Added touch events and the sf::Touch class (and iOS implementation)
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@ -36,6 +36,7 @@
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#include <SFML/Window/Joystick.hpp>
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#include <SFML/Window/Keyboard.hpp>
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#include <SFML/Window/Mouse.hpp>
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#include <SFML/Window/Touch.hpp>
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#include <SFML/Window/VideoMode.hpp>
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#include <SFML/Window/Window.hpp>
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#include <SFML/Window/WindowStyle.hpp>
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@ -141,6 +141,17 @@ public :
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unsigned int button; ///< Index of the button that has been pressed (in range [0 .. Joystick::ButtonCount - 1])
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};
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////////////////////////////////////////////////////////////
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/// \brief Touch events parameters (TouchBegan, TouchMoved, TouchEnded)
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///
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////////////////////////////////////////////////////////////
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struct TouchEvent
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{
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unsigned int finger; ///< Index of the finger in case of multi-touch events
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int x; ///< X position of the touch, relative to the left of the owner window
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int y; ///< Y position of the touch, relative to the top of the owner window
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};
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////////////////////////////////////////////////////////////
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/// \brief Enumeration of the different types of events
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///
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@ -165,6 +176,9 @@ public :
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JoystickMoved, ///< The joystick moved along an axis (data in event.joystickMove)
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JoystickConnected, ///< A joystick was connected (data in event.joystickConnect)
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JoystickDisconnected, ///< A joystick was disconnected (data in event.joystickConnect)
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TouchBegan, ///< A touch event began (data in event.touch)
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TouchMoved, ///< A touch moved (data in event.touch)
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TouchEnded, ///< A touch event ended (data in event.touch)
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Count ///< Keep last -- the total number of event types
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};
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@ -185,6 +199,7 @@ public :
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JoystickMoveEvent joystickMove; ///< Joystick move event parameters (Event::JoystickMoved)
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JoystickButtonEvent joystickButton; ///< Joystick button event parameters (Event::JoystickButtonPressed, Event::JoystickButtonReleased)
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JoystickConnectEvent joystickConnect; ///< Joystick (dis)connect event parameters (Event::JoystickConnected, Event::JoystickDisconnected)
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TouchEvent touch; ///< Touch events parameters (Event::TouchBegan, Event::TouchMoved, Event::TouchEnded)
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};
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};
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@ -219,6 +219,6 @@ public :
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/// }
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/// \endcode
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///
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/// \see sf::Joystick, sf::Mouse
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/// \see sf::Joystick, sf::Mouse, sf::Touch
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///
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////////////////////////////////////////////////////////////
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@ -162,6 +162,6 @@ public :
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/// sf::Mouse::setPosition(sf::Vector2i(100, 200), window);
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/// \endcode
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///
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/// \see sf::Joystick, sf::Keyboard
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/// \see sf::Joystick, sf::Keyboard, sf::Touch
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///
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////////////////////////////////////////////////////////////
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138
include/SFML/Window/Touch.hpp
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138
include/SFML/Window/Touch.hpp
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@ -0,0 +1,138 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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#ifndef SFML_TOUCH_HPP
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#define SFML_TOUCH_HPP
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Export.hpp>
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#include <SFML/System/Vector2.hpp>
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namespace sf
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{
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class Window;
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////////////////////////////////////////////////////////////
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/// \brief Give access to the real-time state of the touches
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///
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////////////////////////////////////////////////////////////
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class SFML_WINDOW_API Touch
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{
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public :
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
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///
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/// \param finger Finger index
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///
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/// \return True if \a finger is currently touching the screen, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in desktop coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getPosition(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getPosition(unsigned int finger, const Window& relativeTo);
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};
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} // namespace sf
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#endif // SFML_TOUCH_HPP
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////////////////////////////////////////////////////////////
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/// \class sf::Touch
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/// \ingroup window
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///
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/// sf::Touch provides an interface to the state of the
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/// touches. It only contains static functions, so it's not
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/// meant to be instanciated.
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///
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/// This class allows users to query the touches state at any
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/// time and directly, without having to deal with a window and
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/// its events. Compared to the TouchBegan, TouchMoved
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/// and TouchEnded events, sf::Touch can retrieve the
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/// state of the touches at any time (you don't need to store and
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/// update a boolean on your side in order to know if a touch is down),
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/// and you always get the real state of the touches, even if they
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/// happen when your window is out of focus and no event is triggered.
