Add iOS clang-tidy job
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.github/workflows/ci.yml
vendored
1
.github/workflows/ci.yml
vendored
@ -239,6 +239,7 @@ jobs:
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- { name: Linux, os: ubuntu-22.04 }
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- { name: Linux DRM, os: ubuntu-22.04, flags: -DSFML_USE_DRM=TRUE }
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- { name: macOS, os: macos-12 }
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- { name: iOS, os: macos-12, flags: -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_ARCHITECTURES=arm64 }
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- { name: Android, os: ubuntu-22.04, flags: -DCMAKE_ANDROID_ARCH_ABI=x86 -DCMAKE_SYSTEM_NAME=Android -DSFML_BUILD_TEST_SUITE=FALSE -DCMAKE_ANDROID_NDK=$GITHUB_WORKSPACE/android-ndk-r23b -DCMAKE_ANDROID_NDK_TOOLCHAIN_VERSION=clang -DCMAKE_ANDROID_STL_TYPE=c++_shared -DCMAKE_ANDROID_API=26 }
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steps:
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@ -118,7 +118,7 @@ unsigned int RenderTextureImplFBO::getMaximumAntialiasingLevel()
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{
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const TransientContextLock lock;
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GLint samples = 0;
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GLint samples = 0; // NOLINT(misc-const-correctness)
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#ifndef SFML_OPENGL_ES
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@ -37,13 +37,13 @@ namespace sf::priv
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////////////////////////////////////////////////////////////
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String ClipboardImpl::getString()
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{
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UIPasteboard* pboard = [UIPasteboard generalPasteboard];
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UIPasteboard* const pboard = [UIPasteboard generalPasteboard];
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if (pboard.hasStrings)
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{
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NSString* data = pboard.string;
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const NSString* const data = pboard.string;
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const char* utf8 = [data cStringUsingEncoding:NSUTF8StringEncoding];
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NSUInteger length = [data lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
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const char* utf8 = [data cStringUsingEncoding:NSUTF8StringEncoding];
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const NSUInteger length = [data lengthOfBytesUsingEncoding:NSUTF8StringEncoding];
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return String::fromUtf8(utf8, utf8 + length);
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}
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@ -58,10 +58,13 @@ String ClipboardImpl::getString()
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void ClipboardImpl::setString(const String& text)
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{
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std::basic_string<std::uint8_t> utf8 = text.toUtf8();
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NSString* data = [[NSString alloc] initWithBytes:utf8.data() length:utf8.length() encoding:NSUTF8StringEncoding];
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NSString* const data = [[NSString alloc]
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initWithBytes:utf8.data()
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length:utf8.length()
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encoding:NSUTF8StringEncoding];
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UIPasteboard* pboard = [UIPasteboard generalPasteboard];
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pboard.string = data;
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UIPasteboard* const pboard = [UIPasteboard generalPasteboard];
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pboard.string = data;
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}
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} // namespace sf::priv
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@ -85,7 +85,7 @@ public:
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/// \brief Destructor
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///
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////////////////////////////////////////////////////////////
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~EaglContext();
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~EaglContext() override;
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////////////////////////////////////////////////////////////
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/// \brief Get the address of an OpenGL function
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@ -45,16 +45,16 @@
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namespace
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{
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PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOESFunc = 0;
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PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOESFunc = 0;
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PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOESFunc = 0;
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PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOESFunc = 0;
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PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOESFunc = 0;
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PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOESFunc = 0;
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PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOESFunc = 0;
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PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOESFunc = 0;
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PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOESFunc = 0;
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PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOESFunc = 0;
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PFNGLBINDFRAMEBUFFEROESPROC glBindFramebufferOESFunc = nullptr;
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PFNGLBINDRENDERBUFFEROESPROC glBindRenderbufferOESFunc = nullptr;
