Fix nested namespace name

This commit is contained in:
Chris Thrasher 2023-09-05 13:32:15 -06:00
parent 6b503a726d
commit 1b257c8ea8

View File

@ -78,7 +78,7 @@ using ContextType = sf::priv::GlxContext;
namespace namespace
{ {
// A nested named namespace is used here to allow unity builds of SFML. // A nested named namespace is used here to allow unity builds of SFML.
namespace WindowsImplX11Impl namespace WindowImplX11Impl
{ {
sf::priv::WindowImplX11* fullscreenWindow = nullptr; sf::priv::WindowImplX11* fullscreenWindow = nullptr;
std::vector<sf::priv::WindowImplX11*> allWindows; std::vector<sf::priv::WindowImplX11*> allWindows;
@ -381,7 +381,7 @@ bool isWMAbsolutePositionGood()
std::end(wmAbsPosGood), std::end(wmAbsPosGood),
[&](const sf::String& name) { return name == windowManagerName; }); [&](const sf::String& name) { return name == windowManagerName; });
} }
} // namespace WindowsImplX11Impl } // namespace WindowImplX11Impl
} // namespace } // namespace
@ -434,7 +434,7 @@ struct XDeleter<XRRCrtcInfo>
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplX11::WindowImplX11(WindowHandle handle) : m_isExternal(true) WindowImplX11::WindowImplX11(WindowHandle handle) : m_isExternal(true)
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Open a connection with the X server // Open a connection with the X server
m_display = openDisplay(); m_display = openDisplay();
@ -470,7 +470,7 @@ m_isExternal(false),
m_fullscreen((style & Style::Fullscreen) != 0), m_fullscreen((style & Style::Fullscreen) != 0),
m_cursorGrabbed(m_fullscreen) m_cursorGrabbed(m_fullscreen)
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Open a connection with the X server // Open a connection with the X server
m_display = openDisplay(); m_display = openDisplay();
@ -678,7 +678,7 @@ m_cursorGrabbed(m_fullscreen)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
WindowImplX11::~WindowImplX11() WindowImplX11::~WindowImplX11()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Cleanup graphical resources // Cleanup graphical resources
cleanup(); cleanup();
@ -729,7 +729,7 @@ WindowHandle WindowImplX11::getNativeHandle() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::processEvents() void WindowImplX11::processEvents()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
XEvent event; XEvent event;
@ -800,7 +800,7 @@ void WindowImplX11::processEvents()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Vector2i WindowImplX11::getPosition() const Vector2i WindowImplX11::getPosition() const
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Get absolute position of our window relative to root window. This // Get absolute position of our window relative to root window. This
// takes into account all information that X11 has, including X11 // takes into account all information that X11 has, including X11
@ -1125,7 +1125,7 @@ void WindowImplX11::setMouseCursor(const CursorImpl& cursor)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::setMouseCursorGrabbed(bool grabbed) void WindowImplX11::setMouseCursorGrabbed(bool grabbed)
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// This has no effect in fullscreen mode // This has no effect in fullscreen mode
if (m_fullscreen || (m_cursorGrabbed == grabbed)) if (m_fullscreen || (m_cursorGrabbed == grabbed))
@ -1170,7 +1170,7 @@ void WindowImplX11::setKeyRepeatEnabled(bool enabled)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::requestFocus() void WindowImplX11::requestFocus()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Focus is only stolen among SFML windows, not between applications // Focus is only stolen among SFML windows, not between applications
// Check the global list of windows to find out whether an SFML window has the focus // Check the global list of windows to find out whether an SFML window has the focus
@ -1235,7 +1235,7 @@ bool WindowImplX11::hasFocus() const
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::grabFocus() void WindowImplX11::grabFocus()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
Atom netActiveWindow = None; Atom netActiveWindow = None;
@ -1284,7 +1284,7 @@ void WindowImplX11::grabFocus()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::setVideoMode(const VideoMode& mode) void WindowImplX11::setVideoMode(const VideoMode& mode)
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Skip mode switching if the new mode is equal to the desktop mode // Skip mode switching if the new mode is equal to the desktop mode
if (mode == VideoMode::getDesktopMode()) if (mode == VideoMode::getDesktopMode())
@ -1376,7 +1376,7 @@ void WindowImplX11::setVideoMode(const VideoMode& mode)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::resetVideoMode() void WindowImplX11::resetVideoMode()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
if (fullscreenWindow == this) if (fullscreenWindow == this)
{ {
@ -1438,7 +1438,7 @@ void WindowImplX11::resetVideoMode()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::switchToFullscreen() void WindowImplX11::switchToFullscreen()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
grabFocus(); grabFocus();
@ -1494,7 +1494,7 @@ void WindowImplX11::switchToFullscreen()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::setProtocols() void WindowImplX11::setProtocols()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
const Atom wmProtocols = getAtom("WM_PROTOCOLS"); const Atom wmProtocols = getAtom("WM_PROTOCOLS");
const Atom wmDeleteWindow = getAtom("WM_DELETE_WINDOW"); const Atom wmDeleteWindow = getAtom("WM_DELETE_WINDOW");
@ -1562,7 +1562,7 @@ void WindowImplX11::setProtocols()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
void WindowImplX11::initialize() void WindowImplX11::initialize()
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Create the input context // Create the input context
m_inputMethod = openXim(); m_inputMethod = openXim();
@ -1678,7 +1678,7 @@ void WindowImplX11::cleanup()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool WindowImplX11::processEvent(XEvent& windowEvent) bool WindowImplX11::processEvent(XEvent& windowEvent)
{ {
using namespace WindowsImplX11Impl; using namespace WindowImplX11Impl;
// Convert the X11 event to a sf::Event // Convert the X11 event to a sf::Event
switch (windowEvent.type) switch (windowEvent.type)