FS#84 - Rewrite the OpenGL context handling
FS#66 - Free the global rendering context Added thread-local storage classes git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1116 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
3e23e46a64
commit
23bf546b6a
@ -32,11 +32,7 @@
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struct sfContext
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struct sfContext
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{
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{
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sfContext() : This(sf::Context::New()) {}
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sf::Context This;
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~sfContext() {delete This;}
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sf::Context* This;
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};
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};
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@ -63,5 +59,5 @@ void sfContext_Destroy(sfContext* Context)
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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void sfContext_SetActive(sfContext* Context, sfBool Active)
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void sfContext_SetActive(sfContext* Context, sfBool Active)
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{
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{
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CSFML_CALL_PTR(Context, SetActive(Active == sfTrue))
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CSFML_CALL(Context, SetActive(Active == sfTrue))
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}
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}
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@ -1,11 +1,11 @@
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
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<CodeBlocks_workspace_file>
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<CodeBlocks_workspace_file>
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<Workspace title="SFML workspace">
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<Workspace title="SFML workspace">
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<Project filename="sfml-system.cbp" />
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<Project filename="sfml-system.cbp" active="1" />
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<Project filename="sfml-window.cbp" />
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<Project filename="sfml-window.cbp" />
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<Project filename="sfml-network.cbp" />
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<Project filename="sfml-network.cbp" />
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<Project filename="sfml-graphics.cbp" />
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<Project filename="sfml-graphics.cbp" />
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<Project filename="sfml-audio.cbp" active="1" />
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<Project filename="sfml-audio.cbp" />
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<Project filename="sfml-main.cbp" />
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<Project filename="sfml-main.cbp" />
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<Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
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<Project filename="..\..\samples\build\codeblocks\ftp.cbp" />
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<Project filename="..\..\samples\build\codeblocks\opengl.cbp" />
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<Project filename="..\..\samples\build\codeblocks\opengl.cbp" />
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@ -138,14 +138,14 @@
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<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\Font.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\FontLoader.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLCheck.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLCheck.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.c">
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.c">
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<Option compilerVar="CC" />
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<Option compilerVar="CC" />
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</Unit>
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</Unit>
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glxew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\glxew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\wglew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GLEW\wglew.h" />
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<Unit filename="..\..\src\SFML\Graphics\GraphicsContext.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\GraphicsContext.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\Image.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.cpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.hpp" />
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<Unit filename="..\..\src\SFML\Graphics\ImageLoader.hpp" />
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@ -99,6 +99,9 @@
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<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
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<Unit filename="..\..\include\SFML\System\ResourcePtr.inl" />
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<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
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<Unit filename="..\..\include\SFML\System\Sleep.hpp" />
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<Unit filename="..\..\include\SFML\System\Thread.hpp" />
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<Unit filename="..\..\include\SFML\System\Thread.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocal.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.hpp" />
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<Unit filename="..\..\include\SFML\System\ThreadLocalPtr.inl" />
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<Unit filename="..\..\include\SFML\System\Unicode.hpp" />
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<Unit filename="..\..\include\SFML\System\Unicode.hpp" />
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<Unit filename="..\..\include\SFML\System\Unicode.inl" />
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<Unit filename="..\..\include\SFML\System\Unicode.inl" />
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<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
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<Unit filename="..\..\include\SFML\System\Vector2.hpp" />
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@ -112,6 +115,7 @@
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<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
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<Unit filename="..\..\src\SFML\System\Randomizer.cpp" />
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<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
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<Unit filename="..\..\src\SFML\System\Sleep.cpp" />
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<Unit filename="..\..\src\SFML\System\Thread.cpp" />
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<Unit filename="..\..\src\SFML\System\Thread.cpp" />
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<Unit filename="..\..\src\SFML\System\ThreadLocal.cpp" />
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<Unit filename="..\..\src\SFML\System\Unicode.cpp" />
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<Unit filename="..\..\src\SFML\System\Unicode.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\MutexImpl.hpp" />
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@ -119,6 +123,8 @@
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<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\Platform.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadImpl.hpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp" />
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<Unit filename="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp" />
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<Extensions>
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<Extensions>
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<code_completion />
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<code_completion />
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<envvars />
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<envvars />
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@ -119,6 +119,8 @@
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<Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" />
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<Unit filename="..\..\include\SFML\Window\WindowStyle.hpp" />
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<Unit filename="..\..\include\SFML\Window\glew\glew.h" />
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<Unit filename="..\..\include\SFML\Window\glew\glew.h" />
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<Unit filename="..\..\src\SFML\Window\Context.cpp" />
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<Unit filename="..\..\src\SFML\Window\Context.cpp" />
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<Unit filename="..\..\src\SFML\Window\ContextGL.cpp" />
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<Unit filename="..\..\src\SFML\Window\ContextGL.hpp" />
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<Unit filename="..\..\src\SFML\Window\Input.cpp" />
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<Unit filename="..\..\src\SFML\Window\Input.cpp" />
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<Unit filename="..\..\src\SFML\Window\Joystick.hpp" />
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<Unit filename="..\..\src\SFML\Window\Joystick.hpp" />
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<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
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<Unit filename="..\..\src\SFML\Window\VideoMode.cpp" />
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@ -3314,18 +3314,18 @@
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.hpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.hpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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>
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>
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@ -365,6 +365,14 @@
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp"
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>
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</File>
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</Filter>
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</Filter>
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<File
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<File
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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@ -470,6 +478,22 @@
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RelativePath="..\..\include\SFML\System\Thread.hpp"
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RelativePath="..\..\include\SFML\System\Thread.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\ThreadLocal.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocal.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.inl"
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>
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</File>
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<File
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<File
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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>
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>
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@ -456,6 +456,14 @@
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Window\ContextGL.hpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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>
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>
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@ -3308,18 +3308,18 @@
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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RelativePath="..\..\src\SFML\Graphics\FontLoader.hpp"
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>
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.cpp"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GLCheck.hpp"
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>
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</File>
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<File
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<File
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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RelativePath="..\..\include\SFML\Graphics\Glyph.hpp"
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.cpp"
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</File>
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RelativePath="..\..\src\SFML\Graphics\GraphicsContext.hpp"
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</File>
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<File
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<File
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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RelativePath="..\..\src\SFML\Graphics\Image.cpp"
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>
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>
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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RelativePath="..\..\src\SFML\System\Win32\ThreadImpl.hpp"
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</File>
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</File>
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.cpp"
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Win32\ThreadLocalImpl.hpp"
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>
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</File>
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</Filter>
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</Filter>
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<File
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<File
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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RelativePath="..\..\src\SFML\System\Clock.cpp"
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RelativePath="..\..\src\SFML\System\Thread.hpp"
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RelativePath="..\..\src\SFML\System\Thread.hpp"
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>
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</File>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\ThreadLocal.cpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocal.hpp"
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.hpp"
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</File>
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<File
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RelativePath="..\..\include\SFML\System\ThreadLocalPtr.inl"
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>
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</File>
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<File
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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RelativePath="..\..\src\SFML\System\Unicode.cpp"
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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RelativePath="..\..\include\SFML\Window\Context.hpp"
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</File>
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</File>
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RelativePath="..\..\src\SFML\Window\ContextGL.cpp"
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</File>
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RelativePath="..\..\src\SFML\Window\ContextGL.hpp"
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>
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</File>
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<File
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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RelativePath="..\..\include\SFML\Window\ContextSettings.hpp"
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>
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>
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{
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{
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if (This == IntPtr.Zero)
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if (This == IntPtr.Zero)
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throw new LoadingFailedException("image", filename);
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throw new LoadingFailedException("image", filename);
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}
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}
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// <summary>
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/// <summary>
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#include <SFML/System/Randomizer.hpp>
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#include <SFML/System/Randomizer.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/Thread.hpp>
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#include <SFML/System/ThreadLocal.hpp>
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#include <SFML/System/ThreadLocalPtr.hpp>
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#include <SFML/System/Unicode.hpp>
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#include <SFML/System/Unicode.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector2.hpp>
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#include <SFML/System/Vector3.hpp>
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#include <SFML/System/Vector3.hpp>
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include/SFML/System/ThreadLocal.hpp
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95
include/SFML/System/ThreadLocal.hpp
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_THREADLOCAL_HPP
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#define SFML_THREADLOCAL_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Config.hpp>
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#include <SFML/System/NonCopyable.hpp>
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#include <cstdlib>
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namespace sf
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{
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namespace priv
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{
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class ThreadLocalImpl;
|
||||||
|
}
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Wrapper to handle variables that are local to threads.
