Fixed compile errors on Linux

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1168 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
laurentgom 2009-07-12 08:07:30 +00:00
parent 1bf35973be
commit 1ce18ed1b9
7 changed files with 14 additions and 14 deletions

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@ -132,7 +132,7 @@ inline Out Unicode::UTF8ToUTF16(In begin, In end, Out output, Uint16 replacement
else else
{ {
// Valid character directly convertible to 16 bits // Valid character directly convertible to 16 bits
*Output++ = static_cast<Uint16>(character); *output++ = static_cast<Uint16>(character);
} }
} }
else if (character > 0x0010FFFF) else if (character > 0x0010FFFF)

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@ -169,7 +169,7 @@ Vector3<T>& operator /=(Vector3<T>& left, T right)
/// Operator == overload ; compares the equality of two vectors /// Operator == overload ; compares the equality of two vectors
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
template <typename T> template <typename T>
bool operator ==(const Vector3<T>& left, const Vector3<T>& V2) bool operator ==(const Vector3<T>& left, const Vector3<T>& right)
{ {
return (left.x == right.x) && (left.y == right.y) && (left.z == right.z); return (left.x == right.x) && (left.y == right.y) && (left.z == right.z);
} }

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@ -122,7 +122,7 @@ int main()
XSetWindowAttributes attributes; XSetWindowAttributes attributes;
attributes.background_pixel = BlackPixel(display, screen); attributes.background_pixel = BlackPixel(display, screen);
attributes.event_mask = KeyPressMask; attributes.event_mask = KeyPressMask;
Window window = XCreateWindow(Disp, RootWindow(display, screen), Window window = XCreateWindow(display, RootWindow(display, screen),
0, 0, 650, 330, 0, 0, 0, 650, 330, 0,
DefaultDepth(display, screen), DefaultDepth(display, screen),
InputOutput, InputOutput,

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@ -146,7 +146,7 @@ bool RenderImageImplPBuffer::Create(unsigned int width, unsigned int height, uns
glXMakeCurrent(myDisplay, NULL, NULL); glXMakeCurrent(myDisplay, NULL, NULL);
// Create the context // Create the context
XVisualInfo* Visual = glXGetVisualFromFBConfig(myDisplay, configs[0]); XVisualInfo* visual = glXGetVisualFromFBConfig(myDisplay, configs[0]);
myContext = glXCreateContext(myDisplay, visual, currentContext, true); myContext = glXCreateContext(myDisplay, visual, currentContext, true);
if (!myContext) if (!myContext)
{ {
@ -173,7 +173,7 @@ bool RenderImageImplPBuffer::Create(unsigned int width, unsigned int height, uns
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool RenderImageImplPBuffer::Activate(bool active) bool RenderImageImplPBuffer::Activate(bool active)
{ {
if (Active) if (active)
{ {
if (myPBuffer && myContext && (glXGetCurrentContext() != myContext)) if (myPBuffer && myContext && (glXGetCurrentContext() != myContext))
{ {

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@ -193,10 +193,10 @@ void ContextGLX::CreateContext(ContextGLX* shared, unsigned int bitsPerPixel, co
// Get all the visuals matching the template // Get all the visuals matching the template
int nbVisuals = 0; int nbVisuals = 0;
XVisualInfo* visuals = XGetVisualInfo(myDisplay.GetDisplay(), VisualDepthMask | VisualIDMask | VisualScreenMask, &tpl, &nbVisuals); XVisualInfo* visuals = XGetVisualInfo(myDisplay.GetDisplay(), VisualDepthMask | VisualIDMask | VisualScreenMask, &tpl, &nbVisuals);
if (!Visuals || (NbVisuals == 0)) if (!visuals || (nbVisuals == 0))
{ {
if (Visuals) if (visuals)
XFree(Visuals); XFree(visuals);
std::cerr << "There is no valid visual for the selected screen" << std::endl; std::cerr << "There is no valid visual for the selected screen" << std::endl;
return; return;
} }

