Fixed Shape::setTextureRect not working when called before setTexture
This commit is contained in:
parent
86897a8347
commit
323aa4e3e7
@ -63,9 +63,12 @@ Shape::~Shape()
|
||||
////////////////////////////////////////////////////////////
|
||||
void Shape::setTexture(const Texture* texture, bool resetRect)
|
||||
{
|
||||
// Recompute the texture area if requested, or if there was no texture before
|
||||
if (texture && (resetRect || !m_texture))
|
||||
if (texture)
|
||||
{
|
||||
// Recompute the texture area if requested, or if there was no texture & rect before
|
||||
if (resetRect || (!m_texture && (m_textureRect == sf::IntRect())))
|
||||
setTextureRect(IntRect(0, 0, texture->getSize().x, texture->getSize().y));
|
||||
}
|
||||
|
||||
// Assign the new texture
|
||||
m_texture = texture;
|
||||
|
Loading…
Reference in New Issue
Block a user