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PFNGLCHECKFRAMEBUFFERSTATUSOESPROC glCheckFramebufferStatusOESFunc = nullptr;
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PFNGLDELETEFRAMEBUFFERSOESPROC glDeleteFramebuffersOESFunc = nullptr;
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PFNGLDELETERENDERBUFFERSOESPROC glDeleteRenderbuffersOESFunc = nullptr;
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PFNGLFRAMEBUFFERRENDERBUFFEROESPROC glFramebufferRenderbufferOESFunc = nullptr;
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PFNGLGENFRAMEBUFFERSOESPROC glGenFramebuffersOESFunc = nullptr;
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PFNGLGENRENDERBUFFERSOESPROC glGenRenderbuffersOESFunc = nullptr;
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PFNGLGETRENDERBUFFERPARAMETERIVOESPROC glGetRenderbufferParameterivOESFunc = nullptr;
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PFNGLRENDERBUFFERSTORAGEOESPROC glRenderbufferStorageOESFunc = nullptr;
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void ensureInit()
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@ -137,7 +137,7 @@ EaglContext::~EaglContext()
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if (m_context)
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{
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// Activate the context, so that we can destroy the buffers
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EAGLContext* previousContext = [EAGLContext currentContext];
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EAGLContext* const previousContext = [EAGLContext currentContext];
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[EAGLContext setCurrentContext:m_context];
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// Destroy the buffers
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@ -160,23 +160,23 @@ EaglContext::~EaglContext()
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////////////////////////////////////////////////////////////
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GlFunctionPointer EaglContext::getFunction(const char* name)
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{
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static void* module = 0;
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static void* module = nullptr;
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const int libCount = 3;
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const char* libs[libCount] = {"libGLESv1_CM.dylib",
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"/System/Library/Frameworks/OpenGLES.framework/OpenGLES",
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"OpenGLES.framework/OpenGLES"};
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for (int i = 0; i < libCount; ++i)
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for (auto& lib : libs)
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{
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if (!module)
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module = dlopen(libs[i], RTLD_LAZY | RTLD_LOCAL);
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module = dlopen(lib, RTLD_LAZY | RTLD_LOCAL);
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}
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if (module)
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return reinterpret_cast<GlFunctionPointer>(reinterpret_cast<uintptr_t>(dlsym(module, name)));
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return 0;
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return nullptr;
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}
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@ -184,7 +184,7 @@ GlFunctionPointer EaglContext::getFunction(const char* name)
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void EaglContext::recreateRenderBuffers(SFView* glView)
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{
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// Activate the context
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EAGLContext* previousContext = [EAGLContext currentContext];
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EAGLContext* const previousContext = [EAGLContext currentContext];
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[EAGLContext setCurrentContext:m_context];
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// Bind the frame buffer
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@ -207,12 +207,13 @@ void EaglContext::recreateRenderBuffers(SFView* glView)
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if (m_settings.depthBits > 0)
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{
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// Find the best internal format
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GLenum format = m_settings.depthBits > 16
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? (m_settings.stencilBits == 0 ? GL_DEPTH_COMPONENT24_OES : GL_DEPTH24_STENCIL8_OES)
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: GL_DEPTH_COMPONENT16_OES;
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const GLenum format = m_settings.depthBits > 16
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? (m_settings.stencilBits == 0 ? GL_DEPTH_COMPONENT24_OES : GL_DEPTH24_STENCIL8_OES)
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: GL_DEPTH_COMPONENT16_OES;
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// Get the size of the color-buffer (which fits the current size of the GL view)
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GLint width, height;
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GLint width;
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GLint height;
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glGetRenderbufferParameterivOESFunc(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &width);
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glGetRenderbufferParameterivOESFunc(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &height);
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@ -226,7 +227,7 @@ void EaglContext::recreateRenderBuffers(SFView* glView)
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}
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// Make sure that everything's ok
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GLenum status = glCheckFramebufferStatusOESFunc(GL_FRAMEBUFFER_OES);
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const GLenum status = glCheckFramebufferStatusOESFunc(GL_FRAMEBUFFER_OES);
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if (status != GL_FRAMEBUFFER_COMPLETE_OES)
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err() << "Failed to create a valid frame buffer (error code: " << status << ")" << std::endl;
