Use native CMake support for detecting architecture size
This commit is contained in:
parent
5f87a04111
commit
37575e4ed7
@ -5,12 +5,10 @@ if(${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
|
|||||||
# don't use the OpenGL ES implementation on Windows
|
# don't use the OpenGL ES implementation on Windows
|
||||||
set(OPENGL_ES 0)
|
set(OPENGL_ES 0)
|
||||||
|
|
||||||
# detect the architecture (note: this test won't work for cross-compilation)
|
# detect the architecture
|
||||||
include(CheckTypeSize)
|
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||||
check_type_size(void* SIZEOF_VOID_PTR)
|
|
||||||
if(${SIZEOF_VOID_PTR} STREQUAL "4")
|
|
||||||
set(ARCH_32BITS 1)
|
set(ARCH_32BITS 1)
|
||||||
elseif(${SIZEOF_VOID_PTR} STREQUAL "8")
|
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
|
||||||
set(ARCH_64BITS 1)
|
set(ARCH_64BITS 1)
|
||||||
else()
|
else()
|
||||||
message(FATAL_ERROR "Unsupported architecture")
|
message(FATAL_ERROR "Unsupported architecture")
|
||||||
|
Loading…
Reference in New Issue
Block a user