diff --git a/examples/cocoa/CocoaAppDelegate.mm b/examples/cocoa/CocoaAppDelegate.mm index 86a4b55b..7f4bb5d0 100644 --- a/examples/cocoa/CocoaAppDelegate.mm +++ b/examples/cocoa/CocoaAppDelegate.mm @@ -37,7 +37,7 @@ // Our PIMPL struct SFMLmainWindow { - SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), background(sf::Color::Blue) + SFMLmainWindow(sf::WindowHandle win) : renderWindow(win), text(font), sprite(logo), background(sf::Color::Blue) { std::string resPath = [[[NSBundle mainBundle] resourcePath] tostdstring]; if (!logo.loadFromFile(resPath + "/logo.png")) @@ -45,7 +45,6 @@ struct SFMLmainWindow logo.setSmooth(true); - sprite.setTexture(logo, true); sf::FloatRect rect = sprite.getLocalBounds(); sf::Vector2f size(rect.width, rect.height); sprite.setOrigin(size / 2.f); diff --git a/examples/shader/Shader.cpp b/examples/shader/Shader.cpp index 8342d847..210254c1 100644 --- a/examples/shader/Shader.cpp +++ b/examples/shader/Shader.cpp @@ -31,7 +31,7 @@ public: // Load the texture and initialize the sprite if (!m_texture.loadFromFile("resources/background.jpg")) return false; - m_sprite.setTexture(m_texture); + m_sprite.emplace(m_texture); // Load the shader if (!m_shader.loadFromFile("resources/pixelate.frag", sf::Shader::Fragment)) @@ -50,13 +50,13 @@ public: { sf::RenderStates statesCopy(states); statesCopy.shader = &m_shader; - target.draw(m_sprite, statesCopy); + target.draw(*m_sprite, statesCopy); } private: - sf::Texture m_texture; - sf::Sprite m_sprite; - sf::Shader m_shader; + sf::Texture m_texture; + std::optional m_sprite; + sf::Shader m_shader; }; @@ -199,8 +199,8 @@ public: m_entityTexture.setSmooth(true); // Initialize the background sprite - m_backgroundSprite.setTexture(m_backgroundTexture); - m_backgroundSprite.setPosition({135.f, 100.f}); + m_backgroundSprite.emplace(m_backgroundTexture); + m_backgroundSprite->setPosition({135.f, 100.f}); // Load the moving entities for (int i = 0; i < 6; ++i) @@ -234,7 +234,7 @@ public: // Render the updated scene to the off-screen surface m_surface.clear(sf::Color::White); - m_surface.draw(m_backgroundSprite); + m_surface.draw(*m_backgroundSprite); for (const sf::Sprite& entity : m_entities) m_surface.draw(entity); m_surface.display(); @@ -248,12 +248,12 @@ public: } private: - sf::RenderTexture m_surface; - sf::Texture m_backgroundTexture; - sf::Texture m_entityTexture; - sf::Sprite m_backgroundSprite; - std::vector m_entities; - sf::Shader m_shader; + sf::RenderTexture m_surface; + sf::Texture m_backgroundTexture; + sf::Texture m_entityTexture; + std::optional m_backgroundSprite; + std::vector m_entities; + sf::Shader m_shader; }; diff --git a/examples/tennis/Tennis.cpp b/examples/tennis/Tennis.cpp index 42b0ac12..44869b95 100644 --- a/examples/tennis/Tennis.cpp +++ b/examples/tennis/Tennis.cpp @@ -54,8 +54,7 @@ int main() sf::Texture sfmlLogoTexture; if (!sfmlLogoTexture.loadFromFile(resourcesDir() / "sfml_logo.png")) return EXIT_FAILURE; - sf::Sprite sfmlLogo; - sfmlLogo.setTexture(sfmlLogoTexture); + sf::Sprite sfmlLogo(sfmlLogoTexture); sfmlLogo.setPosition({170.f, 50.f}); // Create the left paddle diff --git a/include/SFML/Graphics/RenderWindow.hpp b/include/SFML/Graphics/RenderWindow.hpp index 794143cd..eaa2036e 100644 --- a/include/SFML/Graphics/RenderWindow.hpp +++ b/include/SFML/Graphics/RenderWindow.hpp @@ -244,7 +244,12 @@ private: /// sf::RenderWindow window(sf::VideoMode({800, 600}), "SFML OpenGL"); /// /// // Create