Updated Xcode templates
This commit is contained in:
parent
6b98053101
commit
2218467b3a
@ -179,16 +179,16 @@ sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
|
||||
<key>main.cpp:main:image_init</key>
|
||||
<string>
|
||||
// Load a sprite to display
|
||||
sf::Image image;
|
||||
sf::Texture texture;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Sprite sprite(image);
|
||||
sf::Sprite sprite(texture);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string>if (!image.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
|
||||
<string>if (!texture.LoadFromFile(ResourcePath() + "cute_image.jpg"))</string>
|
||||
|
||||
<key>main.cpp:main:text_init</key>
|
||||
<string>
|
||||
@ -227,7 +227,7 @@ text.SetColor(sf::Color::Black);
|
||||
<key>sansation.ttf</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>sansation.ttf</string>
|
||||
</dict>
|
||||
@ -235,7 +235,7 @@ text.SetColor(sf::Color::Black);
|
||||
<key>cute_image.jpg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>cute_image.jpg</string>
|
||||
</dict>
|
||||
@ -334,7 +334,7 @@ music.Play();
|
||||
<key>nice_music.ogg</key>
|
||||
<dict>
|
||||
<key>Group</key>
|
||||
<string>Supporting Files</string>
|
||||
<string>Resources</string>
|
||||
<key>Path</key>
|
||||
<string>nice_music.ogg</string>
|
||||
</dict>
|
||||
@ -370,6 +370,9 @@ music.Play();
|
||||
|
||||
<key>main.cpp:main:audio:content</key>
|
||||
<string></string>
|
||||
|
||||
<key>main.cpp:main:audio_loop</key>
|
||||
<string></string>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
@ -501,8 +504,9 @@ int main (int argc, const char * argv[])
|
||||
<dict>
|
||||
<key>Path</key>
|
||||
<string>ResourcePath.hpp</string>
|
||||
<key>TargetIndices</key>
|
||||
<array/>
|
||||
</dict>
|
||||
|
||||
|
||||
<key>main.cpp:system:include</key>
|
||||
<string>#include <SFML/System.hpp></string>
|
||||
@ -591,6 +595,68 @@ while (window.IsOpened())
|
||||
<array>
|
||||
<string>Foundation</string>
|
||||
</array>
|
||||
|
||||
<key>BuildPhases</key>
|
||||
<array>
|
||||
<dict>
|
||||
<key>Class</key>
|
||||
<string>ShellScript</string>
|
||||
|
||||
<key>ShellPath</key>
|
||||
<string>/bin/sh</string>
|
||||
|
||||
<key>ShellScript</key>
|
||||
<string># This shell script simply copies required sfml dylibs into the application bundle frameworks folder
|
||||
# NB : this script assumes that if moduleX is required in release mode then it is also required in debug mode.
|
||||
|
||||
require () # $1 is a SFML module like 'system' or 'audio'
|
||||
{
|
||||
if [ -z $1 ]
|
||||
then
|
||||
echo "no parameter! ERROR!"
|
||||
exit
|
||||
else
|
||||
if [ $CONFIGURATION = "Debug" ]
|
||||
then
|
||||
rm -f $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1.2.dylib
|
||||
ditto /usr/local/lib/libsfml-$1-d.2.dylib $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1-d.2.dylib
|
||||
else
|
||||
rm -f $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1-d.2.dylib
|
||||
ditto /usr/local/lib/libsfml-$1.2.dylib $BUILT_PRODUCTS_DIR/test.app/Contents/Frameworks/libsfml-$1.2.dylib
|
||||
fi
|
||||
fi
|
||||
}
|
||||
|
||||
if [ -n "$SYSTEM_RELEASE" ]
|
||||
then
|
||||
require "system"
|
||||
fi
|
||||
|
||||
if [ -n "$AUDIO_RELEASE" ]
|
||||
then
|
||||
require "audio"
|
||||
fi
|
||||
|
||||
if [ -n "$NETWORK_RELEASE" ]
|
||||
then
|
||||
require "network"
|
||||
fi
|
||||
|
||||
if [ -n "$WINDOW_RELEASE" ]
|
||||
then
|
||||
require "window"
|
||||
fi
|
||||
|
||||
if [ -n "$GRAPHICS_RELEASE" ]
|
||||
then
|
||||
require "graphics"
|
||||
fi
|
||||
</string>
|
||||
|
||||
<key>RunOnlyForDeploymentPostprocessing</key>
|
||||
<string>NO</string>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
</array>
|
||||
</dict>
|
||||
|
@ -179,16 +179,16 @@ sf::RenderWindow window(sf::VideoMode(800, 600), "SFML window");
|
||||
<key>main.cpp:main:image_init</key>
|
||||
<string>
|
||||
// Load a sprite to display
|
||||
sf::Image image;
|
||||
sf::Texture texture;
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_finalize</key>
|
||||
<string> return EXIT_FAILURE;
|
||||
sf::Sprite sprite(image);
|
||||
sf::Sprite sprite(texture);
|
||||
</string>
|
||||
|
||||
<key>main.cpp:main:image_load</key>
|
||||
<string>if (!image.LoadFromFile("cute_image.jpg"))</string>
|
||||
<string>if (!texture.LoadFromFile("cute_image.jpg"))</string>
|
||||
|
||||
<key>main.cpp:main:text_init</key>
|
||||
<string>
|
||||
|
Loading…
Reference in New Issue
Block a user