Updated Xcode's templates readme

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Marco Antognini 2013-10-04 20:57:42 +02:00
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XCODE 4 TEMPLATES FOR SFML 2
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XCODE 4 & 5 TEMPLATES FOR SFML 2
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These templates help you to easily create a new SFML 2 project for Xcode 4.
These templates help you to easily create a new SFML 2 project for Xcode 4 or Xcode 5.
@ -36,12 +36,13 @@ Prerequisites
Before installing the template, make sure you have installed:
- Xcode 4 (the templates were tested with Xcode 4.5.2)
- Xcode 4 or Xcode 5, up to date
- Installed Xcode's Command Line Tools
- SFML 2, either as framework or dylibs binaries
There is one constraint on the installation of SFML: the frameworks needs to be installed in /Library/Frameworks and the dylibs into /usr/local/lib. You don't need both but make sure they are in the correct folder.
You should also be familiar with Xcode 4. If needed checkout this document : http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
You should also be familiar with Xcode. If needed checkout this document: http://developer.apple.com/library/ios/#documentation/ToolsLanguages/Conceptual/Xcode4UserGuide/000-About_Xcode/about.html
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If you are building SFML from sources you can set CMake's INSTALL_XCODE4_TEMPLATES variable to TRUE to install the templates automatically. Otherwise proceed as follow :
1. Make sure "~/Library/Developer/Xcode/Templates/" folder exists;
1. Make sure "/Library/Developer/Xcode/Templates/" folder exists;
2. Copy "SFML" folder into the above folder.
The 'install.sh' script in the same directory as this readme does that for you.
@ -60,7 +61,7 @@ Usage
To use these templates follow these steps :
1. open Xcode 4,
1. open Xcode,
2. select "create a new Xcode project" from the "Welcome to Xcode" window or select menus File > New > New Project,
3. select "SFML" subsection under "Mac OS X" on the left,
4. then select either "SFML App", if you want an application bundle, or "SFML CLT", if you prefer a classic Unix executable,
@ -113,7 +114,7 @@ Question & Answer
2. select your project's target on the main area,
3. go to the "Build Settings" tab,
4. go down to the bottom,
5. set SFML_LINK_DYLIBS_SUFFIX_DEBUG to "-d" to use them or to "" (empty string) to use only release binaries.
5. set SFML_LINK_DYLIBS_SUFFIX to "-d" to use them or to "" (empty string) to use only release binaries.