Make sure the recording thread in sf::SoundRecorder is stopped before sf::SoundBufferRecorder is destroyed.
Fixes a "pure virtual method called" crash. Also updated the documentation and the VoIP example.
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e00d160224
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1ee6d1dbc6
@ -32,10 +32,22 @@ public:
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{
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}
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////////////////////////////////////////////////////////////
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/// Destructor
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///
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/// \see SoundRecorder::~SoundRecorder()
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///
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////////////////////////////////////////////////////////////
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~NetworkRecorder()
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{
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// Make sure to stop the recording thread
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stop();
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}
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private:
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////////////////////////////////////////////////////////////
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/// /see SoundRecorder::OnStart
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/// \see SoundRecorder::onStart
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///
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////////////////////////////////////////////////////////////
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virtual bool onStart()
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@ -52,7 +64,7 @@ private:
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}
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////////////////////////////////////////////////////////////
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/// /see SoundRecorder::ProcessSamples
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/// \see SoundRecorder::onProcessSamples
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///
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////////////////////////////////////////////////////////////
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virtual bool onProcessSamples(const sf::Int16* samples, std::size_t sampleCount)
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@ -67,7 +79,7 @@ private:
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}
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////////////////////////////////////////////////////////////
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/// /see SoundRecorder::OnStop
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/// \see SoundRecorder::onStop
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///
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////////////////////////////////////////////////////////////
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virtual void onStop()
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@ -98,7 +110,7 @@ private:
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void doClient(unsigned short port)
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{
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// Check that the device can capture audio
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if (sf::SoundRecorder::isAvailable() == false)
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if (!sf::SoundRecorder::isAvailable())
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{
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std::cout << "Sorry, audio capture is not supported by your system" << std::endl;
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return;
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@ -45,6 +45,12 @@ class SFML_AUDIO_API SoundBufferRecorder : public SoundRecorder
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{
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public:
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////////////////////////////////////////////////////////////
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/// \brief destructor
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///
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////////////////////////////////////////////////////////////
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~SoundBufferRecorder();
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////////////////////////////////////////////////////////////
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/// \brief Get the sound buffer containing the captured audio data
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///
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@ -316,11 +316,20 @@ private:
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/// from this separate thread. It is important to keep this in
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/// mind, because you may have to take care of synchronization
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/// issues if you share data between threads.
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/// Another thing to bear in mind is that you must call stop()
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/// in the destructor of your derived class, so that the recording
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/// thread finishes before your object is destroyed.
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///
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/// Usage example:
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/// \code
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/// class CustomRecorder : public sf::SoundRecorder
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/// {
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/// ~CustomRecorder()
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/// {
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/// // Make sure to stop the recording thread
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/// stop();
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/// }
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///
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/// virtual bool onStart() // optional
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/// {
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/// // Initialize whatever has to be done before the capture starts
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@ -32,6 +32,14 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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SoundBufferRecorder::~SoundBufferRecorder()
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{
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// Make sure to stop the recording thread
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stop();
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}
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////////////////////////////////////////////////////////////
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bool SoundBufferRecorder::onStart()
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{
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@ -31,6 +31,7 @@
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Err.hpp>
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#include <cstring>
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#include <cassert>
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#ifdef _MSC_VER
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#pragma warning(disable: 4355) // 'this' used in base member initializer list
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@ -59,7 +60,12 @@ m_deviceName (getDefaultDevice())
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////////////////////////////////////////////////////////////
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SoundRecorder::~SoundRecorder()
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{
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// Nothing to do
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// This assertion is triggered if the recording is still running while
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// the object is destroyed. It ensures that stop() is called in the
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// destructor of the derived class, which makes sure that the recording
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// thread finishes before the derived object is destroyed. Otherwise a
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// "pure virtual method called" exception is triggered.
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assert(!m_isCapturing && "You must call stop() in the destructor of your derived class, so that the recording thread finishes before your object is destroyed.");
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}
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@ -114,12 +120,15 @@ bool SoundRecorder::start(unsigned int sampleRate)
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////////////////////////////////////////////////////////////
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void SoundRecorder::stop()
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{
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// Stop the capturing thread
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// Stop the capturing thread if there is one
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if (m_isCapturing)
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{
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m_isCapturing = false;
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m_thread.wait();
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// Notify derived class
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onStop();
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}
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}
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