Replaced some deprecated functions on OS X
NSWindow convertBaseToScreen: -> convertRectToScreen: NSView convertPointToBase: -> convertPointToBacking:
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@ -174,16 +174,19 @@ BOOL isValidTextUnicode(NSEvent* event);
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}
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////////////////////////////////////////////////////////
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-(NSPoint)convertPointToScreen:(NSPoint)point
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{
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NSRect rect = NSZeroRect;
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rect.origin = point;
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rect = [[self window] convertRectToScreen:rect];
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return rect.origin;
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}
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////////////////////////////////////////////////////////
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-(NSPoint)computeGlobalPositionOfRelativePoint:(NSPoint)point
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{
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// Note : -[NSWindow convertBaseToScreen:] is deprecated on 10.7
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// but the recommended -[NSWindow convertRectToScreen] is not
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// available until 10.7.
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//
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// So we stick with the old one for now.
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// Flip SFML coordinates to match window coordinates
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point.y = [self frame].size.height - point.y;
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@ -192,7 +195,7 @@ BOOL isValidTextUnicode(NSEvent* event);
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point = [self convertPoint:point toView:nil]; // nil means window
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// Convert it to screen coordinates
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point = [[self window] convertBaseToScreen:point];
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point = [self convertPointToScreen:point];
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// Flip screen coordinates to match CGDisplayMoveCursorToPoint referential.
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const float screenHeight = [[[self window] screen] frame].size.height;
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@ -343,7 +343,7 @@
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const NSPoint origin = [m_oglView frame].origin;
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const NSSize size = [m_oglView frame].size;
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const NSPoint topLeftCornerOfView = NSMakePoint(origin.x, origin.y + size.height);
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const NSPoint positionInView = [m_oglView convertPointToBase:topLeftCornerOfView];
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const NSPoint positionInView = [m_oglView convertPointToBacking:topLeftCornerOfView];
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// Then, convert it to window base system
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const NSPoint positionInWindow = [m_oglView convertPoint:positionInView toView:nil];
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