Synchronized with trunk

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1369 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-21 10:13:44 +00:00
commit 4220795de4
2 changed files with 39 additions and 20 deletions

View File

@ -244,12 +244,12 @@ private :
/// consumed; it fills it again and inserts it back into the
/// playing queue.
///
/// \param buffer Handle of the buffer to fill
/// \param buffer Number of the buffer to fill (in [0, BuffersCount])
///
/// \return True if the stream source has requested to stop, false otherwise
///
////////////////////////////////////////////////////////////
bool FillAndPushBuffer(unsigned int buffer);
bool FillAndPushBuffer(unsigned int bufferNum);
////////////////////////////////////////////////////////////
/// \brief Fill the audio buffers and put them all into the playing queue
@ -278,13 +278,14 @@ private :
////////////////////////////////////////////////////////////
// Member data
////////////////////////////////////////////////////////////
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
unsigned long myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
unsigned int mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myIsStreaming; ///< Streaming state (true = playing, false = stopped)
unsigned int myBuffers[BuffersCount]; ///< Sound buffers used to store temporary audio data
unsigned int myChannelsCount; ///< Number of channels (1 = mono, 2 = stereo, ...)
unsigned int mySampleRate; ///< Frequency (samples / second)
unsigned long myFormat; ///< Format of the internal sound buffers
bool myLoop; ///< Loop flag (true to loop, false to play once)
unsigned int mySamplesProcessed; ///< Number of buffers processed since beginning of the stream
bool myEndBuffers[BuffersCount]; ///< Each buffer is marked as "end buffer" or not, for proper duration calculation
};
} // namespace sf

View File

@ -186,9 +186,10 @@ bool SoundStream::GetLoop() const
////////////////////////////////////////////////////////////
void SoundStream::Run()
{
// Create buffers
// Create the buffers
ALCheck(alGenBuffers(BuffersCount, myBuffers));
unsigned int endBuffer = 0xFFFF;
for (int i = 0; i < BuffersCount; ++i)
myEndBuffers[i] = false;
// Fill the queue
bool requestStop = FillQueue();
@ -223,12 +224,21 @@ void SoundStream::Run()
ALuint buffer;
ALCheck(alSourceUnqueueBuffers(mySource, 1, &buffer));
// Find its number
unsigned int bufferNum = 0;
for (int i = 0; i < BuffersCount; ++i)
if (myBuffers[i] == buffer)
{
bufferNum = i;
break;
}
// Retrieve its size and add it to the samples count
if (buffer == endBuffer)
if (myEndBuffers[bufferNum])
{
// This was the last buffer: reset the sample count
mySamplesProcessed = 0;
endBuffer = 0xFFFF;
myEndBuffers[bufferNum] = false;
}
else
{
@ -240,15 +250,13 @@ void SoundStream::Run()
// Fill it and push it back into the playing queue
if (!requestStop)
{
if (FillAndPushBuffer(buffer))
if (FillAndPushBuffer(bufferNum))
{
// User requested to stop: check if we must loop or really stop
if (myLoop)
{
// Looping: restart and mark the current buffer as the last one
// (to know when to reset the sample count)
// Looping: restart the stream source
OnSeek(0);
endBuffer = buffer;
}
else
{
@ -277,18 +285,23 @@ void SoundStream::Run()
////////////////////////////////////////////////////////////
bool SoundStream::FillAndPushBuffer(unsigned int buffer)
bool SoundStream::FillAndPushBuffer(unsigned int bufferNum)
{
bool requestStop = false;
// Acquire audio data
Chunk data = {NULL, 0};
if (!OnGetData(data))
{
myEndBuffers[bufferNum] = true;
requestStop = true;
}
// Create and fill the buffer, and push it to the queue
if (data.Samples && data.NbSamples)
{
unsigned int buffer = myBuffers[bufferNum];
// Fill the buffer
ALsizei size = static_cast<ALsizei>(data.NbSamples) * sizeof(Int16);
ALCheck(alBufferData(buffer, myFormat, data.Samples, size, mySampleRate));
@ -308,8 +321,13 @@ bool SoundStream::FillQueue()
bool requestStop = false;
for (int i = 0; (i < BuffersCount) && !requestStop; ++i)
{
if (FillAndPushBuffer(myBuffers[i]))
requestStop = true;
if (FillAndPushBuffer(i))
{
if (myLoop)
OnSeek(0);
else
requestStop = true;
}
}
return requestStop;