Added readability-container-size-empty, readability-isolate-declaration
FIxed Windows escapes for readability-* checks Fixed Linux DRM readability-isolate-declaration escape Fixed typo in fix :-| Fixed clang-format issue
This commit is contained in:
parent
a4bca20567
commit
3745ea2336
@ -5,7 +5,9 @@ Checks: >
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modernize-use-equals-default,
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modernize-use-equals-default,
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modernize-use-equals-delete,
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modernize-use-equals-delete,
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modernize-use-nullptr,
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modernize-use-nullptr,
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readability-container-size-empty,
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readability-identifier-naming,
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readability-identifier-naming,
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readability-isolate-declaration,
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-clang-analyzer-core.NonNullParamChecker,
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-clang-analyzer-core.NonNullParamChecker,
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-clang-analyzer-core.NullDereference,
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-clang-analyzer-core.NullDereference,
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-clang-analyzer-nullability.NullablePassedToNonnull,
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-clang-analyzer-nullability.NullablePassedToNonnull,
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@ -43,7 +43,8 @@ int main()
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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// Ask for user name and password
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// Ask for user name and password
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std::string user, password;
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std::string user;
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std::string password;
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std::cout << "User name: ";
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std::cout << "User name: ";
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std::cin >> user;
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std::cin >> user;
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std::cout << "Password: ";
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std::cout << "Password: ";
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@ -141,7 +142,8 @@ int main()
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case 6:
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case 6:
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{
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{
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// Rename a file
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// Rename a file
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std::string source, destination;
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std::string source;
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std::string destination;
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std::cout << "Name of the file to rename: ";
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std::cout << "Name of the file to rename: ";
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std::cin >> source;
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std::cin >> source;
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std::cout << "New name: ";
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std::cout << "New name: ";
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@ -163,7 +165,8 @@ int main()
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case 8:
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case 8:
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{
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{
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// Download a file from server
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// Download a file from server
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std::string filename, directory;
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std::string filename;
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std::string directory;
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std::cout << "Filename of the file to download (relative to current directory): ";
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std::cout << "Filename of the file to download (relative to current directory): ";
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std::cin >> filename;
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std::cin >> filename;
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std::cout << "Directory to download the file to: ";
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std::cout << "Directory to download the file to: ";
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@ -175,7 +178,8 @@ int main()
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case 9:
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case 9:
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{
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{
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// Upload a file to server
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// Upload a file to server
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std::string filename, directory;
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std::string filename;
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std::string directory;
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std::cout << "Path of the file to upload (absolute or relative to working directory): ";
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std::cout << "Path of the file to upload (absolute or relative to working directory): ";
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std::cin >> filename;
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std::cin >> filename;
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std::cout << "Directory to upload the file to (relative to current directory): ";
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std::cout << "Directory to upload the file to (relative to current directory): ";
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@ -389,7 +389,7 @@ public:
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for (VkFence fence : fences)
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for (VkFence fence : fences)
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vkWaitForFences(device, 1, &fence, VK_TRUE, std::numeric_limits<std::uint64_t>::max());
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vkWaitForFences(device, 1, &fence, VK_TRUE, std::numeric_limits<std::uint64_t>::max());
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if (commandBuffers.size())
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if (!commandBuffers.empty())
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vkFreeCommandBuffers(device, commandPool, static_cast<std::uint32_t>(commandBuffers.size()), commandBuffers.data());
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vkFreeCommandBuffers(device, commandPool, static_cast<std::uint32_t>(commandBuffers.size()), commandBuffers.data());
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commandBuffers.clear();
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commandBuffers.clear();
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@ -111,7 +111,8 @@ int main()
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sf::RenderWindow sfmlView2(view2);
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sf::RenderWindow sfmlView2(view2);
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// Load some textures to display
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// Load some textures to display
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sf::Texture texture1, texture2;
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sf::Texture texture1;
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sf::Texture texture2;
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if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
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if (!texture1.loadFromFile("resources/image1.jpg") || !texture2.loadFromFile("resources/image2.jpg"))
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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sf::Sprite sprite1(texture1);
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sf::Sprite sprite1(texture1);
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@ -92,7 +92,9 @@ bool SoundFileWriterOgg::open(const std::filesystem::path& filename, unsigned in
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vorbis_comment_init(&comment);
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vorbis_comment_init(&comment);
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// Generate the header packets
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// Generate the header packets
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ogg_packet header, headerComm, headerCode;
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ogg_packet header;
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ogg_packet headerComm;
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ogg_packet headerCode;
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status = vorbis_analysis_headerout(&m_state, &comment, &header, &headerComm, &headerCode);
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status = vorbis_analysis_headerout(&m_state, &comment, &header, &headerComm, &headerCode);
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vorbis_comment_clear(&comment);
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vorbis_comment_clear(&comment);
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if (status < 0)
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if (status < 0)
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@ -346,7 +346,8 @@ void SoundStream::streamData()
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}
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}
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else
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else
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{
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{
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ALint size, bits;
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ALint size;
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ALint bits;
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alCheck(alGetBufferi(buffer, AL_SIZE, &size));
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alCheck(alGetBufferi(buffer, AL_SIZE, &size));
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alCheck(alGetBufferi(buffer, AL_BITS, &bits));
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alCheck(alGetBufferi(buffer, AL_BITS, &bits));
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@ -483,7 +483,8 @@ EGLDisplay getInitializedDisplay()
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eglCheck(display = eglGetDisplay(reinterpret_cast<EGLNativeDisplayType>(gbmDevice)));
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eglCheck(display = eglGetDisplay(reinterpret_cast<EGLNativeDisplayType>(gbmDevice)));
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EGLint major, minor;
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EGLint major;
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EGLint minor;
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eglCheck(eglInitialize(display, &major, &minor));
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eglCheck(eglInitialize(display, &major, &minor));
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gladLoaderLoadEGL(display);
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gladLoaderLoadEGL(display);
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@ -138,7 +138,8 @@ bool CursorImpl::loadFromPixelsMonochrome(const std::uint8_t* pixels, Vector2u s
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size.y);
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size.y);
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// Define the foreground color as white and the background as black.
