Minor fixes in documentation
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@ -322,7 +322,7 @@ public :
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void SetParameter(const std::string& name, const Vector2f& vector);
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void SetParameter(const std::string& name, const Vector2f& vector);
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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/// \brief Change a 2-components vector parameter of the shader
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/// \brief Change a 3-components vector parameter of the shader
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///
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///
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/// \a name is the name of the variable to change in the shader.
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/// \a name is the name of the variable to change in the shader.
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/// The corresponding parameter in the shader must be a 3x1 vector
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/// The corresponding parameter in the shader must be a 3x1 vector
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@ -63,7 +63,7 @@ public :
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///
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///
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/// \param position The position to seek to, from the beginning
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/// \param position The position to seek to, from the beginning
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///
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///
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/// \return The position actually seeked to, or -1 on error
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/// \return The position actually sought to, or -1 on error
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///
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///
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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virtual Int64 Seek(Int64 position) = 0;
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virtual Int64 Seek(Int64 position) = 0;
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@ -128,13 +128,13 @@ public :
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/// MyClass object2;
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/// MyClass object2;
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/// sf::ThreadLocalPtr<MyClass> objectPtr;
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/// sf::ThreadLocalPtr<MyClass> objectPtr;
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///
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///
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/// void Thread1(void*)
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/// void Thread1()
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/// {
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/// {
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/// objectPtr = &object1; // doesn't impact Thread2
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/// objectPtr = &object1; // doesn't impact Thread2
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/// ...
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/// ...
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/// }
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/// }
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///
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///
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/// void Thread1(void*)
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/// void Thread2()
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/// {
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/// {
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/// objectPtr = &object2; // doesn't impact Thread1
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/// objectPtr = &object2; // doesn't impact Thread1
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/// ...
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/// ...
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