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///
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/// The setPosition and getPosition functions can be used to change
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/// or retrieve the current position of the mouse pointer. There are
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/// two versions: one that operates in global coordinates (relative
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/// to the desktop) and one that operates in window coordinates
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/// (relative to a specific window).
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///
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/// Touches are identified by an index (the "finger"), so that in
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/// multi-touch events, individual touches can be tracked correctly.
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/// As long as a finger touches the screen, it will keep the same index
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/// even if other fingers start or stop touching the screen in the
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/// meantime. As a consequence, active touch indices may not always be
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/// sequential (i.e. touch number 0 may be released while touch number 1
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/// is still down).
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///
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/// Usage example:
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/// \code
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/// if (sf::Touch::isDown(0))
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/// {
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/// // touch 0 is down
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/// }
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///
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/// // get global position of touch 1
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/// sf::Vector2i globalPos = sf::Touch::getPosition(4);
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///
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/// // get position of touch 1 relative to a window
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/// sf::Vector2i relativePos = sf::Touch::getPosition(4, window);
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/// \endcode
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///
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/// \see sf::Joystick, sf::Keyboard, sf::Mouse
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///
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////////////////////////////////////////////////////////////
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@ -169,6 +169,30 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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// Not applicable
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::isTouchDown(unsigned int finger)
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{
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// To implement
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return false;
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int finger)
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{
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// To implement
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int finger, const Window& relativeTo)
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{
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// To implement
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return Vector2i();
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}
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} // namespace priv
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} // namespace sf
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///
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////////////////////////////////////////////////////////////
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static void setMousePosition(const Vector2i& position, const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
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///
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/// \param finger Finger index
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///
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/// \return True if \a finger is currently touching the screen, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isTouchDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in desktop coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
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};
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} // namespace priv
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@ -23,6 +23,8 @@ set(SRC
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${SRCROOT}/Keyboard.cpp
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${INCROOT}/Mouse.hpp
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${SRCROOT}/Mouse.cpp
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${INCROOT}/Touch.hpp
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${SRCROOT}/Touch.cpp
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${SRCROOT}/VideoMode.cpp
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${INCROOT}/VideoMode.hpp
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${SRCROOT}/VideoModeImpl.hpp
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@ -114,6 +114,43 @@ public :
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///
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////////////////////////////////////////////////////////////
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static void setMousePosition(const Vector2i& position, const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
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///
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/// \param finger Finger index
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///
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/// \return True if \a finger is currently touching the screen, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isTouchDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in desktop coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
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};
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} // namespace priv
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@ -178,6 +178,30 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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setMousePosition(sf::Vector2i(p.x, p.y));
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::isTouchDown(unsigned int /*finger*/)
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{
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// Not applicable
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return false;
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
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{
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// Not applicable
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
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{
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// Not applicable
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return Vector2i();
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}
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} // namespace priv
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} // namespace sf
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54
src/SFML/Window/Touch.cpp
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54
src/SFML/Window/Touch.cpp
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@ -0,0 +1,54 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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||||
// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Touch.hpp>
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#include <SFML/Window/InputImpl.hpp>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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bool Touch::isDown(unsigned int finger)
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{
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return priv::InputImpl::isTouchDown(finger);
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}
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////////////////////////////////////////////////////////////
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Vector2i Touch::getPosition(unsigned int finger)
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{
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return priv::InputImpl::getTouchPosition(finger);
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}
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////////////////////////////////////////////////////////////
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Vector2i Touch::getPosition(unsigned int finger, const Window& relativeTo)
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{
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return priv::InputImpl::getTouchPosition(finger, relativeTo);
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}
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} // namespace sf
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@ -288,6 +288,30 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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CloseDisplay(display);
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::isTouchDown(unsigned int /*finger*/)
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{
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// Not applicable
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return false;
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
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{
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// Not applicable
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
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{
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// Not applicable
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return Vector2i();
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}
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} // namespace priv
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} // namespace sf
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///
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////////////////////////////////////////////////////////////
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static void setMousePosition(const Vector2i& position, const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
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///
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/// \param finger Finger index
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///
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/// \return True if \a finger is currently touching the screen, false otherwise
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///
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////////////////////////////////////////////////////////////
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static bool isTouchDown(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in desktop coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger);
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////////////////////////////////////////////////////////////
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/// \brief Get the current position of a touch in window coordinates
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///
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/// This function returns the current touch position
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/// in global (desktop) coordinates.