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// Define the foreground color as white and the background as black.
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XColor fg, bg;
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XColor fg;
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XColor bg;
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fg.red = 0xFFFF;
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fg.red = 0xFFFF;
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fg.blue = 0xFFFF;
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fg.blue = 0xFFFF;
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fg.green = 0xFFFF;
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fg.green = 0xFFFF;
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@ -333,7 +333,15 @@ XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPe
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continue;
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continue;
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// Extract the components of the current visual
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// Extract the components of the current visual
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int red, green, blue, alpha, depth, stencil, multiSampling, samples, sRgb;
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int red;
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int green;
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int blue;
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int alpha;
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int depth;
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int stencil;
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int multiSampling;
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int samples;
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int sRgb;
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glXGetConfig(display, &visuals[i], GLX_RED_SIZE, &red);
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glXGetConfig(display, &visuals[i], GLX_RED_SIZE, &red);
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glXGetConfig(display, &visuals[i], GLX_GREEN_SIZE, &green);
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glXGetConfig(display, &visuals[i], GLX_GREEN_SIZE, &green);
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glXGetConfig(display, &visuals[i], GLX_BLUE_SIZE, &blue);
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glXGetConfig(display, &visuals[i], GLX_BLUE_SIZE, &blue);
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@ -402,7 +410,11 @@ XVisualInfo GlxContext::selectBestVisual(::Display* display, unsigned int bitsPe
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void GlxContext::updateSettingsFromVisualInfo(XVisualInfo* visualInfo)
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void GlxContext::updateSettingsFromVisualInfo(XVisualInfo* visualInfo)
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{
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{
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// Update the creation settings from the chosen format
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// Update the creation settings from the chosen format
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int depth, stencil, multiSampling, samples, sRgb;
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int depth;
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int stencil;
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int multiSampling;
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int samples;
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int sRgb;
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glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth);
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glXGetConfig(m_display, visualInfo, GLX_DEPTH_SIZE, &depth);
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glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil);
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glXGetConfig(m_display, visualInfo, GLX_STENCIL_SIZE, &stencil);
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@ -194,9 +194,12 @@ bool InputImpl::isMouseButtonPressed(Mouse::Button button)
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Display* display = openDisplay();
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Display* display = openDisplay();
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// we don't care about these but they are required
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// we don't care about these but they are required
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::Window root, child;
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::Window root;
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int wx, wy;
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::Window child;
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int gx, gy;
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int wx;
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int wy;
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int gx;
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int gy;
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unsigned int buttons = 0;
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unsigned int buttons = 0;
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XQueryPointer(display, DefaultRootWindow(display), &root, &child, &gx, &gy, &wx, &wy, &buttons);
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XQueryPointer(display, DefaultRootWindow(display), &root, &child, &gx, &gy, &wx, &wy, &buttons);
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@ -230,8 +233,10 @@ Vector2i InputImpl::getMousePosition()
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Display* display = openDisplay();
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Display* display = openDisplay();
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// we don't care about these but they are required
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// we don't care about these but they are required
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::Window root, child;
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::Window root;
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int x, y;
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::Window child;
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int x;
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int y;
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unsigned int buttons;
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unsigned int buttons;
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int gx = 0;
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int gx = 0;
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@ -255,8 +260,10 @@ Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
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Display* display = openDisplay();
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Display* display = openDisplay();
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// we don't care about these but they are required
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// we don't care about these but they are required
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::Window root, child;
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::Window root;
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int gx, gy;
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::Window child;
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int gx;
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int gy;
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unsigned int buttons;
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unsigned int buttons;
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int x = 0;
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int x = 0;
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@ -286,7 +286,8 @@ bool ewmhSupported()
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// Get the parent window.
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// Get the parent window.
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::Window getParentWindow(::Display* disp, ::Window win)
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::Window getParentWindow(::Display* disp, ::Window win)
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{
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{
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::Window root, parent;
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::Window root;
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::Window parent;
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::Window* children = nullptr;
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::Window* children = nullptr;
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unsigned int numChildren;
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unsigned int numChildren;
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@ -858,7 +859,8 @@ Vector2i WindowImplX11::getPosition() const
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// go using setPosition() and XMoveWindow(). To have the two match
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// go using setPosition() and XMoveWindow(). To have the two match
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// as expected, we may have to subtract decorations and borders.