a sprite and a text to display -/// sf::Sprite sprite; +/// sf::Texture texture; +/// if (!texture.loadFromFile("circle.png")) +/// { +/// // error... +/// } +/// sf::Sprite sprite(texture); /// sf::Font font; /// if (!font.loadFromFile("arial.ttf")) /// { diff --git a/include/SFML/Graphics/Sprite.hpp b/include/SFML/Graphics/Sprite.hpp index 85d45f8d..7c1aa260 100644 --- a/include/SFML/Graphics/Sprite.hpp +++ b/include/SFML/Graphics/Sprite.hpp @@ -47,14 +47,6 @@ class Texture; class SFML_GRAPHICS_API Sprite : public Drawable, public Transformable { public: - //////////////////////////////////////////////////////////// - /// \brief Default constructor - /// - /// Creates an empty sprite with no source texture. - /// - //////////////////////////////////////////////////////////// - Sprite(); - //////////////////////////////////////////////////////////// /// \brief Construct the sprite from a source texture /// @@ -277,8 +269,7 @@ private: /// texture.loadFromFile("texture.png"); /// /// // Create a sprite -/// sf::Sprite sprite; -/// sprite.setTexture(texture); +/// sf::Sprite sprite(texture); /// sprite.setTextureRect(sf::IntRect({10, 10}, {50, 30})); /// sprite.setColor(sf::Color(255, 255, 255, 200)); /// sprite.setPosition(100, 25); diff --git a/include/SFML/Graphics/Texture.hpp b/include/SFML/Graphics/Texture.hpp index f1f251c7..74450b8b 100644 --- a/include/SFML/Graphics/Texture.hpp +++ b/include/SFML/Graphics/Texture.hpp @@ -693,8 +693,7 @@ void swap(Texture& left, Texture& right) noexcept; /// return -1; /// /// // Assign it to a sprite -/// sf::Sprite sprite; -/// sprite.setTexture(texture); +/// sf::Sprite sprite(texture); /// /// // Draw the textured sprite /// window.draw(sprite); diff --git a/src/SFML/Graphics/Sprite.cpp b/src/SFML/Graphics/Sprite.cpp index eaf044c3..a747205e 100644 --- a/src/SFML/Graphics/Sprite.cpp +++ b/src/SFML/Graphics/Sprite.cpp @@ -29,15 +29,12 @@ #include #include +#include #include namespace sf { -//////////////////////////////////////////////////////////// -Sprite::Sprite() = default; - - //////////////////////////////////////////////////////////// Sprite::Sprite(const Texture& texture) { @@ -133,14 +130,13 @@ FloatRect Sprite::getGlobalBounds() const //////////////////////////////////////////////////////////// void Sprite::draw(RenderTarget& target, const RenderStates& states) const { - if (m_texture) - { - RenderStates statesCopy(states); + assert(m_texture); - statesCopy.transform *= getTransform(); - statesCopy.texture = m_texture; - target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy); - } + RenderStates statesCopy(states); + + statesCopy.transform *= getTransform(); + statesCopy.texture = m_texture; + target.draw(m_vertices, 4, PrimitiveType::TriangleStrip, statesCopy); } diff --git a/test/install/Install.cpp b/test/install/Install.cpp index 98c5caf8..77349197 100644 --- a/test/install/Install.cpp +++ b/test/install/Install.cpp @@ -14,11 +14,11 @@ int main() [[maybe_unused]] sf::Sound sound; // Graphics - [[maybe_unused]] sf::Color color; - [[maybe_unused]] sf::Font font; - [[maybe_unused]] sf::RenderWindow renderWindow; - [[maybe_unused]] sf::Sprite sprite; - [[maybe_unused]] sf::Vertex vertex; + [[maybe_unused]] sf::Color color; + [[maybe_unused]] sf::Font font; + [[maybe_unused]] sf::RenderWindow renderWindow; + [[maybe_unused]] sf::RectangleShape rectangleShape; + [[maybe_unused]] sf::Vertex vertex; // Network [[maybe_unused]] sf::Ftp ftp;