diff --git a/src/SFML/Graphics/RenderTarget.cpp b/src/SFML/Graphics/RenderTarget.cpp index 70777eb5..b0b8ab10 100644 --- a/src/SFML/Graphics/RenderTarget.cpp +++ b/src/SFML/Graphics/RenderTarget.cpp @@ -118,10 +118,6 @@ void RenderTarget::Draw(const Drawable& object, const Shader& shader) // Restore the previous render states myRenderQueue.PopStates(); - - // For now, drawing with a shader cannot be batched because of the shader's parameters - // @todo Find a better solution! - Flush(); }