|
||||||
|
/// This means that the same ThreadLocalStorage variable will
|
||||||
|
/// hold a different value for each different thread.
|
||||||
|
/// For a more strongly-typed interface, use the ThreadLocal
|
||||||
|
/// template class.
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
class SFML_API ThreadLocal : NonCopyable
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
///
|
||||||
|
/// \param Value : Optional value to initalize the variable (NULL by default)
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocal(void* Value = NULL);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
~ThreadLocal();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \param Value : Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SetValue(void* Value);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \return Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* GetValue() const;
|
||||||
|
|
||||||
|
private :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Member data
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
priv::ThreadLocalImpl* myImpl; ///< Pointer to the OS specific implementation
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_THREADLOCAL_HPP
|
102
include/SFML/System/ThreadLocalPtr.hpp
Normal file
102
include/SFML/System/ThreadLocalPtr.hpp
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SFML_THREADLOCALPTR_HPP
|
||||||
|
#define SFML_THREADLOCALPTR_HPP
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/System/ThreadLocal.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Type-safe wrapper for thread local pointer variables
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
class ThreadLocalPtr : private ThreadLocal
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
///
|
||||||
|
/// \param Value : Optional value to initalize the variable (NULL by default)
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalPtr(T* Value = NULL);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Operator * overload to return a reference to the variable
|
||||||
|
///
|
||||||
|
/// \return Reference to the thread-local value of the variable
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
T& operator *() const;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Operator -> overload to return a pointer to the variable
|
||||||
|
///
|
||||||
|
/// \return Pointer to the thread-local value of the variable
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
T* operator ->() const;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Implicit cast operator to T*
|
||||||
|
///
|
||||||
|
/// \return Value of the pointer for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
operator T*() const;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Assignment operator
|
||||||
|
///
|
||||||
|
/// \param Value : New pointer value to assign for this thread
|
||||||
|
///
|
||||||
|
/// \return Reference to this
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalPtr<T>& operator =(T* Value);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Assignment operator
|
||||||
|
///
|
||||||
|
/// \param Other : Other thread-local pointer value to assign
|
||||||
|
///
|
||||||
|
/// \return Reference to this
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalPtr<T>& operator =(const ThreadLocalPtr<T>& Other);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
#include <SFML/System/ThreadLocalPtr.inl>
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_THREADLOCALPTR_HPP
|
89
include/SFML/System/ThreadLocalPtr.inl
Normal file
89
include/SFML/System/ThreadLocalPtr.inl
Normal file
@ -0,0 +1,89 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
ThreadLocalPtr<T>::ThreadLocalPtr(T* Value) :
|
||||||
|
ThreadLocal(Value)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Operator * overload to return a reference to the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
T& ThreadLocalPtr<T>::operator *() const
|
||||||
|
{
|
||||||
|
return *static_cast<T*>(GetValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Operator -> overload to return a pointer to the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
T* ThreadLocalPtr<T>::operator ->() const
|
||||||
|
{
|
||||||
|
return static_cast<T*>(GetValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Implicit cast operator to T*
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
ThreadLocalPtr<T>::operator T*() const
|
||||||
|
{
|
||||||
|
return static_cast<T*>(GetValue());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Assignment operator
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(T* Value)
|
||||||
|
{
|
||||||
|
SetValue(Value);
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Assignment operator
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
template <typename T>
|
||||||
|
ThreadLocalPtr<T>& ThreadLocalPtr<T>::operator =(const ThreadLocalPtr<T>& Other)
|
||||||
|
{
|
||||||
|
SetValue(Other.GetValue());
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace sf
|
@ -29,7 +29,6 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Config.hpp>
|
#include <SFML/Config.hpp>
|
||||||
#include <SFML/Window/ContextSettings.hpp>
|
|
||||||
#include <SFML/System/NonCopyable.hpp>
|
#include <SFML/System/NonCopyable.hpp>
|
||||||
|
|
||||||
|
|
||||||
@ -37,132 +36,70 @@ namespace sf
|
|||||||
{
|
{
|
||||||
namespace priv
|
namespace priv
|
||||||
{
|
{
|
||||||
class WindowImpl;
|
class ContextGL;
|
||||||
}
|
}
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Abstract class representing an OpenGL context
|
/// Class holding a valid drawing context
|
||||||
|
///
|
||||||
|
/// If you need to make OpenGL / graphics calls without
|
||||||
|
/// having an active window (like in a thread), you can use
|
||||||
|
/// an instance of this class to get a valid context.
|
||||||
|
///
|
||||||
|
/// Having a valid context is necessary for *every* OpenGL call,
|
||||||
|
/// and for most of the classes from the Graphics package.
|
||||||
|
///
|
||||||
|
/// Note that a context is only active in its current thread,
|
||||||
|
/// if you create a new thread it will have no valid context
|
||||||
|
/// by default.
