[Android] Workaround transparency issues on some Android devices
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@ -34,8 +34,14 @@
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#include <SFML/OpenGL.hpp>
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#include <SFML/OpenGL.hpp>
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#ifdef SFML_SYSTEM_ANDROID
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// Hack to make transparency working on some Android devices
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#define GLEXT_blend_func_separate false
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#define GLEXT_blend_equation_separate false
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#else
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#define GLEXT_blend_func_separate GL_OES_blend_func_separate
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#define GLEXT_blend_func_separate GL_OES_blend_func_separate
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#define GLEXT_blend_equation_separate GL_OES_blend_equation_separate
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#define GLEXT_blend_equation_separate GL_OES_blend_equation_separate
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#endif
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#define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES
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#define GLEXT_glBlendFuncSeparate glBlendFuncSeparateOES
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#define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES
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#define GLEXT_glBlendEquationSeparate glBlendEquationSeparateOES
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#define GLEXT_framebuffer_object GL_OES_framebuffer_object
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#define GLEXT_framebuffer_object GL_OES_framebuffer_object
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