Added optional argument on which address to bind (socket).
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@ -99,7 +99,7 @@ public:
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/// This constructor uses the internal representation of
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/// the address directly. It should be used for optimization
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/// purposes, and only if you got that representation from
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/// IpAddress::ToInteger().
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/// IpAddress::toInteger().
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///
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/// \param address 4 bytes of the address packed into a 32-bits integer
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///
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@ -182,15 +182,27 @@ public:
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// Static member data
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////////////////////////////////////////////////////////////
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static const IpAddress None; ///< Value representing an empty/invalid address
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static const IpAddress Any; ///< Value representing any address (0.0.0.0)
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static const IpAddress LocalHost; ///< The "localhost" address (for connecting a computer to itself locally)
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static const IpAddress Broadcast; ///< The "broadcast" address (for sending UDP messages to everyone on a local network)
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private:
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friend SFML_NETWORK_API bool operator <(const IpAddress& left, const IpAddress& right);
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////////////////////////////////////////////////////////////
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/// \brief Resolve the given address string
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///
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/// \param address Address string
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///
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////////////////////////////////////////////////////////////
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void resolve(const std::string& address);
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////////////////////////////////////////////////////////////
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// Member data
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////////////////////////////////////////////////////////////
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Uint32 m_address; ///< Address stored as an unsigned 32 bits integer
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bool m_valid; ///< Is the address valid?
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};
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////////////////////////////////////////////////////////////
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@ -30,6 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/IpAddress.hpp>
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namespace sf
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@ -72,13 +73,14 @@ public:
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/// it will be stopped first and bound to the new port.
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///
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/// \param port Port to listen for new connections
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/// \param address Address of the interface to listen on
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///
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/// \return Status code
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///
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/// \see accept, close
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///
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////////////////////////////////////////////////////////////
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Status listen(unsigned short port);
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Status listen(unsigned short port, const IpAddress& address = IpAddress::Any);
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////////////////////////////////////////////////////////////
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/// \brief Stop listening and close the socket
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@ -30,12 +30,12 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Network/Export.hpp>
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#include <SFML/Network/Socket.hpp>
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#include <SFML/Network/IpAddress.hpp>
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#include <vector>
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namespace sf
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{
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class IpAddress;
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class Packet;
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////////////////////////////////////////////////////////////
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@ -83,13 +83,14 @@ public:
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/// call getLocalPort to retrieve the chosen port.
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///
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/// \param port Port to bind the socket to
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/// \param address Address of the interface to bind to
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///
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/// \return Status code
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///
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/// \see unbind, getLocalPort
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///
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////////////////////////////////////////////////////////////
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Status bind(unsigned short port);
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Status bind(unsigned short port, const IpAddress& address = IpAddress::Any);
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////////////////////////////////////////////////////////////
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/// \brief Unbind the socket from the local port to which it is bound
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@ -29,89 +29,56 @@
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#include <SFML/Network/Http.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <cstring>
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namespace
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{
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sf::Uint32 resolve(const std::string& address)
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{
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if (address == "255.255.255.255")
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{
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// The broadcast address needs to be handled explicitly,
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// because it is also the value returned by inet_addr on error
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return INADDR_BROADCAST;
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}
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else
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{
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// Try to convert the address as a byte representation ("xxx.xxx.xxx.xxx")
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sf::Uint32 ip = inet_addr(address.c_str());
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if (ip != INADDR_NONE)
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return ip;
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// Not a valid address, try to convert it as a host name
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addrinfo hints;
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std::memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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addrinfo* result = NULL;
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if (getaddrinfo(address.c_str(), NULL, &hints, &result) == 0)
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{
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if (result)
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{
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ip = reinterpret_cast<sockaddr_in*>(result->ai_addr)->sin_addr.s_addr;
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freeaddrinfo(result);
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return ip;
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}
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}
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// Not a valid address nor a host name
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return 0;
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}
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}
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}
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#include <utility>
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namespace sf
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{
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////////////////////////////////////////////////////////////
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const IpAddress IpAddress::None;
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const IpAddress IpAddress::Any(0, 0, 0, 0);
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const IpAddress IpAddress::LocalHost(127, 0, 0, 1);
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const IpAddress IpAddress::Broadcast(255, 255, 255, 255);
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress() :
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m_address(0)
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m_address(0),
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m_valid (false)
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{
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// We're using 0 (INADDR_ANY) instead of INADDR_NONE to represent the invalid address,