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@ -51,7 +51,7 @@ void VideoModeSupport::GetSupportedVideoModes(std::vector<VideoMode>& modes)
// Check if the XRandR extension is present // Check if the XRandR extension is present
int version; int version;
if (XQueryExtension(Disp.GetDisplay(), "RANDR", &version, &version, &version)) if (XQueryExtension(disp.GetDisplay(), "RANDR", &version, &version, &version))
{ {
// Get the current configuration // Get the current configuration
XRRScreenConfiguration* config = XRRGetScreenInfo(disp.GetDisplay(), RootWindow(disp.GetDisplay(), screen)); XRRScreenConfiguration* config = XRRGetScreenInfo(disp.GetDisplay(), RootWindow(disp.GetDisplay(), screen));
@ -125,7 +125,7 @@ VideoMode VideoModeSupport::GetDesktopVideoMode()
// Get the available screen sizes // Get the available screen sizes
int nbSizes; int nbSizes;
XRRScreenSize* sizes = XRRConfigSizes(Config, &nbSizes); XRRScreenSize* sizes = XRRConfigSizes(config, &nbSizes);
if (sizes && (nbSizes > 0)) if (sizes && (nbSizes > 0))
desktopMode = VideoMode(sizes[currentMode].width, sizes[currentMode].height, DefaultDepth(disp.GetDisplay(), screen)); desktopMode = VideoMode(sizes[currentMode].width, sizes[currentMode].height, DefaultDepth(disp.GetDisplay(), screen));

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@ -94,7 +94,7 @@ myKeyRepeat (true)
myHeight = windowAttributes.height; myHeight = windowAttributes.height;
// Make sure the window is listening to all the requiered events // Make sure the window is listening to all the requiered events
XSelectInput(myDisplay, myWindow, EventMask & ~ButtonPressMask); XSelectInput(myDisplay, myWindow, eventMask & ~ButtonPressMask);
// Do some common initializations // Do some common initializations
Initialize(); Initialize();
@ -560,7 +560,7 @@ void WindowImplX11::CreateHiddenCursor()
// Create the cursor, using the pixmap as both the shape and the mask of the cursor // Create the cursor, using the pixmap as both the shape and the mask of the cursor
XColor color; XColor color;
color.flags = DoRed | DoGreen | DoBlue; color.flags = DoRed | DoGreen | DoBlue;
color.red = Color.blue = Color.green = 0; color.red = color.blue = color.green = 0;
myHiddenCursor = XCreatePixmapCursor(myDisplay, cursorPixmap, cursorPixmap, &color, &color, 0, 0); myHiddenCursor = XCreatePixmapCursor(myDisplay, cursorPixmap, cursorPixmap, &color, &color, 0, 0);
// We don't need the pixmap any longer, free it // We don't need the pixmap any longer, free it
@ -759,7 +759,7 @@ void WindowImplX11::ProcessEvent(XEvent windowEvent)
event.Type = Event::MouseButtonPressed; event.Type = Event::MouseButtonPressed;
event.MouseButton.X = windowEvent.xbutton.x; event.MouseButton.X = windowEvent.xbutton.x;
event.MouseButton.Y = windowEvent.xbutton.y; event.MouseButton.Y = windowEvent.xbutton.y;
switch (Button) switch (button)
{ {
case Button1 : event.MouseButton.Button = Mouse::Left; break; case Button1 : event.MouseButton.Button = Mouse::Left; break;
case Button2 : event.MouseButton.Button = Mouse::Middle; break; case Button2 : event.MouseButton.Button = Mouse::Middle; break;
@ -782,7 +782,7 @@ void WindowImplX11::ProcessEvent(XEvent windowEvent)
event.Type = Event::MouseButtonReleased; event.Type = Event::MouseButtonReleased;
event.MouseButton.X = windowEvent.xbutton.x; event.MouseButton.X = windowEvent.xbutton.x;
event.MouseButton.Y = windowEvent.xbutton.y; event.MouseButton.Y = windowEvent.xbutton.y;
switch (Button) switch (button)
{ {
case Button1 : event.MouseButton.Button = Mouse::Left; break; case Button1 : event.MouseButton.Button = Mouse::Left; break;
case Button2 : event.MouseButton.Button = Mouse::Middle; break; case Button2 : event.MouseButton.Button = Mouse::Middle; break;