|
||||||
|
///
|
||||||
|
/// \code
|
||||||
|
/// void ThreadedFunc(void*)
|
||||||
|
/// {
|
||||||
|
/// sf::Context Ctx;
|
||||||
|
/// // from now on, you have a valid context
|
||||||
|
///
|
||||||
|
/// // you can make OpenGL calls
|
||||||
|
/// glClear(GL_DEPTH_BUFFER_BIT);
|
||||||
|
///
|
||||||
|
/// // as well as using objects from the graphics package
|
||||||
|
/// sf::Image Img;
|
||||||
|
/// Img.LoadFromFile("image.png");
|
||||||
|
/// }
|
||||||
|
/// // the context is automatically deactivated and destroyed
|
||||||
|
/// // by the sf::Context destructor
|
||||||
|
/// \endcode
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
class SFML_API Context : NonCopyable
|
class SFML_API Context : NonCopyable
|
||||||
{
|
{
|
||||||
public :
|
public :
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Create a new context, not associated to a window
|
/// Default constructor -- creates and activates the context
|
||||||
///
|
|
||||||
/// \return Pointer to the created context
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
static Context* New();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Create a new context attached to a window
|
|
||||||
///
|
|
||||||
/// \param Owner : Pointer to the owner window
|
|
||||||
/// \param BitsPerPixel : Pixel depth (in bits per pixel)
|
|
||||||
/// \param Settings : Creation parameters
|
|
||||||
///
|
|
||||||
/// \return Pointer to the created context
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
static Context* New(const priv::WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Check if a context is active on the current thread
|
|
||||||
///
|
|
||||||
/// \return True if there's an active context, false otherwise
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
static bool IsContextActive();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Return the default context
|
|
||||||
///
|
|
||||||
/// \return Reference to the default context
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
static Context& GetDefault();
|
|
||||||
|
|
||||||
public :
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Virtual destructor
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual ~Context();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Get the settings of the context
|
|
||||||
///
|
|
||||||
/// \return Structure containing the settings
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
const ContextSettings& GetSettings() const;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Activate or deactivate the context as the current target
|
|
||||||
/// for rendering
|
|
||||||
///
|
|
||||||
/// \param Active : True to activate, false to deactivate
|
|
||||||
///
|
|
||||||
/// \return True if operation was successful, false otherwise
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool SetActive(bool Active);
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Display the contents of the context
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual void Display() = 0;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Enable / disable vertical synchronization
|
|
||||||
///
|
|
||||||
/// \param Enabled : True to enable v-sync, false to deactivate
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
virtual void UseVerticalSync(bool Enabled) = 0;
|
|
||||||
|
|
||||||
protected :
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Default constructor
|
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Context();
|
Context();
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Make this context the current one
|
/// Destructor -- deactivates and destroys the context
|
||||||
///
|
|
||||||
/// \param Active : True to activate, false to deactivate
|
|
||||||
///
|
|
||||||
/// \return True on success, false if any error happened
|
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
virtual bool MakeCurrent(bool Active) = 0;
|
~Context();
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Evaluate a pixel format configuration.
|
/// Activate or deactivate explicitely the context
|
||||||
/// This functions can be used by implementations that have
|
|
||||||
/// several valid formats and want to get the best one
|
|
||||||
///
|
///
|
||||||
/// \param BitsPerPixel : Requested pixel depth (bits per pixel)
|
/// \param Active True to activate, false to deactivate
|
||||||
/// \param Settings : Requested additionnal settings
|
|
||||||
/// \param ColorBits : Color bits of the configuration to evaluate
|
|
||||||
/// \param DepthBits : Depth bits of the configuration to evaluate
|
|
||||||
/// \param StencilBits : Stencil bits of the configuration to evaluate
|
|
||||||
/// \param Antialiasing : Antialiasing level of the configuration to evaluate
|
|
||||||
///
|
|
||||||
/// \return Score of the configuration : the lower the better
|
|
||||||
///
|
///
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
static int EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing);
|
void SetActive(bool Active);
|
||||||
|
|
||||||
|
private :
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
ContextSettings mySettings; ///< Creation settings of the context
|
priv::ContextGL* myContext; ///< Internal OpenGL context
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
@ -46,10 +46,9 @@ namespace sf
|
|||||||
namespace priv
|
namespace priv
|
||||||
{
|
{
|
||||||
class WindowImpl;
|
class WindowImpl;
|
||||||
|
class ContextGL;
|
||||||
}
|
}
|
||||||
|
|
||||||
class Context;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Window is a rendering window ; it can create a new window
|
/// Window is a rendering window ; it can create a new window
|
||||||
/// or connect to an existing one
|
/// or connect to an existing one
|
||||||
@ -309,7 +308,7 @@ private :
|
|||||||
// Member data
|
// Member data
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
priv::WindowImpl* myWindow; ///< Platform-specific implementation of the window
|
priv::WindowImpl* myWindow; ///< Platform-specific implementation of the window
|
||||||
Context* myContext; ///< Platform-specific implementation of the OpenGL context
|
priv::ContextGL* myContext; ///< Platform-specific implementation of the OpenGL context
|
||||||
std::queue<Event> myEvents; ///< Queue of received events
|
std::queue<Event> myEvents; ///< Queue of received events
|
||||||
Input myInput; ///< Input manager connected to window
|
Input myInput; ///< Input manager connected to window
|
||||||
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
Clock myClock; ///< Clock for measuring the elapsed time between frames
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/Drawable.hpp>
|
#include <SFML/Graphics/Drawable.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <SFML/Window/Window.hpp>
|
#include <SFML/Window/Window.hpp>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
#include <SFML/Graphics/Color.hpp>
|
#include <SFML/Graphics/Color.hpp>
|
||||||
#include <SFML/Graphics/Font.hpp>
|
#include <SFML/Graphics/Font.hpp>
|
||||||
#include <SFML/Graphics/Image.hpp>
|
#include <SFML/Graphics/Image.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include FT_GLYPH_H
|
#include FT_GLYPH_H
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <map>
|
#include <map>
|
||||||
@ -163,9 +163,6 @@ bool FontLoader::LoadFontFromMemory(const char* Data, std::size_t SizeInBytes, u
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, const Unicode::UTF32String& Charset, Font& LoadedFont)
|
FT_Error FontLoader::CreateBitmapFont(FT_Face FontFace, unsigned int CharSize, const Unicode::UTF32String& Charset, Font& LoadedFont)
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
// Let's find how many characters to put in each row to make them fit into a squared texture
|
// Let's find how many characters to put in each row to make them fit into a squared texture
|
||||||
GLint MaxSize;
|
GLint MaxSize;
|
||||||
GLCheck(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxSize));
|
GLCheck(glGetIntegerv(GL_MAX_TEXTURE_SIZE, &MaxSize));
|
||||||
|
@ -22,84 +22,19 @@
|
|||||||
//
|
//
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
#ifndef SFML_GRAPHICSCONTEXT_HPP
|
|
||||||
#define SFML_GRAPHICSCONTEXT_HPP
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Config.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <SFML/System/NonCopyable.hpp>
|
|
||||||
#include <SFML/Graphics/GLEW/glew.h>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <string>
|
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
class Context;
|
|
||||||
|
|
||||||
namespace priv
|
|
||||||
{
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// RAII class ensuring a valid shared OpenGL context is bound
|
|
||||||
/// to the current thread for all the lifetime of the instance.
