Reduced lock contention when playing and immediately querying the status of a SoundStream.
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@ -274,6 +274,7 @@ void SoundStream::streamData()
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m_isStreaming = false;
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m_isStreaming = false;
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return;
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return;
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}
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}
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}
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// Create the buffers
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// Create the buffers
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alCheck(alGenBuffers(BufferCount, m_buffers));
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alCheck(alGenBuffers(BufferCount, m_buffers));
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@ -286,6 +287,9 @@ void SoundStream::streamData()
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// Play the sound
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// Play the sound
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alCheck(alSourcePlay(m_source));
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alCheck(alSourcePlay(m_source));
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{
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Lock lock(m_threadMutex);
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// Check if the thread was launched Paused
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// Check if the thread was launched Paused
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if (m_threadStartState == Paused)
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if (m_threadStartState == Paused)
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alCheck(alSourcePause(m_source));
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alCheck(alSourcePause(m_source));
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