Minor corrections in API doc
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@ -199,8 +199,8 @@ SFML_GRAPHICS_API Color& operator *=(Color& left, const Color& right);
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///
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///
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/// \code
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/// \code
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/// sf::Color color(255, 0, 0); // red
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/// sf::Color color(255, 0, 0); // red
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/// color.red = 0; // make it black
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/// color.r = 0; // make it black
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/// color.blue = 128; // make it dark blue
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/// color.b = 128; // make it dark blue
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/// \endcode
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/// \endcode
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///
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///
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/// The fourth component of colors, named "alpha", represents
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/// The fourth component of colors, named "alpha", represents
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@ -277,6 +277,7 @@ typedef Vector2<float> Vector2f;
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/// the two most common specializations have special typedefs:
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/// the two most common specializations have special typedefs:
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/// \li sf::Vector2<float> is sf::Vector2f
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/// \li sf::Vector2<float> is sf::Vector2f
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/// \li sf::Vector2<int> is sf::Vector2i
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/// \li sf::Vector2<int> is sf::Vector2i
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/// \li sf::Vector2<unsigned int> is sf::Vector2u
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///
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///
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/// The sf::Vector2 class has a small and simple interface, its x and y members
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/// The sf::Vector2 class has a small and simple interface, its x and y members
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/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
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/// can be accessed directly (there's no accessor like SetX(), GetX()) and it
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