Removed Window::GetCursorPosition/SetCursorPosition, added Mouse::GetPosition/SetPosition (two versions: one that handles desktop coordinates, one that handles window coordinates)
This commit is contained in:
parent
9441bd6e8c
commit
270f505570
@ -90,8 +90,8 @@ int main()
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glClear(GL_DEPTH_BUFFER_BIT);
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// We get the position of the mouse cursor, so that we can move the box accordingly
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float x = window.GetCursorPosition().x * 200.f / window.GetWidth() - 100.f;
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float y = -window.GetCursorPosition().y * 200.f / window.GetHeight() + 100.f;
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float x = sf::Mouse::GetPosition(window).x * 200.f / window.GetWidth() - 100.f;
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float y = -sf::Mouse::GetPosition(window).y * 200.f / window.GetHeight() + 100.f;
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// Apply some transformations
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glMatrixMode(GL_MODELVIEW);
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@ -202,8 +202,8 @@ int main()
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}
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// Get the mouse position in the range [0, 1]
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float mouseX = window.GetCursorPosition().x / static_cast<float>(window.GetWidth());
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float mouseY = window.GetCursorPosition().y / static_cast<float>(window.GetHeight());
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float mouseX = sf::Mouse::GetPosition(window).x / static_cast<float>(window.GetWidth());
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float mouseY = sf::Mouse::GetPosition(window).y / static_cast<float>(window.GetHeight());
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// Update the shaders
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backgroundShader.Update(mouseX, mouseY);
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@ -34,6 +34,8 @@
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namespace sf
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{
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class Window;
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the mouse
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///
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@ -68,18 +70,51 @@ public :
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static bool IsButtonPressed(Button button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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/// \brief Get the current position of the mouse in desktop coordinates
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///
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/// This function returns the current position of the mouse
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/// cursor.
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/// If the cursor is over a SFML window, the returned position
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/// is relative to this window. Otherwise, the returned position
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/// is in desktop coordinates.
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/// This function returns the global position of the mouse
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/// cursor on the desktop.
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetPosition();
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse in window coordinates
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///
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/// This function returns the current position of the mouse
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/// cursor, relative to the given window.
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///
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/// \param relativeTo Reference window
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetPosition(const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse in desktop coordinates
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///
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/// This function sets the global position of the mouse
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/// cursor on the desktop.
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///
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/// \param position New position of the mouse
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///
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////////////////////////////////////////////////////////////
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static void SetPosition(const Vector2i& position);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse in window coordinates
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///
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/// This function sets the current position of the mouse
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/// cursor, relative to the given window.
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///
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/// \param position New position of the mouse
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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static void SetPosition(const Vector2i& position, const Window& relativeTo);
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};
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} // namespace sf
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@ -107,10 +142,11 @@ public :
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/// moved, pressed or released when your window is out of focus
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/// and no event is triggered.
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///
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/// Note that the sf::Mouse::GetPosition function has a special
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/// behaviour: it returns the cursor position relative to the
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/// window which has the mouse focus (ie. the window on which
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/// the cursor is).
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/// The SetPosition and GetPosition functions can be used to change
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/// or retrieve the current position of the mouse pointer. There are
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/// two versions: one that operates in global coordinates (relative
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/// to the desktop) and one that operates in window coordinates
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/// (relative to a specific window).
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///
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/// Usage example:
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/// \code
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@ -118,12 +154,12 @@ public :
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/// {
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/// // left click...
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/// }
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/// else if (sf::Mouse::IsButtonPressed(sf::Mouse::Right))
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/// {
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/// // right click...