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///
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/// \param finger Finger index
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/// \param relativeTo Reference window
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///
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/// \return Current position of \a finger, or undefined if it's not down
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///
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////////////////////////////////////////////////////////////
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static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
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};
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} // namespace priv
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@ -220,6 +220,30 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
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}
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}
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////////////////////////////////////////////////////////////
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bool InputImpl::isTouchDown(unsigned int /*finger*/)
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{
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// Not applicable
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return false;
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/)
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{
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// Not applicable
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return Vector2i();
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}
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getTouchPosition(unsigned int /*finger*/, const Window& /*relativeTo*/)
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{
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// Not applicable
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return Vector2i();
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}
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} // namespace priv
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} // namespace sf
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|
@ -113,6 +113,43 @@ public :
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///
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////////////////////////////////////////////////////////////
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static void setMousePosition(const Vector2i& position, const Window& relativeTo);
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////////////////////////////////////////////////////////////
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/// \brief Check if a touch event is currently down
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return True if \a finger is currently touching the screen, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isTouchDown(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in desktop coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getTouchPosition(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in window coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
@ -121,6 +121,43 @@ public :
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static void setMousePosition(const Vector2i& position, const Window& relativeTo);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Check if a touch event is currently down
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return True if \a finger is currently touching the screen, false otherwise
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static bool isTouchDown(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in desktop coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getTouchPosition(unsigned int finger);
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current position of a touch in window coordinates
|
||||
///
|
||||
/// This function returns the current touch position
|
||||
/// in global (desktop) coordinates.
|
||||
///
|
||||
/// \param finger Finger index
|
||||
/// \param relativeTo Reference window
|
||||
///
|
||||
/// \return Current position of \a finger, or undefined if it's not down
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
static Vector2i getTouchPosition(unsigned int finger, const Window& relativeTo);
|
||||
};
|
||||
|
||||
} // namespace priv
|
||||
|
@ -54,21 +54,15 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::isMouseButtonPressed(Mouse::Button button)
|
||||
{
|
||||
switch (button)
|
||||
{
|
||||
case Mouse::Left:
|
||||
return getMousePosition() != Vector2i(-1, -1);
|
||||
|
||||
default:
|
||||
// Not applicable
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::getMousePosition()
|
||||
{
|
||||
return [[SFAppDelegate getInstance] getTouchPosition];
|
||||
return Vector2i(0, 0);
|
||||
}
|
||||
|
||||
|
||||
@ -94,6 +88,29 @@ void InputImpl::setMousePosition(const Vector2i& position, const Window& relativ
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool InputImpl::isTouchDown(unsigned int finger)
|
||||
{
|
||||
return [[SFAppDelegate getInstance] getTouchPosition:finger] != Vector2i(-1, -1);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::getTouchPosition(unsigned int finger)
|
||||
{
|
||||
return [[SFAppDelegate getInstance] getTouchPosition:finger];
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::getTouchPosition(unsigned int finger, const Window& relativeTo)
|
||||
{
|
||||
(void)relativeTo;
|
||||
|
||||
return getTouchPosition(finger);
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
||||
} // namespace sf
|
||||
|
@ -56,36 +56,41 @@
|
||||
- (void)setVirtualKeyboardVisible:(bool)visible;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Get the current touch position
|
||||
/// \brief Get the current touch position for a given finger
|
||||
///
|
||||
/// \param index Finger index
|
||||
///
|
||||
/// \return Current touch position, or (-1, -1) if no touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (sf::Vector2i)getTouchPosition;
|
||||
- (sf::Vector2i)getTouchPosition:(unsigned int)index;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive an external touch begin notification
|
||||
///
|
||||
/// \param index Finger index
|
||||
/// \param position Position of the touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchBeginAt:(CGPoint)position;
|
||||
- (void)notifyTouchBegin:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive an external touch move notification
|
||||
///
|
||||
/// \param index Finger index
|
||||
/// \param position Position of the touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchMoveAt:(CGPoint)position;
|
||||
- (void)notifyTouchMove:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive an external touch end notification
|
||||
///
|
||||
/// \param index Finger index
|
||||
/// \param position Position of the touch
|
||||
///
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchEndAt:(CGPoint)position;
|
||||
- (void)notifyTouchEnd:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
/// \brief Receive an external character notification
|
||||
|
@ -27,19 +27,22 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
#include <SFML/Window/iOS/SFAppDelegate.hpp>
|
||||
#include <SFML/Window/iOS/SFMain.hpp>
|
||||
#include <vector>
|
||||
|
||||
|
||||
namespace
|
||||
{
|
||||
// Save the global instance of the delegate
|
||||
SFAppDelegate* delegateInstance = NULL;
|
||||
|
||||
// Current touches positions
|
||||
std::vector<sf::Vector2i> touchPositions;
|
||||
}
|
||||
|
||||
|
||||
@interface SFAppDelegate()
|
||||
|
||||
@property (nonatomic) CMMotionManager* motionManager;
|
||||
@property (nonatomic) sf::Vector2i touchPosition;
|
||||
|
||||
@end
|
||||
|
||||
@ -73,9 +76,6 @@ namespace
|
||||
// Instanciate the motion manager
|
||||
self.motionManager = [[CMMotionManager alloc] init];
|
||||
|
||||
// Initialize the touch position
|
||||
self.touchPosition = sf::Vector2i(-1, -1);
|
||||
|
||||
// Register orientation changes notifications
|
||||
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
|
||||
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(deviceOrientationDidChange:) name:UIDeviceOrientationDidChangeNotification object: nil];
|
||||
@ -167,15 +167,15 @@ namespace
|
||||
(orientation == UIDeviceOrientationPortraitUpsideDown))
|
||||
{
|
||||
// Get the new size
|
||||
CGSize size = [UIScreen mainScreen].bounds.size;
|
||||
sf::Vector2u size = self.sfWindow->getSize();
|
||||
if (UIDeviceOrientationIsLandscape(orientation))
|
||||
std::swap(size.width, size.height);
|
||||
std::swap(size.x, size.y);
|
||||
|
||||
// Send a Resized event to the current window
|
||||
sf::Event event;
|
||||
event.type = sf::Event::Resized;
|
||||
event.size.width = size.width;
|
||||
event.size.height = size.height;
|
||||
event.size.width = size.x;
|
||||
event.size.height = size.y;
|
||||
sfWindow->pushEvent(event);
|
||||
}
|
||||
}
|
||||
@ -190,57 +190,72 @@ namespace
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (sf::Vector2i)getTouchPosition
|
||||
- (sf::Vector2i)getTouchPosition:(unsigned int)index
|
||||
{
|
||||
return self.touchPosition;
|
||||
if (index < touchPositions.size())
|
||||
return touchPositions[index];
|
||||
else
|
||||
return sf::Vector2i(-1, -1);
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchBeginAt:(CGPoint)position
|
||||
- (void)notifyTouchBegin:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
{
|
||||
self.touchPosition = sf::Vector2i(static_cast<int>(position.x), static_cast<int>(position.y));
|
||||
// save the touch position
|
||||
if (index >= touchPositions.size())
|
||||
touchPositions.resize(index + 1, sf::Vector2i(-1, -1));
|
||||
touchPositions[index] = position;
|
||||
|
||||
// notify the event to the application window
|
||||
if (self.sfWindow)
|
||||
{
|
||||
sf::Event event;
|
||||
event.type = sf::Event::MouseButtonPressed;
|
||||
event.mouseButton.x = position.x;
|
||||
event.mouseButton.y = position.y;
|
||||
event.mouseButton.button = sf::Mouse::Left;
|
||||
event.type = sf::Event::TouchBegan;
|
||||
event.touch.finger = index;
|
||||
event.touch.x = position.x;
|
||||
event.touch.y = position.y;
|
||||
sfWindow->pushEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchMoveAt:(CGPoint)position
|
||||
- (void)notifyTouchMove:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
{
|
||||
self.touchPosition = sf::Vector2i(static_cast<int>(position.x), static_cast<int>(position.y));
|
||||
// save the touch position
|
||||
if (index >= touchPositions.size())
|
||||
touchPositions.resize(index + 1, sf::Vector2i(-1, -1));
|
||||
touchPositions[index] = position;
|
||||
|
||||
// notify the event to the application window
|
||||
if (self.sfWindow)
|
||||
{
|
||||
sf::Event event;
|
||||
event.type = sf::Event::MouseMoved;
|
||||
event.mouseMove.x = position.x;
|
||||
event.mouseMove.y = position.y;
|
||||
event.type = sf::Event::TouchMoved;
|
||||
event.touch.finger = index;
|
||||
event.touch.x = position.x;
|
||||
event.touch.y = position.y;
|
||||
sfWindow->pushEvent(event);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)notifyTouchEndAt:(CGPoint)position
|
||||
- (void)notifyTouchEnd:(unsigned int)index atPosition:(sf::Vector2i)position;
|
||||
{
|
||||
self.touchPosition = sf::Vector2i(-1, -1);
|
||||
// clear the touch position
|
||||
if (index < touchPositions.size())
|
||||
touchPositions[index] = sf::Vector2i(-1, -1);
|
||||
|
||||
// notify the event to the application window
|
||||
if (self.sfWindow)
|
||||
{
|
||||
sf::Event event;
|
||||
event.type = sf::Event::MouseButtonReleased;
|
||||
event.mouseButton.x = position.x;
|
||||
event.mouseButton.y = position.y;
|
||||
event.mouseButton.button = sf::Mouse::Left;
|
||||
event.type = sf::Event::TouchEnded;
|
||||
event.touch.finger = index;
|
||||
event.touch.x = position.x;
|
||||
event.touch.y = position.y;
|
||||
sfWindow->pushEvent(event);
|
||||
}
|
||||
}
|
||||
|
@ -32,6 +32,13 @@
|
||||
#include <cstring>
|
||||
|
||||
|
||||
@interface SFView()
|
||||
|
||||
@property (nonatomic) NSMutableArray* touches;
|
||||
|
||||
@end
|
||||
|
||||
|
||||
@implementation SFView
|
||||
|
||||
@synthesize context;
|
||||
@ -78,30 +85,70 @@
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)touchesBegan:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
UITouch* touch = [touches anyObject];
|
||||
CGPoint position = [touch locationInView:self];
|
||||
for (UITouch* touch in touches)
|
||||
{
|
||||
// find an empty slot for the new touch
|
||||
NSUInteger index = [self.touches indexOfObject:[NSNull null]];
|
||||
if (index != NSNotFound)
|
||||
{
|
||||
[self.touches replaceObjectAtIndex:index withObject:touch];
|
||||
}
|
||||
else
|
||||
{
|
||||
[self.touches addObject:touch];
|
||||
index = [self.touches count] - 1;
|
||||
}
|
||||
|
||||
[[SFAppDelegate getInstance] notifyTouchBeginAt:position];
|
||||
// get the touch position
|
||||
CGPoint point = [touch locationInView:self];
|
||||
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
|
||||
|
||||
// notify the application delegate
|
||||
[[SFAppDelegate getInstance] notifyTouchBegin:index atPosition:position];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
UITouch* touch = [touches anyObject];
|
||||
CGPoint position = [touch locationInView:self];
|
||||
for (UITouch* touch in touches)
|
||||
{
|
||||
// find the touch
|
||||
NSUInteger index = [self.touches indexOfObject:touch];
|
||||
if (index != NSNotFound)
|
||||
{
|
||||
// get the touch position
|
||||
CGPoint point = [touch locationInView:self];
|
||||
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
|
||||
|
||||
[[SFAppDelegate getInstance] notifyTouchMoveAt:position];
|
||||
// notify the application delegate
|
||||
[[SFAppDelegate getInstance] notifyTouchMove:index atPosition:position];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
- (void)touchesEnded:(NSSet*)touches withEvent:(UIEvent*)event
|
||||
{
|
||||
UITouch* touch = [touches anyObject];
|
||||
CGPoint position = [touch locationInView:self];
|
||||
for (UITouch* touch in touches)
|
||||
{
|
||||
// find the touch
|
||||
NSUInteger index = [self.touches indexOfObject:touch];
|
||||
if (index != NSNotFound)
|
||||
{
|
||||
// get the touch position
|
||||
CGPoint point = [touch locationInView:self];
|
||||
sf::Vector2i position(static_cast<int>(point.x), static_cast<int>(point.y));
|
||||
|
||||
[[SFAppDelegate getInstance] notifyTouchEndAt:position];
|
||||
// notify the application delegate
|
||||
[[SFAppDelegate getInstance] notifyTouchEnd:index atPosition:position];
|
||||
|
||||
// remove the touch
|
||||
[self.touches replaceObjectAtIndex:index withObject:[NSNull null]];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -136,6 +183,7 @@
|
||||
if (self)
|
||||
{
|
||||
self.context = NULL;
|
||||
self.touches = [NSMutableArray array];
|
||||
|
||||
// Configure the EAGL layer
|
||||
CAEAGLLayer* eaglLayer = (CAEAGLLayer*)self.layer;
|
||||
@ -145,8 +193,9 @@
|
||||
kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat,
|
||||
nil];
|
||||
|
||||
// Enable user interactions on the view (touch events)
|
||||
// Enable user interactions on the view (multi-touch events)
|
||||
self.userInteractionEnabled = true;
|
||||
self.multipleTouchEnabled = true;
|
||||
}
|
||||
|
||||
return self;
|
||||
|
Loading…
Reference in New Issue
Block a user