New try to fix the ATI & OpenGL contexts bug
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1570 4e206d99-4929-0410-ac5d-dfc041789085
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@ -123,8 +123,9 @@ bool GlContext::SetActive(bool active)
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if (MakeCurrent())
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{
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// If this is the first context to be activated on this thread, make
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// it the reference context for the whole thread
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if (!threadContext)
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// it the reference context for the whole thread.
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// referenceContext must *not* be the threadContext of the main thread
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if (!threadContext && (this != &referenceContext))
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threadContext = this;
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return true;
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@ -62,14 +62,7 @@ myOwnsWindow(true)
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
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// Activate the context
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if (shared)
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SetActive(true);
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// -- Warning --
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// The "if (shared)" condition fixes this bug:
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// http://www.sfml-dev.org/forum/viewtopic.php?p=20767#20767
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// However, it was already there before and removed at revision 1236,
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// but without any comment... so it might cause other problems in the future
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SetActive(true);
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}
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@ -59,14 +59,7 @@ myOwnsWindow (true)
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CreateContext(shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
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// Activate the context
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if (shared)
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SetActive(true);
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// -- Warning --
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// The "if (shared)" condition fixes this bug:
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// http://www.sfml-dev.org/forum/viewtopic.php?p=20767#20767
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// However, it was already there before and removed at revision 1236,
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// but without any comment... so it might cause other problems in the future
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SetActive(true);
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}
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