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// because the latter is also the broadcast address (255.255.255.255); it's ok because
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// SFML doesn't publicly use INADDR_ANY (it is always used implicitly)
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}
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(const std::string& address) :
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m_address(resolve(address))
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m_address(0),
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m_valid (false)
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{
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resolve(address);
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}
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(const char* address) :
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m_address(resolve(address))
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m_address(0),
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m_valid (false)
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{
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resolve(address);
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}
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(Uint8 byte0, Uint8 byte1, Uint8 byte2, Uint8 byte3) :
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m_address(htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3))
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m_address(htonl((byte0 << 24) | (byte1 << 16) | (byte2 << 8) | byte3)),
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m_valid (true)
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{
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}
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////////////////////////////////////////////////////////////
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IpAddress::IpAddress(Uint32 address) :
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m_address(htonl(address))
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m_address(htonl(address)),
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m_valid (true)
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{
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}
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@ -193,10 +160,59 @@ IpAddress IpAddress::getPublicAddress(Time timeout)
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}
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////////////////////////////////////////////////////////////
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void IpAddress::resolve(const std::string& address)
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{
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m_address = 0;
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m_valid = false;
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if (address == "255.255.255.255")
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{
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// The broadcast address needs to be handled explicitly,
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// because it is also the value returned by inet_addr on error
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m_address = INADDR_BROADCAST;
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m_valid = true;
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}
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else if (address == "0.0.0.0")
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{
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m_address = INADDR_ANY;
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m_valid = true;
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}
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else
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{
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// Try to convert the address as a byte representation ("xxx.xxx.xxx.xxx")
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Uint32 ip = inet_addr(address.c_str());
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if (ip != INADDR_NONE)
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{
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m_address = ip;
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m_valid = true;
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}
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else
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{
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// Not a valid address, try to convert it as a host name
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addrinfo hints;
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std::memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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addrinfo* result = NULL;
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if (getaddrinfo(address.c_str(), NULL, &hints, &result) == 0)
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{
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if (result)
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{
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ip = reinterpret_cast<sockaddr_in*>(result->ai_addr)->sin_addr.s_addr;
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freeaddrinfo(result);
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m_address = ip;
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m_valid = true;
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}
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}
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}
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}
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}
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////////////////////////////////////////////////////////////
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bool operator ==(const IpAddress& left, const IpAddress& right)
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{
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return left.toInteger() == right.toInteger();
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return !(left < right) && !(right < left);
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}
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@ -210,7 +226,7 @@ bool operator !=(const IpAddress& left, const IpAddress& right)
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////////////////////////////////////////////////////////////
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bool operator <(const IpAddress& left, const IpAddress& right)
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{
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return left.toInteger() < right.toInteger();
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return std::make_pair(left.m_valid, left.m_address) < std::make_pair(right.m_valid, right.m_address);
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}
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@ -61,14 +61,18 @@ unsigned short TcpListener::getLocalPort() const
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////////////////////////////////////////////////////////////
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Socket::Status TcpListener::listen(unsigned short port)
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Socket::Status TcpListener::listen(unsigned short port, const IpAddress& address)
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{
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// Create the internal socket if it doesn't exist
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create();
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// Check if the address is valid
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if ((address == IpAddress::None) || (address == IpAddress::Broadcast))
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return Error;
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// Bind the socket to the specified port
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sockaddr_in address = priv::SocketImpl::createAddress(INADDR_ANY, port);
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if (bind(getHandle(), reinterpret_cast<sockaddr*>(&address), sizeof(address)) == -1)
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sockaddr_in addr = priv::SocketImpl::createAddress(address.toInteger(), port);
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if (bind(getHandle(), reinterpret_cast<sockaddr*>(&addr), sizeof(addr)) == -1)
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{
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// Not likely to happen, but...
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err() << "Failed to bind listener socket to port " << port << std::endl;
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@ -64,14 +64,18 @@ unsigned short UdpSocket::getLocalPort() const
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////////////////////////////////////////////////////////////
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Socket::Status UdpSocket::bind(unsigned short port)
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Socket::Status UdpSocket::bind(unsigned short port, const IpAddress& address)
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{
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// Create the internal socket if it doesn't exist
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create();
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// Check if the address is valid
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if ((address == IpAddress::None) || (address == IpAddress::Broadcast))
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return Error;
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// Bind the socket
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sockaddr_in address = priv::SocketImpl::createAddress(INADDR_ANY, port);
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if (::bind(getHandle(), reinterpret_cast<sockaddr*>(&address), sizeof(address)) == -1)
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sockaddr_in addr = priv::SocketImpl::createAddress(address.toInteger(), port);
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if (::bind(getHandle(), reinterpret_cast<sockaddr*>(&addr), sizeof(addr)) == -1)
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{
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err() << "Failed to bind socket to port " << port << std::endl;
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return Error;
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