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/// }
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///
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/// // get global mouse position
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/// sf::Vector2i position = sf::Mouse::GetPosition();
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///
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/// // set mouse position relative to a window
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/// sf::Mouse::SetPosition(sf::Vector2i(100, 200), window);
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/// \endcode
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///
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/// \see sf::Joystick, sf::Keyboard
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@ -278,23 +278,6 @@ public :
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////////////////////////////////////////////////////////////
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void ShowMouseCursor(bool show);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the mouse cursor
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///
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/// \param x Left coordinate of the cursor, relative to the window
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/// \param y Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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void SetCursorPosition(unsigned int x, unsigned int y);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of the mouse cursor
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///
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/// \return Current mouse cursor position, relative to the window
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///
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////////////////////////////////////////////////////////////
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Vector2i GetCursorPosition() const;
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the window on screen
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///
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@ -213,16 +213,48 @@ Vector2i InputImpl::GetMousePosition()
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{
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// we don't care about these but they are required
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::Window root, child;
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int wx, wy;
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int x, y;
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unsigned int buttons;
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int gx = 0;
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int gy = 0;
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XQueryPointer(global.display, global.window, &root, &child, &gx, &gy, &x, &y, &buttons);
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return Vector2i(gx, gy);
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::GetMousePosition(const Window& relativeTo)
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{
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// we don't care about these but they are required
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::Window root, child;
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int gx, gy;
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unsigned int buttons;
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int x = 0;
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int y = 0;
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XQueryPointer(global.display, global.window, &root, &child, &x, &y, &wx, &wy, &buttons);
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XQueryPointer(global.display, relativeTo.GetSystemHandle(), &root, &child, &gx, &gy, &x, &y, &buttons);
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return Vector2i(x, y);
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position)
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{
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XWarpPointer(global.display, None, global.window, 0, 0, 0, 0, position.x, position.y);
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XFlush(global.display);
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position, const Window& relativeTo)
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{
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XWarpPointer(global.display, None, relativeTo.GetSystemHandle(), 0, 0, 0, 0, position.x, position.y);
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XFlush(global.display);
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}
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} // namespace priv
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} // namespace sf
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@ -65,14 +65,54 @@ public :
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static bool IsMouseButtonPressed(Mouse::Button button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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/// \brief Get the current position of the mouse in desktop coordinates
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///
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/// This function returns the mouse position in desktop coordinates.
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/// This function returns the current position of the mouse
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/// cursor, in global (desktop) coordinates.
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetMousePosition();
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse in window coordinates
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///
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/// This function returns the current position of the mouse
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/// cursor, relative to the given window.
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/// If no window is used, it returns desktop coordinates.
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///
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/// \param relativeTo Reference window
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetMousePosition(const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse in desktop coordinates
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///
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/// This function sets the current position of the mouse
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/// cursor in global (desktop) coordinates.
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/// If no window is used, it sets the position in desktop coordinates.
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///
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/// \param position New position of the mouse
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///
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////////////////////////////////////////////////////////////
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static void SetMousePosition(const Vector2i& position);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse in window coordinates
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///
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/// This function sets the current position of the mouse
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/// cursor, relative to the given window.
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/// If no window is used, it sets the position in desktop coordinates.
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///
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/// \param position New position of the mouse
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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static void SetMousePosition(const Vector2i& position, const Window& relativeTo);
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};
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} // namespace priv
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@ -302,30 +302,6 @@ void WindowImplX11::ShowMouseCursor(bool show)
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}
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////////////////////////////////////////////////////////////
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void WindowImplX11::SetCursorPosition(unsigned int x, unsigned int y)
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{
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XWarpPointer(myDisplay, None, myWindow, 0, 0, 0, 0, x, y);
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XFlush(myDisplay);
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}
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////////////////////////////////////////////////////////////
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Vector2i WindowImplX11::GetCursorPosition() const
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{
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// we don't care about these but they are required
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::Window root, child;
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int gx, gy;
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unsigned int buttons;
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int x = 0;
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int y = 0;
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XQueryPointer(myDisplay, myWindow, &root, &child, &gx, &gy, &x, &y, &buttons);
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return Vector2i(x, y);
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}
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////////////////////////////////////////////////////////////
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void WindowImplX11::SetPosition(int x, int y)
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{
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@ -105,23 +105,6 @@ private :
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////////////////////////////////////////////////////////////
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virtual void ShowMouseCursor(bool show);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the mouse cursor
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///
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/// \param x Left coordinate of the cursor, relative to the window
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/// \param y Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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virtual void SetCursorPosition(unsigned int x, unsigned int y);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of the mouse cursor
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///
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/// \return Current mouse cursor position, relative to the window
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///
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////////////////////////////////////////////////////////////
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virtual Vector2i GetCursorPosition() const;
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the window on screen
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///
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@ -42,17 +42,28 @@ bool Mouse::IsButtonPressed(Button button)
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////////////////////////////////////////////////////////////
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Vector2i Mouse::GetPosition()
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{
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const Window* focusWindow = Window::GetMouseFocusWindow();
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if (focusWindow)
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{
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// Position relative to the focus window
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return focusWindow->GetCursorPosition();
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}
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else
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{
