Fixed sf::Texture copy constructor
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@ -61,7 +61,8 @@ myTexture (0),
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myIsSmooth (copy.myIsSmooth),
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myIsSmooth (copy.myIsSmooth),
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myPixelsFlipped(false)
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myPixelsFlipped(false)
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{
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{
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LoadFromImage(copy.CopyToImage());
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if (copy.myTexture)
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LoadFromImage(copy.CopyToImage());
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}
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}
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