Updated Xcode's templates readme
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XCODE 4 TEMPLATES FOR SFML 2
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============================
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XCODE 4 & 5 TEMPLATES FOR SFML 2
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================================
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These templates help you to easily create a new SFML 2 project for Xcode 4.
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These templates help you to easily create a new SFML 2 project for Xcode 4 or Xcode 5.
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@ -36,12 +36,13 @@ Prerequisites
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Before installing the template, make sure you have installed:
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- Xcode 4 (the templates were tested with Xcode 4.5.2)
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- Xcode 4 or Xcode 5, up to date
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- Installed Xcode's Command Line Tools
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- SFML 2, either as framework or dylibs binaries
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There is one constraint on the installation of SFML: the frameworks needs to be installed in /Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are in the correct folder.
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You should also be familiar with Xcode 4. If needed checkout this document : http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
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You should also be familiar with Xcode. If needed checkout this document: http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
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@ -49,7 +50,7 @@ Install
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If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
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1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
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1. Make sure "/Library/Developer/Xcode/Templates/" folder exists;
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2. Copy "SFML" folder into the above folder.
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The 'install.sh' script in the same directory as this readme does that for you.
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@ -60,7 +61,7 @@ Usage
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To use these templates follow these steps :
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1. open Xcode 4,
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1. open Xcode,
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2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project,
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3. select "SFML" subsection under "Mac OS X" on the left,
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4. then select either "SFML App", if you want an application bundle, or "SFML CLT", if you prefer a classic Unix executable,
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@ -113,7 +114,7 @@ Question & Answer
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2. select your project's target on the main area,
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3. go to the "Build Settings" tab,
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4. go down to the bottom,
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5. set SFML_LINK_DYLIBS_SUFFIX_DEBUG to "-d" to use them or to "" (empty string) to use only release binaries.
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5. set SFML_LINK_DYLIBS_SUFFIX to "-d" to use them or to "" (empty string) to use only release binaries.
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