Some minor corrections in API documentation and parameters names
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1525 4e206d99-4929-0410-ac5d-dfc041789085
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doc/build/Doxygen.hpp
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2
doc/build/Doxygen.hpp
vendored
@ -4,7 +4,7 @@
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/// \section welcome Welcome
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/// Welcome to the official SFML documentation. Here you will find a detailed
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/// view of all the SFML <a href="./annotated.htm">classes</a>, as well as source
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/// <a href="./files.htm">files</a>. <br/>
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/// <a href="./files.htm">files</a>. <br>
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/// If you are looking for tutorials, you can visit the official website
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/// at <a href="http://www.sfml-dev.org/tutorials/">www.sfml-dev.org</a>.
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///
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@ -38,12 +38,12 @@ namespace sf
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class Renderer;
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class RenderTarget;
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////////////////////////////////////////////////////////////
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/// \brief Available blending modes for drawable objects
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///
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////////////////////////////////////////////////////////////
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namespace Blend
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{
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////////////////////////////////////////////////////////////
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/// \brief Available blending modes for drawable objects
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///
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////////////////////////////////////////////////////////////
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enum Mode
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{
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Alpha, ///< Pixel = Src * Src.a + Dest * (1 - Src.a)
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@ -373,7 +373,7 @@ public :
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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Image& operator =(const Image& other);
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Image& operator =(const Image& right);
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private :
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@ -249,6 +249,8 @@ public :
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/// renderer.End();
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/// \endcode
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///
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/// \param type Type of the primitives that are going to be rendered
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///
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/// \see End
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///
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////////////////////////////////////////////////////////////
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@ -144,7 +144,7 @@ public :
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/// \see SetTexture
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///
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////////////////////////////////////////////////////////////
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void SetParameter(const std::string& Name, float x, float y);
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void SetParameter(const std::string& name, float x, float y);
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////////////////////////////////////////////////////////////
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/// \brief Change a 3-components vector parameter of the shader
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@ -166,7 +166,7 @@ public :
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/// \see SetTexture
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///
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////////////////////////////////////////////////////////////
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void SetParameter(const std::string& Name, float x, float y, float z);
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void SetParameter(const std::string& name, float x, float y, float z);
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////////////////////////////////////////////////////////////
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/// \brief Change a 4-components vector parameter of the shader
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@ -189,7 +189,7 @@ public :
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/// \see SetTexture
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///
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////////////////////////////////////////////////////////////
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void SetParameter(const std::string& Name, float x, float y, float z, float w);
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void SetParameter(const std::string& name, float x, float y, float z, float w);
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////////////////////////////////////////////////////////////
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/// \brief Change a 2-components vector parameter of the shader
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@ -79,7 +79,7 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Get the number of points composing the shape
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///
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/// \param Total number of points
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/// \return Total number of points
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///
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////////////////////////////////////////////////////////////
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unsigned int GetPointsCount() const;
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@ -202,7 +202,7 @@ public :
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/// \a index, if it is out of bounds (ie. in the range
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/// [0, GetPointscount() - 1]) the behaviour is undefined.
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///
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/// \param Index index of the point
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/// \param index Index of the point
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///
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/// \return Color of the index-th point
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///
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@ -246,10 +246,10 @@ public :
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/// sf::Shape line = sf::Shape::Line(0, 0, 10, 20, 2.5f, sf::Color::Green);
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/// \endcode
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///
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/// \param x0 X coordinate of the start point
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/// \param y0 Y coordinate of the start point
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/// \param x1 X coordinate of the end point
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/// \param y1 Y coordinate of the end point
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/// \param p1x X coordinate of the start point
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/// \param p1y Y coordinate of the start point
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/// \param p2x X coordinate of the end point
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/// \param p2y Y coordinate of the end point
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/// \param thickness Thickness of the line
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/// \param color Color of the shape's points
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/// \param outline Outline width
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@ -401,7 +401,7 @@ public :
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/// Use this function with caution, the directory will
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/// be removed permanently!