|
|
||||||
/// It also ensures all third party libraries (like GLEW)
|
|
||||||
/// are properly initialized
|
|
||||||
/// This class is for internal use only, it is required
|
|
||||||
/// to solve tricky problems involving multi-threading
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
class GraphicsContext : NonCopyable
|
|
||||||
{
|
|
||||||
public :
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Default constructor, activate the global context
|
|
||||||
/// if no other context is bound to the current thread
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
GraphicsContext();
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Destructor, deactivate the global context
|
|
||||||
/// if no other context was previously bound to the current thread
|
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
~GraphicsContext();
|
|
||||||
|
|
||||||
private :
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
// Member data
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool myActivated; ///< Keep track of the activation state of the global context
|
|
||||||
};
|
|
||||||
|
|
||||||
} // namespace priv
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Let's define a macro to quickly check every OpenGL
|
|
||||||
/// API calls
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
#ifdef SFML_DEBUG
|
|
||||||
|
|
||||||
// In debug mode, perform a test on every OpenGL call
|
|
||||||
#define GLCheck(Func) ((Func), GLCheckError(__FILE__, __LINE__))
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
// Else, we don't add any overhead
|
|
||||||
#define GLCheck(Func) (Func)
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Check the last OpenGL error
|
/// Check the last OpenGL error
|
||||||
///
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
inline void GLCheckError(const std::string& File, unsigned int Line)
|
void GLCheckError(const std::string& File, unsigned int Line)
|
||||||
{
|
{
|
||||||
// Get the last error
|
// Get the last error
|
||||||
GLenum ErrorCode = glGetError();
|
GLenum ErrorCode = glGetError();
|
||||||
@ -170,7 +105,18 @@ inline void GLCheckError(const std::string& File, unsigned int Line)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Make sure that GLEW is initialized
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void EnsureGlewInit()
|
||||||
|
{
|
||||||
|
static bool Initialized = false;
|
||||||
|
if (!Initialized)
|
||||||
|
{
|
||||||
|
glewInit();
|
||||||
|
Initialized = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
#endif // SFML_GRAPHICSCONTEXT_HPP
|
|
73
src/SFML/Graphics/GLCheck.hpp
Normal file
73
src/SFML/Graphics/GLCheck.hpp
Normal file
@ -0,0 +1,73 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SFML_GLCHECK_HPP
|
||||||
|
#define SFML_GLCHECK_HPP
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/Config.hpp>
|
||||||
|
#include <SFML/Graphics/GLEW/glew.h>
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Let's define a macro to quickly check every OpenGL
|
||||||
|
/// API calls
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#ifdef SFML_DEBUG
|
||||||
|
|
||||||
|
// In debug mode, perform a test on every OpenGL call
|
||||||
|
#define GLCheck(Func) ((Func), GLCheckError(__FILE__, __LINE__))
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
// Else, we don't add any overhead
|
||||||
|
#define GLCheck(Func) (Func)
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Check the last OpenGL error
|
||||||
|
///
|
||||||
|
/// \param File Source file where the call is located
|
||||||
|
/// \param Line Line number of the source file where the call is located
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void GLCheckError(const std::string& File, unsigned int Line);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Make sure that GLEW is initialized
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void EnsureGlewInit();
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_GLCHECK_HPP
|
@ -28,7 +28,7 @@
|
|||||||
#include <SFML/Graphics/Image.hpp>
|
#include <SFML/Graphics/Image.hpp>
|
||||||
#include <SFML/Graphics/ImageLoader.hpp>
|
#include <SFML/Graphics/ImageLoader.hpp>
|
||||||
#include <SFML/Graphics/RenderWindow.hpp>
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
@ -495,9 +495,6 @@ void Image::SetSmooth(bool Smooth)
|
|||||||
|
|
||||||
if (myTexture)
|
if (myTexture)
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
GLint PreviousTexture;
|
GLint PreviousTexture;
|
||||||
GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &PreviousTexture));
|
GLCheck(glGetIntegerv(GL_TEXTURE_BINDING_2D, &PreviousTexture));
|
||||||
|
|
||||||
@ -569,8 +566,8 @@ FloatRect Image::GetTexCoords(const IntRect& Rect, bool Adjust) const
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
unsigned int Image::GetValidTextureSize(unsigned int Size)
|
unsigned int Image::GetValidTextureSize(unsigned int Size)
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
// Make sure that GLEW is initialized
|
||||||
priv::GraphicsContext Ctx;
|
EnsureGlewInit();
|
||||||
|
|
||||||
if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
|
if (glewIsSupported("GL_ARB_texture_non_power_of_two") != 0)
|
||||||
{
|
{
|
||||||
@ -619,9 +616,6 @@ bool Image::CreateTexture()
|
|||||||
if (!myWidth || !myHeight)
|
if (!myWidth || !myHeight)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
// Adjust internal texture dimensions depending on NPOT textures support
|
// Adjust internal texture dimensions depending on NPOT textures support
|
||||||
unsigned int TextureWidth = GetValidTextureSize(myWidth);
|
unsigned int TextureWidth = GetValidTextureSize(myWidth);
|
||||||
unsigned int TextureHeight = GetValidTextureSize(myHeight);
|
unsigned int TextureHeight = GetValidTextureSize(myHeight);
|
||||||
@ -772,9 +766,6 @@ void Image::DestroyTexture()
|
|||||||
// Destroy the internal texture
|
// Destroy the internal texture
|
||||||
if (myTexture)
|
if (myTexture)
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
GLuint Texture = static_cast<GLuint>(myTexture);
|
GLuint Texture = static_cast<GLuint>(myTexture);
|
||||||
GLCheck(glDeleteTextures(1, &Texture));
|
GLCheck(glDeleteTextures(1, &Texture));
|
||||||
myTexture = 0;
|
myTexture = 0;
|
||||||
|
@ -28,7 +28,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/PostFX.hpp>
|
#include <SFML/Graphics/PostFX.hpp>
|
||||||
#include <SFML/Graphics/RenderWindow.hpp>
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
#include <set>
|
#include <set>
|
||||||
@ -43,6 +43,9 @@ namespace sf
|
|||||||
PostFX::PostFX() :
|
PostFX::PostFX() :
|
||||||
myShaderProgram(0)
|
myShaderProgram(0)
|
||||||
{
|
{
|
||||||
|
// Make sure that GLEW is initialized
|
||||||
|
EnsureGlewInit();
|
||||||
|
|
||||||
// No filtering on frame buffer
|
// No filtering on frame buffer
|
||||||
myFrameBuffer.SetSmooth(false);
|
myFrameBuffer.SetSmooth(false);
|
||||||
}
|
}
|
||||||
@ -74,12 +77,7 @@ PostFX::~PostFX()
|
|||||||
{
|
{
|
||||||
// Destroy effect program
|
// Destroy effect program
|
||||||
if (myShaderProgram)
|
if (myShaderProgram)
|
||||||
{
|
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
GLCheck(glDeleteObjectARB(myShaderProgram));
|
GLCheck(glDeleteObjectARB(myShaderProgram));
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -264,8 +262,8 @@ PostFX& PostFX::operator =(const PostFX& Other)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool PostFX::CanUsePostFX()
|
bool PostFX::CanUsePostFX()
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
// Make sure that GLEW is initialized
|
||||||
priv::GraphicsContext Ctx;
|
EnsureGlewInit();
|
||||||
|
|
||||||
return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
|
return glewIsSupported("GL_ARB_shading_language_100") != 0 &&
|
||||||
glewIsSupported("GL_ARB_shader_objects") != 0 &&
|
glewIsSupported("GL_ARB_shader_objects") != 0 &&
|
||||||
@ -411,9 +409,6 @@ std::string PostFX::PreprocessEffect(std::istream& File)
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void PostFX::CreateProgram()
|
void PostFX::CreateProgram()
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
// Check that we can use post-FX !
|
// Check that we can use post-FX !
