Minor fixes in documentation

This commit is contained in:
Laurent Gomila 2012-01-21 11:53:31 +01:00
parent 906a62df0f
commit 369f450502
3 changed files with 4 additions and 4 deletions

View File

@ -322,7 +322,7 @@ public :
void SetParameter(const std::string& name, const Vector2f& vector); void SetParameter(const std::string& name, const Vector2f& vector);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Change a 2-components vector parameter of the shader /// \brief Change a 3-components vector parameter of the shader
/// ///
/// \a name is the name of the variable to change in the shader. /// \a name is the name of the variable to change in the shader.
/// The corresponding parameter in the shader must be a 3x1 vector /// The corresponding parameter in the shader must be a 3x1 vector

View File

@ -63,7 +63,7 @@ public :
/// ///
/// \param position The position to seek to, from the beginning /// \param position The position to seek to, from the beginning
/// ///
/// \return The position actually seeked to, or -1 on error /// \return The position actually sought to, or -1 on error
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
virtual Int64 Seek(Int64 position) = 0; virtual Int64 Seek(Int64 position) = 0;

View File

@ -128,13 +128,13 @@ public :
/// MyClass object2; /// MyClass object2;
/// sf::ThreadLocalPtr<MyClass> objectPtr; /// sf::ThreadLocalPtr<MyClass> objectPtr;
/// ///
/// void Thread1(void*) /// void Thread1()
/// { /// {
/// objectPtr = &object1; // doesn't impact Thread2 /// objectPtr = &object1; // doesn't impact Thread2
/// ... /// ...
/// } /// }
/// ///
/// void Thread1(void*) /// void Thread2()
/// { /// {
/// objectPtr = &object2; // doesn't impact Thread1 /// objectPtr = &object2; // doesn't impact Thread1
/// ... /// ...