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///
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/// \param Name Name of the directory to remove
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/// \param name Name of the directory to remove
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///
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/// \return Server response to the request
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///
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@ -457,7 +457,6 @@ public :
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/// \param remoteFile Filename of the distant file to download
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/// \param localPath Where to put to file on the local computer
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/// \param mode Transfer mode
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/// \param handler Object that will be notified of the download progress
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///
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/// \return Server response to the request
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///
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@ -480,7 +479,6 @@ public :
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/// \param localFile Path of the local file to upload
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/// \param remotePath Where to put to file on the server
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/// \param mode Transfer mode
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/// \param handler Object that will be notified of the upload progress
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///
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/// \return Server response to the request
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///
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@ -77,12 +77,12 @@ protected :
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator
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///
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/// \param other Instance to copy
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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Resource<T>& operator =(const Resource<T>& other);
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Resource<T>& operator =(const Resource<T>& right);
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private :
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@ -162,12 +162,12 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a ResourcePtr parameter
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///
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/// \param other ResourcePtr to assign
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/// \param right Instance to assign
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///
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/// \return Reference to self
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///
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////////////////////////////////////////////////////////////
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ResourcePtr<T>& operator =(const ResourcePtr<T>& other);
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ResourcePtr<T>& operator =(const ResourcePtr<T>& right);
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////////////////////////////////////////////////////////////
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/// \brief Assignment operator for a raw pointer parameter
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@ -63,12 +63,12 @@ ResourcePtr<T>::~ResourcePtr()
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////////////////////////////////////////////////////////////
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template <typename T>
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ResourcePtr<T>& ResourcePtr<T>::operator =(const ResourcePtr<T>& other)
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ResourcePtr<T>& ResourcePtr<T>::operator =(const ResourcePtr<T>& right)
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{
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if (myResource)
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myResource->Disconnect(*this);
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myResource = other.myResource;
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myResource = right.myResource;
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if (myResource)
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myResource->Connect(*this);
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@ -189,7 +189,7 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Copy constructor
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///
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/// \param other Instance to copy
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/// \param copy Instance to copy
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///
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////////////////////////////////////////////////////////////
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String(const String& copy);
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@ -48,7 +48,7 @@ class SFML_API Thread : NonCopyable
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{
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public :
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typedef void (*FuncType)(void*); // Type of functions that can be used as thread entry points
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typedef void (*FuncType)(void*); ///< Type of functions that can be used as thread entry points
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////////////////////////////////////////////////////////////
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/// \brief Construct the thread from a function pointer
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@ -28,12 +28,12 @@
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namespace sf
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{
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the window styles
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///
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////////////////////////////////////////////////////////////
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namespace Style
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{
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the window styles
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///
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////////////////////////////////////////////////////////////
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enum
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{
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None = 0, ///< No border / title bar (this flag and all others are mutually exclusive)
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@ -49,7 +49,7 @@ myDuration(0.f)
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////////////////////////////////////////////////////////////
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SoundBuffer::SoundBuffer(const SoundBuffer& copy) :
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SoundBuffer::SoundBuffer(const SoundBuffer& copy) :
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Resource<SoundBuffer>(),
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myBuffer (0),
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mySamples (copy.mySamples),
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@ -226,9 +226,9 @@ float SoundBuffer::GetDuration() const
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////////////////////////////////////////////////////////////
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SoundBuffer& SoundBuffer::operator =(const SoundBuffer& other)
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SoundBuffer& SoundBuffer::operator =(const SoundBuffer& right)
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{
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SoundBuffer temp(other);
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SoundBuffer temp(right);
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std::swap(mySamples, temp.mySamples);
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std::swap(myBuffer, temp.myBuffer);
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@ -553,9 +553,9 @@ unsigned int Image::GetMaximumSize()
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////////////////////////////////////////////////////////////
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Image& Image::operator =(const Image& other)
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Image& Image::operator =(const Image& right)
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{
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Image temp(other);
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Image temp(right);
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std::swap(myWidth, temp.myWidth);
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std::swap(myHeight, temp.myHeight);
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