Packets handling in UdpSocket is now more robust
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1490 4e206d99-4929-0410-ac5d-dfc041789085
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@ -44,6 +44,14 @@ class SFML_API UdpSocket : public Socket
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{
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public :
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////////////////////////////////////////////////////////////
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// Constants
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////////////////////////////////////////////////////////////
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enum
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{
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MaxDatagramSize = 65507 ///< The maximum number of bytes that can be sent in a single UDP datagram
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};
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////////////////////////////////////////////////////////////
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/// \brief Default constructor
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///
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@ -96,6 +104,10 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Send raw data to a remote peer
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///
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/// Make sure that \a size is not greater than
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/// UdpSocket::MaxDatagramSize, otherwise this function will
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/// fail and no data will be sent.
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///
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/// \param data Pointer to the sequence of bytes to send
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/// \param size Number of bytes to send
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/// \param remoteAddress Address of the receiver
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@ -113,6 +125,10 @@ public :
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///
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/// In blocking mode, this function will wait until some
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/// bytes are actually received.
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/// Be careful to use a buffer which is large enough for
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/// the data that you intend to receive, if it is too small
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/// then an error will be returned and *all* the data will
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/// be lost.
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///
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/// \param data Pointer to the array to fill with the received bytes
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/// \param size Maximum number of bytes that can be received
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@ -130,6 +146,11 @@ public :
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////////////////////////////////////////////////////////////
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/// \brief Send a formatted packet of data to a remote peer
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///
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/// Unlike the other version of Send, this function can accept
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/// data sizes greater than UdpSocket::MaxDatagramSize.
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/// If necessary, the data will be split and sent in multiple
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/// datagrams.
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///
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/// \param packet Packet to send
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/// \param remoteAddress Address of the receiver
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/// \param remotePort Port of the receiver to send the data to
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@ -146,6 +167,8 @@ public :
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///
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/// In blocking mode, this function will wait until the whole packet
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/// has been received.
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/// Warning: this functon doesn't properly handle mixed data
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/// received from multiple peers.
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///
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/// \param packet Packet to fill with the received data
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/// \param remoteAddress Address of the peer that sent the data
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@ -208,7 +208,7 @@ Socket::Status TcpSocket::Send(const char* data, std::size_t size)
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// Check the parameters
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if (!data || (size == 0))
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{
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Err() << "Cannot send data over the network (invalid parameters)" << std::endl;
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Err() << "Cannot send data over the network (no data to send)" << std::endl;
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return Error;
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}
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@ -221,7 +221,7 @@ Socket::Status TcpSocket::Send(const char* data, std::size_t size)
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sent = send(GetHandle(), data + length, sizeToSend - length, 0);
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// Check for errors
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if (sent <= 0)
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if (sent < 0)
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return priv::SocketImpl::GetErrorStatus();
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}
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@ -235,10 +235,10 @@ Socket::Status TcpSocket::Receive(char* data, std::size_t size, std::size_t& rec
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// First clear the variables to fill
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received = 0;
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// Check the parameters
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if (!data || (size == 0))
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// Check the destination buffer
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if (!data)
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{
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Err() << "Cannot receive data from the network (invalid parameters)" << std::endl;
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Err() << "Cannot receive data from the network (the destination buffer is invalid)" << std::endl;
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return Error;
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}
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@ -265,6 +265,10 @@ Socket::Status TcpSocket::Receive(char* data, std::size_t size, std::size_t& rec
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////////////////////////////////////////////////////////////
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Socket::Status TcpSocket::Send(Packet& packet)
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{
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// TCP is a stream protocol, it doesn't preserve messages boundaries.
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// This means that we have to send the packet size first, so that the
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// receiver knows the actual end of the packet in the data stream.
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// Get the data to send from the packet
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std::size_t size = 0;
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const char* data = packet.OnSend(size);
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@ -30,7 +30,7 @@
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#include <SFML/Network/Packet.hpp>
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#include <SFML/Network/SocketImpl.hpp>
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#include <SFML/System/Err.hpp>
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#include <algorithm>
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#include <algorithm>
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#include <string.h>
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@ -95,28 +95,23 @@ Socket::Status UdpSocket::Send(const char* data, std::size_t size, const IpAddre
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// Create the internal socket if it doesn't exist
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Create();
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// Check the parameters
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if (!data || (size == 0))
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// Make sure that all the data will fit in one datagram
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if (size > MaxDatagramSize)
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{
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Err() << "Cannot send data over the network (invalid parameters)" << std::endl;
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Err() << "Cannot send data over the network "
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<< "(the number of bytes to send is greater than sf::UdpSocket::MaxDatagramSize)" << std::endl;
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return Error;
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}
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// Build the target address
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sockaddr_in address = priv::SocketImpl::CreateAddress(remoteAddress.ToInteger(), remotePort);
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// Loop until every byte has been sent
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int sent = 0;
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int sizeToSend = static_cast<int>(size);
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for (int length = 0; length < sizeToSend; length += sent)
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{
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// Send a chunk of data
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sent = sendto(GetHandle(), data + length, sizeToSend - length, 0, reinterpret_cast<sockaddr*>(&address), sizeof(address));
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// Send the data (unlike TCP, all the data is always sent in one call)
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int sent = sendto(GetHandle(), data, size, 0, reinterpret_cast<sockaddr*>(&address), sizeof(address));
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// Check for errors
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if (sent <= 0)
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return priv::SocketImpl::GetErrorStatus();
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}
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// Check for errors
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if (sent < 0)
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return priv::SocketImpl::GetErrorStatus();
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return Done;
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}
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@ -130,10 +125,10 @@ Socket::Status UdpSocket::Receive(char* data, std::size_t size, std::size_t& rec
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remoteAddress = IpAddress();
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remotePort = 0;
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// Check the parameters
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if (!data || (size == 0))
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// Check the destination buffer
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if (!data)
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{
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Err() << "Cannot receive data from the network (invalid parameters)" << std::endl;
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Err() << "Cannot receive data from the network (the destination buffer is invalid)" << std::endl;
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return Error;
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}
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@ -145,7 +140,7 @@ Socket::Status UdpSocket::Receive(char* data, std::size_t size, std::size_t& rec
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int sizeReceived = recvfrom(GetHandle(), data, static_cast<int>(size), 0, reinterpret_cast<sockaddr*>(&address), &addressSize);
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// Check for errors
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if (sizeReceived <= 0)
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if (sizeReceived < 0)
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return priv::SocketImpl::GetErrorStatus();
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// Fill the sender informations
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@ -160,27 +155,29 @@ Socket::Status UdpSocket::Receive(char* data, std::size_t size, std::size_t& rec
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////////////////////////////////////////////////////////////
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Socket::Status UdpSocket::Send(Packet& packet, const IpAddress& remoteAddress, unsigned short remotePort)
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{
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// As the UDP protocol preserves datagrams boundaries, we don't have to
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// send the packet size first (it would even be a potential source of bug, if
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// that size arrives corrupted), but we must split the packet into multiple
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// pieces if data size is greater than the maximum datagram size.
