Fixed inconsistent seek behavior in SoundStream
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2df9abf341
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@ -32,6 +32,7 @@
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#include <SFML/System/NonCopyable.hpp>
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#include <SFML/System/Time.hpp>
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#include <string>
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#include <algorithm>
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namespace sf
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@ -146,6 +147,22 @@ public:
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////////////////////////////////////////////////////////////
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Time getDuration() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the read offset of the file in time
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///
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/// \return Time position
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///
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////////////////////////////////////////////////////////////
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Time getTimeOffset() const;
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////////////////////////////////////////////////////////////
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/// \brief Get the read offset of the file in samples
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///
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/// \return Sample position
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///
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////////////////////////////////////////////////////////////
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Uint64 getSampleOffset() const;
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////////////////////////////////////////////////////////////
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/// \brief Change the current read position to the given sample offset
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///
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@ -203,6 +220,7 @@ private:
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SoundFileReader* m_reader; ///< Reader that handles I/O on the file's format
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InputStream* m_stream; ///< Input stream used to access the file's data
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bool m_streamOwned; ///< Is the stream internal or external?
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Uint64 m_sampleOffset; ///< Sample Read Position
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Uint64 m_sampleCount; ///< Total number of samples in the file
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unsigned int m_channelCount; ///< Number of channels of the sound
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unsigned int m_sampleRate; ///< Number of samples per second
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@ -168,10 +168,9 @@ private:
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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InputSoundFile m_file; ///< The streamed music file
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Time m_duration; ///< Music duration
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std::vector<Int16> m_samples; ///< Temporary buffer of samples
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Mutex m_mutex; ///< Mutex protecting the data
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InputSoundFile m_file; ///< The streamed music file
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std::vector<Int16> m_samples; ///< Temporary buffer of samples
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Mutex m_mutex; ///< Mutex protecting the data
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};
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} // namespace sf
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@ -254,11 +254,12 @@ private:
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/// playing queue.
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///
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/// \param bufferNum Number of the buffer to fill (in [0, BufferCount])
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/// \param immediateLoop Treat empty buffers as spent, and act on loops immediately
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///
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/// \return True if the stream source has requested to stop, false otherwise
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///
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////////////////////////////////////////////////////////////
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bool fillAndPushBuffer(unsigned int bufferNum);
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bool fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop = false);
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////////////////////////////////////////////////////////////
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/// \brief Fill the audio buffers and put them all into the playing queue
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@ -41,6 +41,7 @@ InputSoundFile::InputSoundFile() :
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m_reader (NULL),
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m_stream (NULL),
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m_streamOwned (false),
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m_sampleOffset (0),
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m_sampleCount (0),
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m_channelCount(0),
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m_sampleRate (0)
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@ -195,15 +196,42 @@ unsigned int InputSoundFile::getSampleRate() const
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////////////////////////////////////////////////////////////
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Time InputSoundFile::getDuration() const
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{
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// Make sure we don't divide by 0
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if (m_channelCount == 0 || m_sampleRate == 0)
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return Time::Zero;
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return seconds(static_cast<float>(m_sampleCount) / m_channelCount / m_sampleRate);
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}
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////////////////////////////////////////////////////////////
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Time InputSoundFile::getTimeOffset() const
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{
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// Make sure we don't divide by 0
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if (m_channelCount == 0 || m_sampleRate == 0)
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return Time::Zero;
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return seconds(static_cast<float>(m_sampleOffset) / m_channelCount / m_sampleRate);
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}
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////////////////////////////////////////////////////////////
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Uint64 InputSoundFile::getSampleOffset() const
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{
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return m_sampleOffset;
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}
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////////////////////////////////////////////////////////////
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void InputSoundFile::seek(Uint64 sampleOffset)
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{
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if (m_reader)
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m_reader->seek(sampleOffset);
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{
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// The reader handles an overrun gracefully, but we
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// pre-check to keep our known position consistent
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m_sampleOffset = std::min(sampleOffset, m_sampleCount);
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m_reader->seek(m_sampleOffset);
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}
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}