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// as expected, we may have to subtract decorations and borders.
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::Window child;
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::Window child;
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int xAbsRelToRoot, yAbsRelToRoot;
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int xAbsRelToRoot;
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int yAbsRelToRoot;
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XTranslateCoordinates(m_display, m_window, DefaultRootWindow(m_display), 0, 0, &xAbsRelToRoot, &yAbsRelToRoot, &child);
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XTranslateCoordinates(m_display, m_window, DefaultRootWindow(m_display), 0, 0, &xAbsRelToRoot, &yAbsRelToRoot, &child);
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@ -871,7 +873,8 @@ Vector2i WindowImplX11::getPosition() const
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// CASE 2: most modern WMs support EWMH and can define _NET_FRAME_EXTENTS
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// CASE 2: most modern WMs support EWMH and can define _NET_FRAME_EXTENTS
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// with the exact frame size to subtract, so if present, we prefer it and
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// with the exact frame size to subtract, so if present, we prefer it and
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// query it first. According to spec, this already includes any borders.
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// query it first. According to spec, this already includes any borders.
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long xFrameExtent, yFrameExtent;
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long xFrameExtent;
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long yFrameExtent;
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if (getEWMHFrameExtents(m_display, m_window, xFrameExtent, yFrameExtent))
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if (getEWMHFrameExtents(m_display, m_window, xFrameExtent, yFrameExtent))
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{
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{
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@ -904,8 +907,12 @@ Vector2i WindowImplX11::getPosition() const
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// Get final X/Y coordinates: take the relative position to
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// Get final X/Y coordinates: take the relative position to
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// the root of the furthest ancestor window.
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// the root of the furthest ancestor window.
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int xRelToRoot, yRelToRoot;
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int xRelToRoot;
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unsigned int width, height, borderWidth, depth;
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int yRelToRoot;
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unsigned int width;
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unsigned int height;
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unsigned int borderWidth;
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unsigned int depth;
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XGetGeometry(m_display, ancestor, &root, &xRelToRoot, &yRelToRoot, &width, &height, &borderWidth, &depth);
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XGetGeometry(m_display, ancestor, &root, &xRelToRoot, &yRelToRoot, &width, &height, &borderWidth, &depth);
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@ -1331,7 +1338,8 @@ void WindowImplX11::setVideoMode(const VideoMode& mode)
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return;
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return;
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// Check if the XRandR extension is present
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// Check if the XRandR extension is present
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int xRandRMajor, xRandRMinor;
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int xRandRMajor;
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int xRandRMinor;
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if (!checkXRandR(xRandRMajor, xRandRMinor))
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if (!checkXRandR(xRandRMajor, xRandRMinor))
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{
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{
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// XRandR extension is not supported: we cannot use fullscreen mode
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// XRandR extension is not supported: we cannot use fullscreen mode
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@ -1426,7 +1434,8 @@ void WindowImplX11::resetVideoMode()
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{
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{
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// Try to set old configuration
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// Try to set old configuration
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// Check if the XRandR extension
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// Check if the XRandR extension
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int xRandRMajor, xRandRMinor;
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int xRandRMajor;
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int xRandRMinor;
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if (checkXRandR(xRandRMajor, xRandRMinor))
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if (checkXRandR(xRandRMajor, xRandRMinor))
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{
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{
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XRRScreenResources* res = XRRGetScreenResources(m_display, DefaultRootWindow(m_display));
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XRRScreenResources* res = XRRGetScreenResources(m_display, DefaultRootWindow(m_display));
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@ -2215,7 +2224,8 @@ Vector2i WindowImplX11::getPrimaryMonitorPosition()
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}
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}
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// Get xRandr version
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// Get xRandr version
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int xRandRMajor, xRandRMinor;
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int xRandRMajor;
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int xRandRMinor;
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if (!checkXRandR(xRandRMajor, xRandRMinor))
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if (!checkXRandR(xRandRMajor, xRandRMinor))
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xRandRMajor = xRandRMinor = 0;
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xRandRMajor = xRandRMinor = 0;
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@ -428,7 +428,8 @@ void WindowImplWin32::setKeyRepeatEnabled(bool enabled)
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void WindowImplWin32::requestFocus()
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void WindowImplWin32::requestFocus()
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{
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{
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// Allow focus stealing only within the same process; compare PIDs of current and foreground window
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// Allow focus stealing only within the same process; compare PIDs of current and foreground window
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DWORD thisPid, foregroundPid;
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DWORD thisPid;
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DWORD foregroundPid;
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GetWindowThreadProcessId(m_handle, &thisPid);
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GetWindowThreadProcessId(m_handle, &thisPid);
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GetWindowThreadProcessId(GetForegroundWindow(), &foregroundPid);
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GetWindowThreadProcessId(GetForegroundWindow(), &foregroundPid);
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Block a user