Fixed crashes at startup when using the audio module

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1289 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-11-26 09:03:00 +00:00
parent 5669793e9e
commit 29ecc552c2
8 changed files with 59 additions and 26 deletions

View File

@ -26,6 +26,7 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/Audio/AudioDevice.hpp>
namespace sf
@ -88,6 +89,19 @@ void ALCheckError(const std::string& file, unsigned int line)
<< std::endl;
}
}
////////////////////////////////////////////////////////////
/// Make sure that OpenAL is initialized
////////////////////////////////////////////////////////////
void EnsureALInit()
{
// The audio device is instanciated on demand rather than at global startup,
// which solves a lot of weird crashes and errors.
/// It is destroyed at global exit which is fine.
static AudioDevice globalDevice;
}
} // namespace priv

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@ -71,6 +71,12 @@ namespace priv
////////////////////////////////////////////////////////////
void ALCheckError(const std::string& file, unsigned int line);
////////////////////////////////////////////////////////////
/// Make sure that OpenAL is initialized
///
////////////////////////////////////////////////////////////
void EnsureALInit();
} // namespace priv
} // namespace sf

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@ -26,20 +26,20 @@
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/AudioDevice.hpp>
#include <SFML/Audio/ALCheck.hpp>
#include <SFML/Audio/Listener.hpp>
#include <algorithm>
#include <iostream>
////////////////////////////////////////////////////////////
// Private data
////////////////////////////////////////////////////////////
namespace
namespace
{
sf::priv::AudioDevice globalDevice;
ALCdevice* audioDevice = NULL;
ALCcontext* audioContext = NULL;
}
namespace sf
{
namespace priv
@ -48,17 +48,17 @@ namespace priv
AudioDevice::AudioDevice()
{
// Create the device
myDevice = alcOpenDevice(NULL);
audioDevice = alcOpenDevice(NULL);
if (myDevice)
if (audioDevice)
{
// Create the context
myContext = alcCreateContext(myDevice, NULL);
audioContext = alcCreateContext(audioDevice, NULL);
if (myContext)
if (audioContext)
{
// Set the context as the current one (we'll only need one)
alcMakeContextCurrent(myContext);
alcMakeContextCurrent(audioContext);
// Initialize the listener, located at the origin and looking along the Z axis
Listener::SetPosition(0.f, 0.f, 0.f);
@ -81,28 +81,32 @@ AudioDevice::~AudioDevice()
{
// Destroy the context
alcMakeContextCurrent(NULL);
if (myContext)
alcDestroyContext(myContext);
if (audioContext)
alcDestroyContext(audioContext);
// Destroy the device
if (myDevice)
alcCloseDevice(myDevice);
if (audioDevice)
alcCloseDevice(audioDevice);
}
////////////////////////////////////////////////////////////
bool AudioDevice::IsExtensionSupported(const std::string& extension)
{
EnsureALInit();
if ((extension.length() > 2) && (extension.substr(0, 3) == "ALC"))
return alcIsExtensionPresent(globalDevice.myDevice, extension.c_str()) != AL_FALSE;
return alcIsExtensionPresent(audioDevice, extension.c_str()) != AL_FALSE;
else
return alIsExtensionPresent(extension.c_str()) != AL_FALSE;
}
////////////////////////////////////////////////////////////
ALenum AudioDevice::GetFormatFromChannelsCount(unsigned int channelsCount)
int AudioDevice::GetFormatFromChannelsCount(unsigned int channelsCount)
{
EnsureALInit();
// Find the good format according to the number of channels
switch (channelsCount)
{

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@ -28,7 +28,6 @@
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Audio/ALCheck.hpp>
#include <set>
#include <string>
@ -81,15 +80,7 @@ public :
/// \return Corresponding format
///
////////////////////////////////////////////////////////////
static ALenum GetFormatFromChannelsCount(unsigned int channelsCount);
private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
ALCdevice* myDevice; ///< Audio device
ALCcontext* myContext; ///< Audio context
static int GetFormatFromChannelsCount(unsigned int channelsCount);
};
} // namespace priv

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@ -34,6 +34,8 @@ namespace sf
////////////////////////////////////////////////////////////
void Listener::SetGlobalVolume(float volume)
{
priv::EnsureALInit();
ALCheck(alListenerf(AL_GAIN, volume * 0.01f));
}
@ -41,6 +43,8 @@ void Listener::SetGlobalVolume(float volume)
////////////////////////////////////////////////////////////
float Listener::GetGlobalVolume()
{
priv::EnsureALInit();
float volume = 0.f;
ALCheck(alGetListenerf(AL_GAIN, &volume));
@ -51,6 +55,8 @@ float Listener::GetGlobalVolume()
////////////////////////////////////////////////////////////
void Listener::SetPosition(float x, float y, float z)
{
priv::EnsureALInit();
ALCheck(alListener3f(AL_POSITION, x, y, z));
}
@ -65,6 +71,8 @@ void Listener::SetPosition(const Vector3f& position)
////////////////////////////////////////////////////////////
Vector3f Listener::GetPosition()
{
priv::EnsureALInit();
Vector3f position;
ALCheck(alGetListener3f(AL_POSITION, &position.x, &position.y, &position.z));
@ -75,6 +83,8 @@ Vector3f Listener::GetPosition()
////////////////////////////////////////////////////////////
void Listener::SetDirection(float x, float y, float z)
{
priv::EnsureALInit();
float orientation[] = {x, y, z, 0.f, 1.f, 0.f};
ALCheck(alListenerfv(AL_ORIENTATION, orientation));
}
@ -90,6 +100,8 @@ void Listener::SetDirection(const Vector3f& direction)
////////////////////////////////////////////////////////////
Vector3f Listener::GetDirection()
{
priv::EnsureALInit();
float orientation[6];
ALCheck(alGetListenerfv(AL_ORIENTATION, orientation));

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@ -40,6 +40,8 @@ SoundBuffer::SoundBuffer() :
myBuffer (0),
myDuration(0.f)
{
priv::EnsureALInit();
// Create the buffer
ALCheck(alGenBuffers(1, &myBuffer));
}

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@ -47,7 +47,7 @@ SoundRecorder::SoundRecorder() :
mySampleRate (0),
myIsCapturing(false)
{
priv::EnsureALInit();
}

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@ -34,6 +34,8 @@ namespace sf
////////////////////////////////////////////////////////////
SoundSource::SoundSource()
{
priv::EnsureALInit();
ALCheck(alGenSources(1, &mySource));
ALCheck(alSourcei(mySource, AL_BUFFER, 0));
}
@ -42,6 +44,8 @@ SoundSource::SoundSource()
////////////////////////////////////////////////////////////
SoundSource::SoundSource(const SoundSource& copy)
{
priv::EnsureALInit();
ALCheck(alGenSources(1, &mySource));
ALCheck(alSourcei(mySource, AL_BUFFER, 0));