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@ -217,10 +245,11 @@ void InputSoundFile::seek(Time timeOffset)
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////////////////////////////////////////////////////////////
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Uint64 InputSoundFile::read(Int16* samples, Uint64 maxCount)
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{
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Uint64 readSamples = 0;
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if (m_reader && samples && maxCount)
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return m_reader->read(samples, maxCount);
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else
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return 0;
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readSamples = m_reader->read(samples, maxCount);
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m_sampleOffset += readSamples;
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return readSamples;
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}
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@ -238,6 +267,7 @@ void InputSoundFile::close()
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m_streamOwned = false;
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}
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m_stream = NULL;
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m_sampleOffset = 0;
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// Reset the sound file attributes
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m_sampleCount = 0;
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@ -36,8 +36,7 @@ namespace sf
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{
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////////////////////////////////////////////////////////////
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Music::Music() :
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m_file (),
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m_duration()
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m_file ()
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{
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}
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@ -105,7 +104,7 @@ bool Music::openFromStream(InputStream& stream)
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////////////////////////////////////////////////////////////
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Time Music::getDuration() const
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{
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return m_duration;
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return m_file.getDuration();
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}
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@ -118,8 +117,8 @@ bool Music::onGetData(SoundStream::Chunk& data)
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data.samples = &m_samples[0];
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data.sampleCount = static_cast<std::size_t>(m_file.read(&m_samples[0], m_samples.size()));
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// Check if we have reached the end of the audio file
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return data.sampleCount == m_samples.size();
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// Check if we have stopped obtaining samples or reached the end of the audio file
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return (data.sampleCount != 0) && (m_file.getSampleOffset() < m_file.getSampleCount());
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}
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@ -135,9 +134,6 @@ void Music::onSeek(Time timeOffset)
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////////////////////////////////////////////////////////////
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void Music::initialize()
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{
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// Compute the music duration
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m_duration = m_file.getDuration();
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// Resize the internal buffer so that it can contain 1 second of audio samples
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m_samples.resize(m_file.getSampleRate() * m_file.getChannelCount());
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@ -77,7 +77,9 @@ SoundStream::~SoundStream()
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void SoundStream::initialize(unsigned int channelCount, unsigned int sampleRate)
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{
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m_channelCount = channelCount;
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m_sampleRate = sampleRate;
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m_sampleRate = sampleRate;
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m_samplesProcessed = 0;
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m_isStreaming = false;
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// Deduce the format from the number of channels
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m_format = priv::AudioDevice::getFormatFromChannelCount(channelCount);
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@ -127,11 +129,7 @@ void SoundStream::play()
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stop();
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}
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// Move to the beginning
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onSeek(Time::Zero);
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// Start updating the stream in a separate thread to avoid blocking the application
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m_samplesProcessed = 0;
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m_isStreaming = true;
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m_threadStartState = Playing;
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m_thread.launch();
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@ -397,7 +395,7 @@ void SoundStream::streamData()
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////////////////////////////////////////////////////////////
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bool SoundStream::fillAndPushBuffer(unsigned int bufferNum)
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bool SoundStream::fillAndPushBuffer(unsigned int bufferNum, bool immediateLoop)
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{
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bool requestStop = false;
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@ -417,6 +415,13 @@ bool SoundStream::fillAndPushBuffer(unsigned int bufferNum)
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// If we previously had no data, try to fill the buffer once again
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if (!data.samples || (data.sampleCount == 0))
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{
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// If immediateLoop is specified, we have to immediately adjust the sample count
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if (immediateLoop)
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{
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// We just tried to begin preloading at EOF: reset the sample count
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m_samplesProcessed = 0;
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m_endBuffers[bufferNum] = false;
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}
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return fillAndPushBuffer(bufferNum);
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}
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}
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@ -451,7 +456,9 @@ bool SoundStream::fillQueue()
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bool requestStop = false;
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for (int i = 0; (i < BufferCount) && !requestStop; ++i)
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{
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if (fillAndPushBuffer(i))
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// Since no sound has been loaded yet, we can't schedule loop seeks preemptively,
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// So if we start on EOF or Loop End, we let fillAndPushBuffer() adjust the sample count
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if (fillAndPushBuffer(i, (i == 0)))
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requestStop = true;
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}
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