|
||||||
if (!CanUsePostFX())
|
if (!CanUsePostFX())
|
||||||
{
|
{
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/RenderTarget.hpp>
|
#include <SFML/Graphics/RenderTarget.hpp>
|
||||||
#include <SFML/Graphics/Drawable.hpp>
|
#include <SFML/Graphics/Drawable.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@
|
|||||||
#include <SFML/Graphics/RenderWindow.hpp>
|
#include <SFML/Graphics/RenderWindow.hpp>
|
||||||
#include <SFML/Graphics/Drawable.hpp>
|
#include <SFML/Graphics/Drawable.hpp>
|
||||||
#include <SFML/Graphics/Image.hpp>
|
#include <SFML/Graphics/Image.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
@ -113,9 +113,6 @@ Image RenderWindow::Capture() const
|
|||||||
// Set our window as the current target for rendering
|
// Set our window as the current target for rendering
|
||||||
if (SetActive())
|
if (SetActive())
|
||||||
{
|
{
|
||||||
// Make sure we have a valid context
|
|
||||||
priv::GraphicsContext Ctx;
|
|
||||||
|
|
||||||
// Get pixels from the backbuffer
|
// Get pixels from the backbuffer
|
||||||
std::vector<Uint8> Pixels(Width * Height * 4);
|
std::vector<Uint8> Pixels(Width * Height * 4);
|
||||||
Uint8* PixelsPtr = &Pixels[0];
|
Uint8* PixelsPtr = &Pixels[0];
|
||||||
|
@ -26,7 +26,7 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/Shape.hpp>
|
#include <SFML/Graphics/Shape.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <math.h>
|
#include <math.h>
|
||||||
|
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/Sprite.hpp>
|
#include <SFML/Graphics/Sprite.hpp>
|
||||||
#include <SFML/Graphics/Image.hpp>
|
#include <SFML/Graphics/Image.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/String.hpp>
|
#include <SFML/Graphics/String.hpp>
|
||||||
#include <SFML/Graphics/Image.hpp>
|
#include <SFML/Graphics/Image.hpp>
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/Graphics/GLCheck.hpp>
|
||||||
#include <locale>
|
#include <locale>
|
||||||
|
|
||||||
|
|
||||||
|
80
src/SFML/System/ThreadLocal.cpp
Normal file
80
src/SFML/System/ThreadLocal.cpp
Normal file
@ -0,0 +1,80 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/System/ThreadLocal.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(SFML_SYSTEM_WINDOWS)
|
||||||
|
|
||||||
|
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||||
|
|
||||||
|
#else
|
||||||
|
|
||||||
|
#include <SFML/System/Unix/ThreadLocalImpl.hpp>
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocal::ThreadLocal(void* Value)
|
||||||
|
{
|
||||||
|
myImpl = new priv::ThreadLocalImpl;
|
||||||
|
SetValue(Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocal::~ThreadLocal()
|
||||||
|
{
|
||||||
|
delete myImpl;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void ThreadLocal::SetValue(void* Value)
|
||||||
|
{
|
||||||
|
myImpl->SetValue(Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* ThreadLocal::GetValue() const
|
||||||
|
{
|
||||||
|
return myImpl->GetValue();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace sf
|
@ -25,31 +25,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Graphics/GraphicsContext.hpp>
|
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||||
#include <SFML/Window/Context.hpp>
|
|
||||||
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
// One time initialization of 3rd party libraries.
|
|
||||||
// We use a global function with a static boolean rather
|
|
||||||
// than directly a global boolean, to avoid the randomness
|
|
||||||
// of global variables initializations across compile units.
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
void InitGraphicsLibs()
|
|
||||||
{
|
|
||||||
static bool InitDone = false;
|
|
||||||
if (!InitDone)
|
|
||||||
{
|
|
||||||
// Initialize GLEW
|
|
||||||
glewInit();
|
|
||||||
|
|
||||||
InitDone = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
@ -57,36 +33,38 @@ namespace sf
|
|||||||
namespace priv
|
namespace priv
|
||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Default constructor, activate the global context
|
/// Default constructor -- allocate the storage
|
||||||
/// if no other context is bound to the current thread
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
GraphicsContext::GraphicsContext()
|
ThreadLocalImpl::ThreadLocalImpl()
|
||||||
{
|
{
|
||||||
// Activate the global context
|
pthread_key_create(&myKey, NULL);
|
||||||
if (!Context::IsContextActive())
|
|
||||||
{
|
|
||||||
Context::GetDefault().SetActive(true);
|
|
||||||
myActivated = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
myActivated = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Make sure third party libraries are initialized
|
|
||||||
InitGraphicsLibs();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Destructor, deactivate the global context
|
/// Destructor -- free the storage
|
||||||
/// if no other context was previously bound to the current thread
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
GraphicsContext::~GraphicsContext()
|
ThreadLocalImpl::~ThreadLocalImpl()
|
||||||
{
|
{
|
||||||
// Deactivate the global context
|
pthread_key_delete(myKey);
|
||||||
if (myActivated)
|
}
|
||||||
Context::GetDefault().SetActive(false);
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void ThreadLocalImpl::SetValue(void* Value)
|
||||||
|
{
|
||||||
|
pthread_setspecific(myKey, Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* ThreadLocalImpl::GetValue() const
|
||||||
|
{
|
||||||
|
return pthread_getspecific(myKey);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace priv
|
} // namespace priv
|
87
src/SFML/System/Unix/ThreadLocalImpl.hpp
Normal file
87
src/SFML/System/Unix/ThreadLocalImpl.hpp
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SFML_THREADLOCALIMPL_HPP
|
||||||
|
#define SFML_THREADLOCALIMPL_HPP
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/System/NonCopyable.hpp>
|
||||||
|
#include <pthread.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
namespace priv
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Unix implementation of thread-local storage
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
class ThreadLocalImpl : NonCopyable
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor -- allocate the storage
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalImpl();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor -- free the storage
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
~ThreadLocalImpl();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \param Value : Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SetValue(void* Value);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \return Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* GetValue() const;
|
||||||
|
|
||||||
|
private :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Member data
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
pthread_key_t myKey; ///< Index of our thread-local storage slot
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace priv
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_THREADLOCALIMPL_HPP
|
72
src/SFML/System/Win32/ThreadLocalImpl.cpp
Normal file
72
src/SFML/System/Win32/ThreadLocalImpl.cpp
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/System/Win32/ThreadLocalImpl.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
namespace priv
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor -- allocate the storage
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalImpl::ThreadLocalImpl()
|
||||||
|
{
|
||||||
|
myIndex = TlsAlloc();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor -- free the storage
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalImpl::~ThreadLocalImpl()
|
||||||
|
{
|
||||||
|
TlsFree(myIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void ThreadLocalImpl::SetValue(void* Value)
|
||||||
|
{
|
||||||
|
TlsSetValue(myIndex, Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* ThreadLocalImpl::GetValue() const
