Improved OS X implementation
It makes sure the notifications sent to SFOpenGLView are only from its window.
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@ -69,6 +69,8 @@ namespace sf {
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/// NB: -initWithFrame: is also implemented to default isFullscreen to NO
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/// in case SFOpenGLView is created with the standard message.
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///
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/// To finish the initialization -finishInit should be called too.
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///
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/// \param frameRect dimension of the view
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/// \param isFullscreen fullscreen flag
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///
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@ -77,6 +79,14 @@ namespace sf {
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////////////////////////////////////////////////////////////
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-(id)initWithFrame:(NSRect)frameRect fullscreen:(BOOL)isFullscreen;
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////////////////////////////////////////////////////////////
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/// \brief Finish the creation of the SFML OpenGL view
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///
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/// This method should be called after the view was added to a window
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///
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////////////////////////////////////////////////////////////
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-(void)finishInit;
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////////////////////////////////////////////////////////////
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/// \brief Apply the given requester to the view
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///
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@ -160,8 +160,27 @@ BOOL isValidTextUnicode(NSEvent* event);
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[self addTrackingArea:m_trackingArea];
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m_fullscreen = isFullscreen;
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[self updateScaleFactor];
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m_scaleFactor = 1.0; // Default value; it will be updated in finishInit
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// Create a hidden text view for parsing key down event properly
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m_silentResponder = [[SFSilentResponder alloc] init];
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m_hiddenTextView = [[NSTextView alloc] initWithFrame:NSZeroRect];
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[m_hiddenTextView setNextResponder:m_silentResponder];
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// Request high resolution on high DPI displays
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[self setWantsBestResolutionOpenGLSurface:YES];
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// At that point, the view isn't attached to a window. We defer the rest of
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// the initialization process to later.
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}
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return self;
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}
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////////////////////////////////////////////////////////
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-(void)finishInit
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{
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// Register for window focus events
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(windowDidBecomeKey:)
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@ -186,16 +205,8 @@ BOOL isValidTextUnicode(NSEvent* event);
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name:NSWindowDidChangeScreenProfileNotification
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object:[self window]];
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// Create a hidden text view for parsing key down event properly
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m_silentResponder = [[SFSilentResponder alloc] init];
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m_hiddenTextView = [[NSTextView alloc] initWithFrame:NSZeroRect];
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[m_hiddenTextView setNextResponder:m_silentResponder];
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// Request high resolution on high DPI displays
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[self setWantsBestResolutionOpenGLSurface:YES];
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}
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return self;
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// Now that we have a window, set up correctly the scale factor
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[self updateScaleFactor];
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}
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@ -71,6 +71,8 @@
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[m_view addSubview:m_oglView];
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[m_oglView setAutoresizingMask:[m_view autoresizingMask]];
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[m_oglView finishInit];
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}
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return self;
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@ -149,6 +149,8 @@
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[self setupFullscreenViewWithMode:mode];
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else
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[self setupWindowWithMode:mode andStyle:style];
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[m_oglView finishInit];
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}
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return self;
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}
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