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// Desktop position
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return priv::InputImpl::GetMousePosition();
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}
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}
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////////////////////////////////////////////////////////////
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Vector2i Mouse::GetPosition(const Window& relativeTo)
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{
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return priv::InputImpl::GetMousePosition(relativeTo);
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}
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////////////////////////////////////////////////////////////
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void Mouse::SetPosition(const Vector2i& position)
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{
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priv::InputImpl::SetMousePosition(position);
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}
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////////////////////////////////////////////////////////////
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void Mouse::SetPosition(const Vector2i& position, const Window& relativeTo)
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{
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priv::InputImpl::SetMousePosition(position, relativeTo);
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}
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} // namespace sf
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@ -55,6 +55,28 @@ Vector2i InputImpl::GetMousePosition()
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::GetMousePosition(const Window& relativeTo)
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{
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// @to be implemented
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position)
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{
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// @to be implemented
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position, const Window& relativeTo)
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{
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// @to be implemented
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}
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} // namespace priv
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} // namespace sf
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@ -65,14 +65,54 @@ public :
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static bool IsMouseButtonPressed(Mouse::Button button);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse
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/// \brief Get the current position of the mouse in desktop coordinates
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///
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/// This function returns the mouse position in desktop coordinates.
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/// This function returns the current position of the mouse
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/// cursor, in global (desktop) coordinates.
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetMousePosition();
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of the mouse in window coordinates
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///
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/// This function returns the current position of the mouse
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/// cursor, relative to the given window.
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/// If no window is used, it returns desktop coordinates.
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///
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/// \param relativeTo Reference window
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///
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/// \return Current position of the mouse
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///
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////////////////////////////////////////////////////////////
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static Vector2i GetMousePosition(const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse in desktop coordinates
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///
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/// This function sets the current position of the mouse
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/// cursor in global (desktop) coordinates.
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/// If no window is used, it sets the position in desktop coordinates.
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///
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/// \param position New position of the mouse
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///
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////////////////////////////////////////////////////////////
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static void SetMousePosition(const Vector2i& position);
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////////////////////////////////////////////////////////////
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/// \brief Set the current position of the mouse in window coordinates
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///
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/// This function sets the current position of the mouse
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/// cursor, relative to the given window.
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/// If no window is used, it sets the position in desktop coordinates.
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///
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/// \param position New position of the mouse
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/// \param relativeTo Reference window
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///
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////////////////////////////////////////////////////////////
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static void SetMousePosition(const Vector2i& position, const Window& relativeTo);
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};
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} // namespace priv
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@ -256,23 +256,6 @@ private:
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////////////////////////////////////////////////////////////
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virtual void ShowMouseCursor(bool show);
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the mouse cursor
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///
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/// \param x Left coordinate of the cursor, relative to the window
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/// \param y Top coordinate of the cursor, relative to the window
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///
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////////////////////////////////////////////////////////////
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virtual void SetCursorPosition(unsigned int x, unsigned int y);
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////////////////////////////////////////////////////////////
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/// \brief Get the position of the mouse cursor
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///
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/// \return Current mouse cursor position, relative to the window
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///
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////////////////////////////////////////////////////////////
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virtual Vector2i GetCursorPosition() const;
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////////////////////////////////////////////////////////////
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/// \brief Change the position of the window on screen
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///
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@ -338,21 +338,6 @@ void WindowImplCocoa::ShowMouseCursor(bool show)
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::SetCursorPosition(unsigned int x, unsigned int y)
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{
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[myDelegate setCursorPositionToX:x Y:y];
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}
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////////////////////////////////////////////////////////////
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Vector2i WindowImplCocoa::GetCursorPosition() const
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{
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// @to be implemented
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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void WindowImplCocoa::SetPosition(int x, int y)
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{
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////////////////////////////////////////////////////////////
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#define _WIN32_WINDOWS 0x0501
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#define _WIN32_WINNT 0x0501
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/Win32/InputImpl.hpp>
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#include <windows.h>
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@ -168,10 +169,35 @@ bool InputImpl::IsMouseButtonPressed(Mouse::Button button)
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::GetMousePosition()
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{
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POINT position;
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GetCursorPos(&position);
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POINT point;
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GetCursorPos(&point);
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return Vector2i(point.x, point.y);
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}
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return Vector2i(position.x, position.y);
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::GetMousePosition(const Window& relativeTo)
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{
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POINT point;
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GetCursorPos(&point);
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ScreenToClient(relativeTo.GetSystemHandle(), &point);
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return Vector2i(point.x, point.y);
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position)
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{
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SetCursorPos(position.x, position.y);
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}
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////////////////////////////////////////////////////////////
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void InputImpl::SetMousePosition(const Vector2i& position, const Window& relativeTo)
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{
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POINT point = {position.x, position.y};
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ClientToScreen(relativeTo.GetSystemHandle(), &point);
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SetCursorPos(point.x, point.y);
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}
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} // namespace priv
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static bool IsMouseButtonPressed(Mouse::Button button);
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////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse
|
||||
/// \brief Get the current position of the mouse in desktop coordinates
|
||||
///
|
||||
/// This function returns the mouse position in desktop coordinates.