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// Get the data to send from the packet
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std::size_t size = 0;
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const char* data = packet.OnSend(size);
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// First send the packet size
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Uint32 packetSize = htonl(static_cast<unsigned long>(size));
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Status status = Send(reinterpret_cast<const char*>(&packetSize), sizeof(packetSize), remoteAddress, remotePort);
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// Make sure that the size was properly sent
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if (status != Done)
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return status;
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// Finally send the packet data
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if (packetSize > 0)
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// If size is greater than MaxDatagramSize, the data must be split into multiple datagrams
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while (size >= MaxDatagramSize)
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{
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return Send(data, size, remoteAddress, remotePort);
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}
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else
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{
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return Done;
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Status status = Send(data, MaxDatagramSize, remoteAddress, remotePort);
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if (status != Done)
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return status;
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data += MaxDatagramSize;
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size -= MaxDatagramSize;
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}
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// It is important to send a final datagram with a size < MaxDatagramSize,
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// even if it is zero, to mark the end of the packet
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return Send(data, size, remoteAddress, remotePort);
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}
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@ -192,60 +189,28 @@ Socket::Status UdpSocket::Receive(Packet& packet, IpAddress& remoteAddress, unsi
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remoteAddress = IpAddress();
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remotePort = 0;
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// We start by getting the size of the incoming packet
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Uint32 packetSize = 0;
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// Receive datagrams
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std::size_t received = 0;
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if (myPendingPacket.SizeReceived < sizeof(myPendingPacket.Size))
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do
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{
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// Loop until we've received the entire size of the packet
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// (even a 4 bytes variable may be received in more than one call)
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while (myPendingPacket.SizeReceived < sizeof(myPendingPacket.Size))
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{
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char* data = reinterpret_cast<char*>(&myPendingPacket.Size) + myPendingPacket.SizeReceived;
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std::size_t size = sizeof(myPendingPacket.Size) - myPendingPacket.SizeReceived;
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Status status = Receive(data, size, received, remoteAddress, remotePort);
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myPendingPacket.SizeReceived += received;
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// Make room in the data buffer for a new datagram
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std::size_t size = myPendingPacket.Data.size();
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myPendingPacket.Data.resize(size + MaxDatagramSize);
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char* data = &myPendingPacket.Data[0] + size;
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if (status != Done)
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return status;
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}
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// Receive the datagram
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Status status = Receive(data, MaxDatagramSize, received, remoteAddress, remotePort);
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// The packet size has been fully received
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packetSize = ntohl(myPendingPacket.Size);
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}
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else
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{
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// The packet size has already been received in a previous call
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packetSize = ntohl(myPendingPacket.Size);
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}
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// Use another address instance for receiving the packet data,
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// chunks of data coming from a different sender will be discarded (and lost...)
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IpAddress currentSender;
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unsigned short currentPort;
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// Loop until we receive all the packet data
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char buffer[1024];
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while (myPendingPacket.Data.size() < packetSize)
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{
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// Receive a chunk of data
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std::size_t sizeToGet = std::min(static_cast<std::size_t>(packetSize - myPendingPacket.Data.size()), sizeof(buffer));
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Status status = Receive(buffer, sizeToGet, received, currentSender, currentPort);
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// Check for errors
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if (status != Done)
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return status;
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// Append it into the packet
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if ((currentSender == remoteAddress) && (currentPort == remotePort) && (received > 0))
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{
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myPendingPacket.Data.resize(myPendingPacket.Data.size() + received);
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char* begin = &myPendingPacket.Data[0] + myPendingPacket.Data.size() - received;
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memcpy(begin, buffer, received);
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}
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}
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while (received == MaxDatagramSize);
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// We have received all the packet data: we can copy it to the user packet
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if (!myPendingPacket.Data.empty())
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packet.OnReceive(&myPendingPacket.Data[0], myPendingPacket.Data.size());
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std::size_t actualSize = myPendingPacket.Data.size() - MaxDatagramSize + received;
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if (actualSize > 0)
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packet.OnReceive(&myPendingPacket.Data[0], actualSize);
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// Clear the pending packet data
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myPendingPacket = PendingPacket();
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