|
||||||
|
{
|
||||||
|
return TlsGetValue(myIndex);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace priv
|
||||||
|
|
||||||
|
} // namespace sf
|
87
src/SFML/System/Win32/ThreadLocalImpl.hpp
Normal file
87
src/SFML/System/Win32/ThreadLocalImpl.hpp
Normal file
@ -0,0 +1,87 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SFML_THREADLOCALIMPL_HPP
|
||||||
|
#define SFML_THREADLOCALIMPL_HPP
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/System/NonCopyable.hpp>
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
namespace priv
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Windows implementation of thread-local storage
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
class ThreadLocalImpl : NonCopyable
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor -- allocate the storage
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ThreadLocalImpl();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor -- free the storage
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
~ThreadLocalImpl();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Set the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \param Value : Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SetValue(void* Value);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Retrieve the thread-specific value of the variable
|
||||||
|
///
|
||||||
|
/// \return Value of the variable for this thread
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void* GetValue() const;
|
||||||
|
|
||||||
|
private :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Member data
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
DWORD myIndex; ///< Index of our thread-local storage slot
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace priv
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_THREADLOCALIMPL_HPP
|
@ -26,125 +26,38 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Window/Context.hpp>
|
#include <SFML/Window/Context.hpp>
|
||||||
#include <SFML/OpenGL.hpp>
|
#include <SFML/Window/ContextGL.hpp>
|
||||||
#include <SFML/Window/glext/glext.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
|
|
||||||
#if defined(SFML_SYSTEM_WINDOWS)
|
|
||||||
|
|
||||||
#include <SFML/Window/Win32/ContextWGL.hpp>
|
|
||||||
typedef sf::priv::ContextWGL ContextType;
|
|
||||||
|
|
||||||
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
|
||||||
|
|
||||||
#include <SFML/Window/Linux/ContextGLX.hpp>
|
|
||||||
typedef sf::priv::ContextGLX ContextType;
|
|
||||||
|
|
||||||
#elif defined(SFML_SYSTEM_MACOS)
|
|
||||||
|
|
||||||
#include <SFML/Window/Cocoa/ContextAGL.hpp>
|
|
||||||
typedef sf::priv::ContextAGL ContextType;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
|
|
||||||
namespace sf
|
namespace sf
|
||||||
{
|
{
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Create a new context, not associated to a window
|
/// Default constructor -- creates and activates the context
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Context* Context::New()
|
|
||||||
{
|
|
||||||
ContextType* Shared = static_cast<ContextType*>(&GetDefault());
|
|
||||||
return new ContextType(Shared);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Create a new context attached to a window
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Context* Context::New(const priv::WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings)
|
|
||||||
{
|
|
||||||
ContextType* Shared = static_cast<ContextType*>(&GetDefault());
|
|
||||||
ContextType* NewContext = new ContextType(Shared, Owner, BitsPerPixel, Settings);
|
|
||||||
|
|
||||||
// Enable antialiasing if needed
|
|
||||||
if (NewContext->GetSettings().AntialiasingLevel > 0)
|
|
||||||
glEnable(GL_MULTISAMPLE_ARB);
|
|
||||||
|
|
||||||
return NewContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Check if a context is active on the current thread
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool Context::IsContextActive()
|
|
||||||
{
|
|
||||||
return ContextType::IsContextActive();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Return the default context
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Context& Context::GetDefault()
|
|
||||||
{
|
|
||||||
static ContextType DefaultContext(NULL);
|
|
||||||
|
|
||||||
return DefaultContext;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Destructor
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
Context::~Context()
|
|
||||||
{
|
|
||||||
// Nothing to do
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Get the settings of the context
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
const ContextSettings& Context::GetSettings() const
|
|
||||||
{
|
|
||||||
return mySettings;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Activate or deactivate the context as the current target
|
|
||||||
/// for rendering
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
bool Context::SetActive(bool Active)
|
|
||||||
{
|
|
||||||
return MakeCurrent(Active);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
|
||||||
/// Default constructor
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
Context::Context()
|
Context::Context()
|
||||||
{
|
{
|
||||||
|
myContext = priv::ContextGL::New();
|
||||||
|
SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Evaluate a pixel format configuration.
|
/// Destructor -- deactivates and destroys the context
|
||||||
/// This functions can be used by implementations that have
|
|
||||||
/// several valid formats and want to get the best one
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
int Context::EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
|
Context::~Context()
|
||||||
{
|
{
|
||||||
return abs(static_cast<int>(BitsPerPixel - ColorBits)) +
|
SetActive(false);
|
||||||
abs(static_cast<int>(Settings.DepthBits - DepthBits)) +
|
delete myContext;
|
||||||
abs(static_cast<int>(Settings.StencilBits - StencilBits)) +
|
|
||||||
abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Activate or deactivate explicitely the context
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void Context::SetActive(bool Active)
|
||||||
|
{
|
||||||
|
myContext->SetActive(Active);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
} // namespace sf
|
} // namespace sf
|
||||||
|
178
src/SFML/Window/ContextGL.cpp
Normal file
178
src/SFML/Window/ContextGL.cpp
Normal file
@ -0,0 +1,178 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/Window/ContextGL.hpp>
|
||||||
|
#include <SFML/System/ThreadLocalPtr.hpp>
|
||||||
|
#include <SFML/OpenGL.hpp>
|
||||||
|
#include <SFML/Window/glext/glext.h>
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
|
||||||
|
#if defined(SFML_SYSTEM_WINDOWS)
|
||||||
|
|
||||||
|
#include <SFML/Window/Win32/ContextWGL.hpp>
|
||||||
|
typedef sf::priv::ContextWGL ContextType;
|
||||||
|
|
||||||
|
#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
|
||||||
|
|
||||||
|
#include <SFML/Window/Linux/ContextGLX.hpp>
|
||||||
|
typedef sf::priv::ContextGLX ContextType;
|
||||||
|
|
||||||
|
#elif defined(SFML_SYSTEM_MACOS)
|
||||||
|
|
||||||
|
#include <SFML/Window/Cocoa/ContextAGL.hpp>
|
||||||
|
typedef sf::priv::ContextAGL ContextType;
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Private data
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
// This thread-local variable will hold the "gloabl" context for each thread
|
||||||
|
sf::ThreadLocalPtr<sf::priv::ContextGL> ThreadContext(NULL);
|
||||||
|
|
||||||
|
// Now we create two global contexts.
|
||||||
|
// The first one is the reference context: it will be shared with every other
|
||||||
|
// context, and he can't be activated if we want the sharing operation to always succeed.
|
||||||
|
// That why we need the second context: this one will be activated and used
|
||||||
|
// in the main thread whenever there's no other context (window) active.
|
||||||
|
ContextType ReferenceContext(NULL);
|
||||||
|
ContextType DefaultContext(&ReferenceContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
namespace priv
|
||||||
|
{
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Create a new context, not associated to a window
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextGL* ContextGL::New()
|
||||||
|
{
|
||||||
|
return new ContextType(&ReferenceContext);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Create a new context attached to a window
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextGL* ContextGL::New(const WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings)
|
||||||
|
{
|
||||||
|
ContextType* Context = new ContextType(&ReferenceContext, Owner, BitsPerPixel, Settings);
|
||||||
|
|
||||||
|
// Enable antialiasing if needed
|
||||||
|
if (Context->GetSettings().AntialiasingLevel > 0)
|
||||||
|
glEnable(GL_MULTISAMPLE_ARB);
|
||||||
|
|
||||||
|
return Context;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Destructor
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextGL::~ContextGL()
|
||||||
|
{
|
||||||
|
if (ThreadContext == this)
|
||||||
|
{
|
||||||
|
ThreadContext = NULL;
|
||||||
|
}
|
||||||
|
else if (ThreadContext != NULL)
|
||||||
|
{
|
||||||
|
ThreadContext->SetActive(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Get the settings of the context
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
const ContextSettings& ContextGL::GetSettings() const
|
||||||
|
{
|
||||||
|
return mySettings;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Activate or deactivate the context as the current target
|
||||||
|
/// for rendering
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
bool ContextGL::SetActive(bool Active)
|
||||||
|
{
|
||||||
|
if (MakeCurrent(Active))
|
||||||
|
{
|
||||||
|
if (Active && (ThreadContext == NULL))
|
||||||
|
{
|
||||||
|
// If this is the first context to be activated on this thread, make
|
||||||
|
// it the reference context for the whole thread
|
||||||
|
ThreadContext = this;
|
||||||
|
}
|
||||||
|
else if (!Active && (ThreadContext != NULL) && (ThreadContext != this))
|
||||||
|
{
|
||||||
|
// Activate the reference context for this thread to ensure
|
||||||
|
// that there is always an active context for subsequent graphics operations
|
||||||
|
ThreadContext->SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextGL::ContextGL()
|
||||||
|
{
|
||||||
|
// Nothing to do
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Evaluate a pixel format configuration.
|
||||||
|
/// This functions can be used by implementations that have
|
||||||
|
/// several valid formats and want to get the best one
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
int ContextGL::EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing)
|
||||||
|
{
|
||||||
|
return abs(static_cast<int>(BitsPerPixel - ColorBits)) +
|
||||||
|
abs(static_cast<int>(Settings.DepthBits - DepthBits)) +
|
||||||
|
abs(static_cast<int>(Settings.StencilBits - StencilBits)) +
|
||||||
|
abs(static_cast<int>(Settings.AntialiasingLevel - Antialiasing));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace priv
|
||||||
|
|
||||||
|
} // namespace sf
|
156
src/SFML/Window/ContextGL.hpp
Normal file
156
src/SFML/Window/ContextGL.hpp
Normal file
@ -0,0 +1,156 @@
|
|||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// SFML - Simple and Fast Multimedia Library
|
||||||
|
// Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
|
||||||
|
//
|
||||||
|
// This software is provided 'as-is', without any express or implied warranty.
|
||||||
|
// In no event will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
//
|
||||||
|
// Permission is granted to anyone to use this software for any purpose,
|
||||||
|
// including commercial applications, and to alter it and redistribute it freely,
|
||||||
|
// subject to the following restrictions:
|
||||||
|
//
|
||||||
|
// 1. The origin of this software must not be misrepresented;
|
||||||
|
// you must not claim that you wrote the original software.
|
||||||
|
// If you use this software in a product, an acknowledgment
|
||||||
|
// in the product documentation would be appreciated but is not required.
|
||||||
|
//
|
||||||
|
// 2. Altered source versions must be plainly marked as such,
|
||||||
|
// and must not be misrepresented as being the original software.
|
||||||
|
//
|
||||||
|
// 3. This notice may not be removed or altered from any source distribution.
|
||||||
|
//
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
|
#ifndef SFML_CONTEXTGL_HPP
|
||||||
|
#define SFML_CONTEXTGL_HPP
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Headers
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
#include <SFML/Config.hpp>
|
||||||
|
#include <SFML/Window/ContextSettings.hpp>
|
||||||
|
#include <SFML/System/NonCopyable.hpp>
|
||||||
|
|
||||||
|
|
||||||
|
namespace sf
|
||||||
|
{
|
||||||
|
namespace priv
|
||||||
|
{
|
||||||
|
class WindowImpl;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Abstract class representing an OpenGL context
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
class ContextGL : NonCopyable
|
||||||
|
{
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Create a new context, not associated to a window
|
||||||
|
///
|
||||||
|
/// \return Pointer to the created context
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
static ContextGL* New();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Create a new context attached to a window
|
||||||
|
///
|
||||||
|
/// \param Owner : Pointer to the owner window
|
||||||
|
/// \param BitsPerPixel : Pixel depth (in bits per pixel)
|
||||||
|
/// \param Settings : Creation parameters
|
||||||
|
///
|
||||||
|
/// \return Pointer to the created context
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
static ContextGL* New(const WindowImpl* Owner, unsigned int BitsPerPixel, const ContextSettings& Settings);
|
||||||
|
|
||||||
|
public :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Virtual destructor
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual ~ContextGL();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Get the settings of the context
|
||||||
|
///
|
||||||
|
/// \return Structure containing the settings
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
const ContextSettings& GetSettings() const;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Activate or deactivate the context as the current target
|
||||||
|
/// for rendering
|
||||||
|
///
|
||||||
|
/// \param Active : True to activate, false to deactivate
|
||||||
|
///
|
||||||
|
/// \return True if operation was successful, false otherwise
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
bool SetActive(bool Active);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Display the contents of the context
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual void Display() = 0;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Enable / disable vertical synchronization
|
||||||
|
///
|
||||||
|
/// \param Enabled : True to enable v-sync, false to deactivate
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual void UseVerticalSync(bool Enabled) = 0;
|
||||||
|
|
||||||
|
protected :
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Default constructor
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextGL();
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Make this context the current one
|
||||||
|
///
|
||||||
|
/// \param Active : True to activate, false to deactivate
|
||||||
|
///
|
||||||
|
/// \return True on success, false if any error happened
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
virtual bool MakeCurrent(bool Active) = 0;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Evaluate a pixel format configuration.
|
||||||
|
/// This functions can be used by implementations that have
|
||||||
|
/// several valid formats and want to get the best one
|
||||||
|
///
|
||||||
|
/// \param BitsPerPixel : Requested pixel depth (bits per pixel)
|
||||||
|
/// \param Settings : Requested additionnal settings
|
||||||
|
/// \param ColorBits : Color bits of the configuration to evaluate
|
||||||
|
/// \param DepthBits : Depth bits of the configuration to evaluate
|
||||||
|
/// \param StencilBits : Stencil bits of the configuration to evaluate
|
||||||
|
/// \param Antialiasing : Antialiasing level of the configuration to evaluate
|
||||||
|
///
|
||||||
|
/// \return Score of the configuration : the lower the better
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
static int EvaluateFormat(unsigned int BitsPerPixel, const ContextSettings& Settings, int ColorBits, int DepthBits, int StencilBits, int Antialiasing);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
// Member data
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
ContextSettings mySettings; ///< Creation settings of the context
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace priv
|
||||||
|
|
||||||
|
} // namespace sf
|
||||||
|
|
||||||
|
|
||||||
|
#endif // SFML_CONTEXTGL_HPP
|
@ -27,9 +27,8 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Window/Linux/ContextGLX.hpp>
|
#include <SFML/Window/Linux/ContextGLX.hpp>
|
||||||
#include <SFML/Window/WindowImpl.hpp>
|
#include <SFML/Window/WindowImpl.hpp>
|
||||||
#include <GL/gl.h>
|
#include <SFML/OpenGL.hpp>
|
||||||
#include <SFML/Window/glext/glxext.h>
|
#include <SFML/Window/glext/glxext.h>
|
||||||
#include <SFML/Window/glext/glext.h>
|
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
|
|
||||||
@ -59,6 +58,10 @@ myOwnsWindow(true)
|
|||||||
|
|
||||||
// Create the context
|
// Create the context
|
||||||
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
||||||
|
|
||||||
|
// Activate the context
|
||||||
|
if (Shared)
|
||||||
|
SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -76,6 +79,10 @@ myOwnsWindow(false)
|
|||||||
// Create the context
|
// Create the context
|
||||||
if (myWindow)
|
if (myWindow)
|
||||||
CreateContext(Shared, BitsPerPixel, Settings);
|
CreateContext(Shared, BitsPerPixel, Settings);
|
||||||
|
|
||||||
|
// Activate the context
|
||||||
|
if (Shared)
|
||||||
|
SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -27,7 +27,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Window/Win32/ContextWGL.hpp>
|
#include <SFML/Window/Win32/ContextWGL.hpp>
|
||||||
#include <SFML/Window/WindowImpl.hpp>
|
#include <SFML/Window/WindowImpl.hpp>
|
||||||
#include <GL/gl.h>
|
#include <SFML/OpenGL.hpp>
|
||||||
#include <SFML/Window/glext/wglext.h>
|
#include <SFML/Window/glext/wglext.h>
|
||||||
#include <iostream>
|
#include <iostream>
|
||||||
|
|
||||||
@ -45,7 +45,8 @@ myDC (NULL),
|
|||||||
myContext (NULL),
|
myContext (NULL),
|
||||||
myOwnsWindow(true)
|
myOwnsWindow(true)
|
||||||
{
|
{
|
||||||
// ------------ TEMP ------------
|
// TODO : try to create a bitmap in memory instead of a dummy window
|
||||||
|
|
||||||
// Create a dummy window (disabled and hidden)
|
// Create a dummy window (disabled and hidden)
|
||||||
myWindow = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
|
myWindow = CreateWindowA("STATIC", "", WS_POPUP | WS_DISABLED, 0, 0, 1, 1, NULL, NULL, GetModuleHandle(NULL), NULL);
|
||||||
ShowWindow(myWindow, SW_HIDE);
|
ShowWindow(myWindow, SW_HIDE);
|
||||||
@ -54,7 +55,10 @@ myOwnsWindow(true)
|
|||||||
// Create the context
|
// Create the context
|
||||||
if (myDC)
|
if (myDC)
|
||||||
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
CreateContext(Shared, VideoMode::GetDesktopMode().BitsPerPixel, ContextSettings(0, 0, 0));
|
||||||
// ------------ TEMP ------------
|
|
||||||
|
// Activate the context
|
||||||
|
if (Shared)
|
||||||
|
SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -74,6 +78,10 @@ myOwnsWindow(false)
|
|||||||
// Create the context
|
// Create the context
|
||||||
if (myDC)
|
if (myDC)
|
||||||
CreateContext(Shared, BitsPerPixel, Settings);
|
CreateContext(Shared, BitsPerPixel, Settings);
|
||||||
|
|
||||||
|
// Activate the context
|
||||||
|
if (Shared)
|
||||||
|
SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -304,7 +312,10 @@ void ContextWGL::CreateContext(ContextWGL* Shared, unsigned int BitsPerPixel, co
|
|||||||
|
|
||||||
// Share this context with others
|
// Share this context with others
|
||||||
if (SharedContext)
|
if (SharedContext)
|
||||||
wglShareLists(SharedContext, myContext);
|
{
|
||||||
|
if (!wglShareLists(SharedContext, myContext))
|
||||||
|
std::cerr << "Failed to share the OpenGL context" << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -28,7 +28,7 @@
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Window/Context.hpp>
|
#include <SFML/Window/ContextGL.hpp>
|
||||||
#include <windows.h>
|
#include <windows.h>
|
||||||
|
|
||||||
|
|
||||||
@ -39,7 +39,7 @@ namespace priv
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Windows (WGL) implementation of OpenGL contexts
|
/// Windows (WGL) implementation of OpenGL contexts
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
class ContextWGL : public Context
|
class ContextWGL : public ContextGL
|
||||||
{
|
{
|
||||||
public :
|
public :
|
||||||
|
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
// Headers
|
// Headers
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
#include <SFML/Window/Window.hpp>
|
#include <SFML/Window/Window.hpp>
|
||||||
|
#include <SFML/Window/ContextGL.hpp>
|
||||||
#include <SFML/Window/Context.hpp>
|
#include <SFML/Window/Context.hpp>
|
||||||
#include <SFML/Window/WindowImpl.hpp>
|
#include <SFML/Window/WindowImpl.hpp>
|
||||||
#include <SFML/System/Sleep.hpp>
|
#include <SFML/System/Sleep.hpp>
|
||||||
@ -142,11 +143,11 @@ void Window::Create(VideoMode Mode, const std::string& Title, unsigned long Wind
|
|||||||
// Make sure another context is bound, so that:
|
// Make sure another context is bound, so that:
|
||||||
// - the context creation can request OpenGL extensions if necessary
|
// - the context creation can request OpenGL extensions if necessary
|
||||||
// - myContext can safely be destroyed (it's no longer bound)
|
// - myContext can safely be destroyed (it's no longer bound)
|
||||||
Context::GetDefault().SetActive(true);
|
Context Ctx;
|
||||||
|
|
||||||
// Recreate the context
|
// Recreate the context
|
||||||
delete myContext;
|
delete myContext;
|
||||||
myContext = Context::New(myWindow, Mode.BitsPerPixel, Settings);
|
myContext = priv::ContextGL::New(myWindow, Mode.BitsPerPixel, Settings);
|
||||||
|
|
||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
@ -164,11 +165,11 @@ void Window::Create(WindowHandle Handle, const ContextSettings& Settings)
|
|||||||
// Make sure another context is bound, so that:
|
// Make sure another context is bound, so that:
|
||||||
// - the context creation can request OpenGL extensions if necessary
|
// - the context creation can request OpenGL extensions if necessary
|
||||||
// - myContext can safely be destroyed (it's no longer bound)
|
// - myContext can safely be destroyed (it's no longer bound)
|
||||||
Context::GetDefault().SetActive(true);
|
Context Ctx;
|
||||||
|
|
||||||
// Recreate the context
|
// Recreate the context
|
||||||
delete myContext;
|
delete myContext;
|
||||||
myContext = Context::New(myWindow, VideoMode::GetDesktopMode().BitsPerPixel, Settings);
|
myContext = priv::ContextGL::New(myWindow, VideoMode::GetDesktopMode().BitsPerPixel, Settings);
|
||||||
|
|
||||||
Initialize();
|
Initialize();
|
||||||
}
|
}
|
||||||
@ -183,9 +184,6 @@ void Window::Close()
|
|||||||
{
|
{
|
||||||
if (myContext)
|
if (myContext)
|
||||||
{
|
{
|
||||||
// Make sure that our context is no longer bound
|
|
||||||
Context::GetDefault().SetActive(true);
|
|
||||||
|
|
||||||
// Delete the context
|
// Delete the context
|
||||||
delete myContext;
|
delete myContext;
|
||||||
myContext = NULL;
|
myContext = NULL;
|
||||||
|
Loading…
Reference in New Issue
Block a user