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor, in global (desktop) coordinates.
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetMousePosition();
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of the mouse in window coordinates
|
||||
///
|
||||
/// This function returns the current position of the mouse
|
||||
/// cursor, relative to the given window.
|
||||
/// If no window is used, it returns desktop coordinates.
|
||||
///
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i GetMousePosition(const Window& relativeTo);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the current position of the mouse in desktop coordinates
|
||||
///
|
||||
/// This function sets the current position of the mouse
|
||||
/// cursor in global (desktop) coordinates.
|
||||
/// If no window is used, it sets the position in desktop coordinates.
|
||||
///
|
||||
/// \param position New position of the mouse
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void SetMousePosition(const Vector2i& position);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Set the current position of the mouse in window coordinates
|
||||
///
|
||||
/// This function sets the current position of the mouse
|
||||
/// cursor, relative to the given window.
|
||||
/// If no window is used, it sets the position in desktop coordinates.
|
||||
///
|
||||
/// \param position New position of the mouse
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void SetMousePosition(const Vector2i& position, const Window& relativeTo);
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
@ -231,26 +231,6 @@ void WindowImplWin32::ShowMouseCursor(bool show)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplWin32::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
{
|
||||
POINT position = {x, y};
|
||||
ClientToScreen(myHandle, &position);
|
||||
SetCursorPos(position.x, position.y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i WindowImplWin32::GetCursorPosition() const
|
||||
{
|
||||
POINT position;
|
||||
GetCursorPos(&position);
|
||||
ScreenToClient(myHandle, &position);
|
||||
|
||||
return Vector2i(position.x, position.y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplWin32::SetPosition(int x, int y)
|
||||
{
|
||||
|
@ -94,23 +94,6 @@ private :
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ShowMouseCursor(bool show);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the mouse cursor
|
||||
///
|
||||
/// \param x Left coordinate of the cursor, relative to the window
|
||||
/// \param y Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
|
@ -242,21 +242,6 @@ void Window::ShowMouseCursor(bool show)
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetCursorPosition(unsigned int x, unsigned int y)
|
||||
{
|
||||
if (myWindow)
|
||||
myWindow->SetCursorPosition(x, y);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i Window::GetCursorPosition() const
|
||||
{
|
||||
return myWindow ? myWindow->GetCursorPosition() : Vector2i(0, 0);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void Window::SetPosition(int x, int y)
|
||||
{
|
||||
|
@ -141,23 +141,6 @@ public :
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void ShowMouseCursor(bool show) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the mouse cursor
|
||||
///
|
||||
/// \param x Left coordinate of the cursor, relative to the window
|
||||
/// \param y Top coordinate of the cursor, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual void SetCursorPosition(unsigned int x, unsigned int y) = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the position of the mouse cursor
|
||||
///
|
||||
/// \return Current mouse cursor position, relative to the window
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
virtual Vector2i GetCursorPosition() const = 0;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Change the position of the window on screen
|
||||
///
|
||||
|
Loading…
Reference in New Issue
Block a user