diff --git a/include/SFML/Graphics/BlendMode.hpp b/include/SFML/Graphics/BlendMode.hpp index 08f049dd..89c38626 100644 --- a/include/SFML/Graphics/BlendMode.hpp +++ b/include/SFML/Graphics/BlendMode.hpp @@ -202,7 +202,7 @@ SFML_GRAPHICS_API extern const BlendMode BlendNone; ///< Overwrite dest with /// \code /// sf::BlendMode alphaBlending = sf::BlendAlpha; /// sf::BlendMode additiveBlending = sf::BlendAdd; -/// sf::BlendMode multiplicativeBlending = sf::BlendMultipy; +/// sf::BlendMode multiplicativeBlending = sf::BlendMultiply; /// sf::BlendMode noBlending = sf::BlendNone; /// \endcode /// diff --git a/include/SFML/Graphics/View.hpp b/include/SFML/Graphics/View.hpp index 4bd62d83..e26a1788 100644 --- a/include/SFML/Graphics/View.hpp +++ b/include/SFML/Graphics/View.hpp @@ -302,11 +302,11 @@ private: /// The viewport allows to map the scene to a custom part /// of the render target, and can be used for split-screen /// or for displaying a minimap, for example. If the source -/// rectangle has not the same size as the viewport, its +/// rectangle doesn't have the same size as the viewport, its /// contents will be stretched to fit in. /// /// To apply a view, you have to assign it to the render target. -/// Then, every objects drawn in this render target will be +/// Then, objects drawn in this render target will be /// affected by the view until you use another view. /// /// Usage example: