Fixed mouse tracking in fullscreen on OS X
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2eb4f69e41
commit
2c96d49a03
@ -254,8 +254,9 @@ BOOL isValidTextUnicode(NSEvent* event);
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{
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{
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NSPoint relativeToWindow = [[self window] mouseLocationOutsideOfEventStream];
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NSPoint relativeToWindow = [[self window] mouseLocationOutsideOfEventStream];
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NSPoint relativeToView = [self convertPoint:relativeToWindow fromView:nil];
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NSPoint relativeToView = [self convertPoint:relativeToWindow fromView:nil];
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NSLog(@"relativeToWindow %@\trelativeToView %@\trect %@", NSStringFromPoint(relativeToWindow), NSStringFromPoint(relativeToView), NSStringFromRect([self frame]));
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return NSPointInRect(relativeToView, [self frame]);
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return NSPointInRect(relativeToView, [self bounds]);
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}
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}
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@ -265,11 +266,14 @@ BOOL isValidTextUnicode(NSEvent* event);
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BOOL mouseWasIn = m_mouseIsIn;
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BOOL mouseWasIn = m_mouseIsIn;
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m_mouseIsIn = [self isMouseInside];
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m_mouseIsIn = [self isMouseInside];
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if (m_requester == 0)
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return;
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// Send event if needed.
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// Send event if needed.
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if (mouseWasIn && !m_mouseIsIn)
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if (mouseWasIn && !m_mouseIsIn)
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[self mouseExited:nil];
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m_requester->mouseMovedOut();
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else if (!mouseWasIn && m_mouseIsIn)
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else if (!mouseWasIn && m_mouseIsIn)
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[self mouseEntered:nil];
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m_requester->mouseMovedIn();
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}
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}
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@ -361,39 +365,16 @@ BOOL isValidTextUnicode(NSEvent* event);
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)mouseEntered:(NSEvent*)theEvent
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-(void)mouseEntered:(NSEvent*)theEvent
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{
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{
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// There are two cases when we need to fire an event:
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(void)theEvent;
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// a) the event is nil, meaning that the method was
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[self updateMouseState];
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// called from our code (e.g. updateMouseState)
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// b) the mouse was outside the view.
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BOOL shouldFire = ((theEvent == nil) || (m_mouseIsIn == NO));
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// Update status
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m_mouseIsIn = YES;
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if (m_requester == 0)
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return;
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// Fire (or not) an event
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if (shouldFire)
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m_requester->mouseMovedIn();
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}
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}
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////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////
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-(void)mouseExited:(NSEvent*)theEvent
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-(void)mouseExited:(NSEvent*)theEvent
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{
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{
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// Similarly to mouseEntered:
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(void)theEvent;
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BOOL shouldFire = ((theEvent == nil) || (m_mouseIsIn == YES));
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[self updateMouseState];
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// Update status
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m_mouseIsIn = NO;
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if (m_requester == 0)
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return;
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// Fire (or not) an event
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if (shouldFire)
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m_requester->mouseMovedOut();
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}
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}
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