Don't override CMAKE_MODULE_PATH
The Conan package for SFML has to fix this so apparently it's a real world problem.
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@ -384,7 +384,7 @@ function(sfml_find_package)
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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message(FATAL_ERROR "Unknown arguments when calling sfml_import_library: ${THIS_UNPARSED_ARGUMENTS}")
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endif()
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endif()
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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if (SFML_OS_IOS)
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if (SFML_OS_IOS)
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find_host_package(${target} REQUIRED)
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find_host_package(${target} REQUIRED)
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else()
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else()
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@ -40,7 +40,7 @@ elseif(SFML_OS_ANDROID)
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endif()
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endif()
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# define the path of our additional CMake modules
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# define the path of our additional CMake modules
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set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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# set the output directory for SFML libraries
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# set the output directory for SFML libraries
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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set(LIBRARY_OUTPUT_PATH "${PROJECT_BINARY_DIR}/lib")
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