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@ -192,7 +192,7 @@
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self.touches = [NSMutableArray array];
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// Configure the EAGL layer
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CAEAGLLayer* eaglLayer = static_cast<CAEAGLLayer*>(self.layer);
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auto* eaglLayer = static_cast<CAEAGLLayer*>(self.layer);
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eaglLayer.opaque = YES;
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eaglLayer.drawableProperties = [NSDictionary
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dictionaryWithObjectsAndKeys:[NSNumber numberWithBool:FALSE],
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@ -132,8 +132,8 @@ void SensorImpl::close()
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////////////////////////////////////////////////////////////
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Vector3f SensorImpl::update()
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{
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Vector3f value;
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CMMotionManager* manager = [SFAppDelegate getInstance].motionManager;
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Vector3f value;
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CMMotionManager* const manager = [SFAppDelegate getInstance].motionManager;
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switch (m_sensor)
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{
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@ -45,8 +45,8 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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////////////////////////////////////////////////////////////
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VideoMode VideoModeImpl::getDesktopMode()
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{
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CGRect bounds = [[UIScreen mainScreen] bounds];
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double backingScale = [SFAppDelegate getInstance].backingScaleFactor;
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const CGRect bounds = [[UIScreen mainScreen] bounds];
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const double backingScale = [SFAppDelegate getInstance].backingScaleFactor;
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return VideoMode({static_cast<unsigned int>(bounds.size.width * backingScale),
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static_cast<unsigned int>(bounds.size.height * backingScale)});
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}
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@ -197,7 +197,6 @@ public:
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////////////////////////////////////////////////////////////
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bool hasFocus() const override;
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public:
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////////////////////////////////////////////////////////////
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/// \brief Notify an event
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///
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@ -61,14 +61,14 @@ WindowImplUIKit::WindowImplUIKit(VideoMode mode, const String& /* title */, unsi
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[[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
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// Create the window
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CGRect frame = [UIScreen mainScreen].bounds; // Ignore user size, it wouldn't make sense to use something else
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m_window = [[UIWindow alloc] initWithFrame:frame];
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m_hasFocus = true;
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const CGRect frame = [UIScreen mainScreen].bounds; // Ignore user size, it wouldn't make sense to use something else
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m_window = [[UIWindow alloc] initWithFrame:frame];
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m_hasFocus = true;
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// Assign it to the application delegate
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[SFAppDelegate getInstance].sfWindow = this;
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CGRect viewRect = frame;
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const CGRect viewRect = frame;
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// Create the view
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m_view = [[SFView alloc] initWithFrame:viewRect andContentScaleFactor:(static_cast<double>(m_backingScale))];
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@ -108,7 +108,7 @@ WindowHandle WindowImplUIKit::getSystemHandle() const
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////////////////////////////////////////////////////////////
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Vector2i WindowImplUIKit::getPosition() const
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{
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CGPoint origin = m_window.frame.origin;
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const CGPoint origin = m_window.frame.origin;
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return Vector2i(static_cast<int>(origin.x * static_cast<double>(m_backingScale)),
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static_cast<int>(origin.y * static_cast<double>(m_backingScale)));
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}
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@ -123,7 +123,7 @@ void WindowImplUIKit::setPosition(const Vector2i& /* position */)
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////////////////////////////////////////////////////////////
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Vector2u WindowImplUIKit::getSize() const
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{
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CGRect physicalFrame = m_window.frame;
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const CGRect physicalFrame = m_window.frame;
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return Vector2u(static_cast<unsigned int>(physicalFrame.size.width * static_cast<double>(m_backingScale)),
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static_cast<unsigned int>(physicalFrame.size.height * static_cast<double>(m_backingScale)));
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}
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