Improved SFML integration with Cocoa
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@ -109,12 +109,12 @@ PoolWrapper::~PoolWrapper()
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#ifdef SFML_DEBUG
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if (count < 0) {
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sf::Err() << "~PoolWrapper : count is less than zero! "
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"You called ReleasePool from a thread too many times."
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<< std::endl;
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"You called ReleasePool from a thread too many times."
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<< std::endl;
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} else if (count > 0) {
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sf::Err() << "~PoolWrapper : count is greater than zero! "
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"You called ReleasePool from a thread to few times."
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<< std::endl;
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"You called ReleasePool from a thread to few times."
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<< std::endl;
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} else { // count == 0
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sf::Err() << "~PoolWrapper is HAPPY!" << std::endl;
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}
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@ -29,6 +29,17 @@
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#include <SFML/Window/OSX/HIDJoystickManager.hpp>
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#include <SFML/Window/OSX/HIDInputManager.hpp>
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////////////////////////////////////////////////////////////
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// Private data
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////////////////////////////////////////////////////////////
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namespace
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{
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// Using a custom run loop mode solve some issues that appears when SFML
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// is used with Cocoa.
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CFStringRef const runLoopMode = CFSTR("SFML_RUN_LOOP_MODE");
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}
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namespace sf
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{
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namespace priv
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@ -74,7 +85,7 @@ HIDJoystickManager::HIDJoystickManager()
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IOHIDManagerScheduleWithRunLoop(myHIDManager,
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CFRunLoopGetCurrent(),
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kCFRunLoopDefaultMode);
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runLoopMode);
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IOHIDManagerOpen(myHIDManager, kIOHIDOptionsTypeNone);
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}
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@ -85,7 +96,7 @@ HIDJoystickManager::~HIDJoystickManager()
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{
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IOHIDManagerUnscheduleFromRunLoop(myHIDManager,
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CFRunLoopGetCurrent(),
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kCFRunLoopDefaultMode);
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runLoopMode);
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IOHIDManagerRegisterDeviceMatchingCallback(myHIDManager, NULL, 0);
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IOHIDManagerRegisterDeviceRemovalCallback(myHIDManager, NULL, 0);
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@ -100,7 +111,7 @@ void HIDJoystickManager::Update()
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SInt32 status = kCFRunLoopRunHandledSource;
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while (status == kCFRunLoopRunHandledSource) {
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status = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, true);
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status = CFRunLoopRunInMode(runLoopMode, 0, true);
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}
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}
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