[Android] Removed dependency on the window module from libsfml-main.a
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@ -38,8 +38,6 @@
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/Window/EGLCheck.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Thread.hpp>
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@ -195,7 +193,7 @@ static void onDestroy(ANativeActivity* activity)
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states->mutex.unlock();
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// Terminate EGL display
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eglCheck(eglTerminate(states->display));
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eglTerminate(states->display);
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// Delete our allocated states
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delete states;
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@ -370,7 +368,7 @@ void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_
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for (unsigned int i = 0; i < sf::Mouse::ButtonCount; i++)
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states->isButtonPressed[i] = false;
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states->display = eglCheck(eglGetDisplay(EGL_DEFAULT_DISPLAY));
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states->display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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// As the input queue will be created before the SFML window, we need to use
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// this dummy function that will be replaced later by the first created
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@ -418,7 +416,7 @@ void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_
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states->activity = activity;
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// Initialize the display
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eglCheck(eglInitialize(states->display, NULL, NULL));
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eglInitialize(states->display, NULL, NULL);
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// Launch the main thread
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sf::Thread* thread = new sf::Thread(sf::priv::main, states);
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