Updated sf::Context main description

This commit is contained in:
Laurent Gomila 2011-04-01 21:52:52 +02:00
parent da9844b6c4
commit 3acacc8049

View File

@ -89,12 +89,11 @@ private :
/// \class sf::Context /// \class sf::Context
/// \ingroup window /// \ingroup window
/// ///
/// If you need to make OpenGL / graphics calls without /// If you need to make OpenGL calls without having an
/// having an active window (like in a thread), you can use /// active window (like in a thread), you can use an
/// an instance of this class to get a valid context. /// instance of this class to get a valid context.
/// ///
/// Having a valid context is necessary for *every* OpenGL call, /// Having a valid context is necessary for *every* OpenGL call.
/// and for most of the classes from the Graphics package.
/// ///
/// Note that a context is only active in its current thread, /// Note that a context is only active in its current thread,
/// if you create a new thread it will have no valid context /// if you create a new thread it will have no valid context
@ -115,10 +114,6 @@ private :
/// ///
/// // you can make OpenGL calls /// // you can make OpenGL calls
/// glClear(GL_DEPTH_BUFFER_BIT); /// glClear(GL_DEPTH_BUFFER_BIT);
///
/// // as well as using objects from the graphics package
/// sf::Image image;
/// image.LoadFromFile("image.png");
/// } /// }
/// // the context is automatically deactivated and destroyed /// // the context is automatically deactivated and destroyed
/// // by the sf::Context destructor /// // by the sf::Context destructor