Use emplacement operations to avoid unnecessary copies/moves
This commit is contained in:
parent
c9f7cb3d52
commit
4358a303a7
@ -364,7 +364,7 @@ const Glyph& Font::getGlyph(Uint32 codePoint, unsigned int characterSize, bool b
|
|||||||
{
|
{
|
||||||
// Not found: we have to load it
|
// Not found: we have to load it
|
||||||
Glyph glyph = loadGlyph(codePoint, characterSize, bold, outlineThickness);
|
Glyph glyph = loadGlyph(codePoint, characterSize, bold, outlineThickness);
|
||||||
return glyphs.insert(std::make_pair(key, glyph)).first->second;
|
return glyphs.emplace(key, glyph).first->second;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -785,7 +785,7 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
|
|||||||
}
|
}
|
||||||
|
|
||||||
// We can now create the new row
|
// We can now create the new row
|
||||||
page.rows.push_back(Row(page.nextRow, rowHeight));
|
page.rows.emplace_back(page.nextRow, rowHeight);
|
||||||
page.nextRow += rowHeight;
|
page.nextRow += rowHeight;
|
||||||
row = &page.rows.back();
|
row = &page.rows.back();
|
||||||
}
|
}
|
||||||
|
@ -161,10 +161,10 @@ RenderTextureImplFBO::~RenderTextureImplFBO()
|
|||||||
|
|
||||||
// Move all frame buffer objects to stale set
|
// Move all frame buffer objects to stale set
|
||||||
for (std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter)
|
for (std::map<Uint64, unsigned int>::iterator iter = m_frameBuffers.begin(); iter != m_frameBuffers.end(); ++iter)
|
||||||
staleFrameBuffers.insert(std::make_pair(iter->first, iter->second));
|
staleFrameBuffers.emplace(iter->first, iter->second);
|
||||||
|
|
||||||
for (std::map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter)
|
for (std::map<Uint64, unsigned int>::iterator iter = m_multisampleFrameBuffers.begin(); iter != m_multisampleFrameBuffers.end(); ++iter)
|
||||||
staleFrameBuffers.insert(std::make_pair(iter->first, iter->second));
|
staleFrameBuffers.emplace(iter->first, iter->second);
|
||||||
|
|
||||||
// Clean up FBOs
|
// Clean up FBOs
|
||||||
destroyStaleFBOs();
|
destroyStaleFBOs();
|
||||||
@ -446,7 +446,7 @@ bool RenderTextureImplFBO::createFrameBuffer()
|
|||||||
Lock lock(mutex);
|
Lock lock(mutex);
|
||||||
|
|
||||||
// Insert the FBO into our map
|
// Insert the FBO into our map
|
||||||
m_frameBuffers.insert(std::make_pair(Context::getActiveContextId(), frameBuffer));
|
m_frameBuffers.emplace(Context::getActiveContextId(), frameBuffer);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef SFML_OPENGL_ES
|
#ifndef SFML_OPENGL_ES
|
||||||
@ -493,7 +493,7 @@ bool RenderTextureImplFBO::createFrameBuffer()
|
|||||||
Lock lock(mutex);
|
Lock lock(mutex);
|
||||||
|
|
||||||
// Insert the FBO into our map
|
// Insert the FBO into our map
|
||||||
m_multisampleFrameBuffers.insert(std::make_pair(Context::getActiveContextId(), multisampleFrameBuffer));
|
m_multisampleFrameBuffers.emplace(Context::getActiveContextId(), multisampleFrameBuffer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -999,7 +999,7 @@ int Shader::getUniformLocation(const std::string& name)
|
|||||||
{
|
{
|
||||||
// Not in cache, request the location from OpenGL
|
// Not in cache, request the location from OpenGL
|
||||||
int location = GLEXT_glGetUniformLocation(castToGlHandle(m_shaderProgram), name.c_str());
|
int location = GLEXT_glGetUniformLocation(castToGlHandle(m_shaderProgram), name.c_str());
|
||||||
m_uniforms.insert(std::make_pair(name, location));
|
m_uniforms.emplace(name, location);
|
||||||
|
|
||||||
if (location == -1)
|
if (location == -1)
|
||||||
err() << "Uniform \"" << name << "\" not found in shader" << std::endl;
|
err() << "Uniform \"" << name << "\" not found in shader" << std::endl;
|
||||||
|
@ -43,7 +43,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
|
|||||||
// Return both portrait and landscape resolutions
|
// Return both portrait and landscape resolutions
|
||||||
std::vector<VideoMode> modes;
|
std::vector<VideoMode> modes;
|
||||||
modes.push_back(desktop);
|
modes.push_back(desktop);
|
||||||
modes.push_back(VideoMode(desktop.height, desktop.width, desktop.bitsPerPixel));
|
modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
|
||||||
return modes;
|
return modes;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -264,7 +264,7 @@ namespace
|
|||||||
while (*extensionString && (*extensionString != ' '))
|
while (*extensionString && (*extensionString != ' '))
|
||||||
extensionString++;
|
extensionString++;
|
||||||
|
|
||||||
extensions.push_back(std::string(extension, extensionString));
|
extensions.emplace_back(extension, extensionString);
|
||||||
}
|
}
|
||||||
while (*extensionString++);
|
while (*extensionString++);
|
||||||
}
|
}
|
||||||
@ -381,7 +381,7 @@ void GlContext::cleanupResource()
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback, void* arg)
|
void GlContext::registerContextDestroyCallback(ContextDestroyCallback callback, void* arg)
|
||||||
{
|
{
|
||||||
GlContextImpl::contextDestroyCallbacks.insert(std::make_pair(callback, arg));
|
GlContextImpl::contextDestroyCallbacks.emplace(callback, arg);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -41,7 +41,7 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
|
|||||||
// Return both portrait and landscape resolutions
|
// Return both portrait and landscape resolutions
|
||||||
std::vector<VideoMode> modes;
|
std::vector<VideoMode> modes;
|
||||||
modes.push_back(desktop);
|
modes.push_back(desktop);
|
||||||
modes.push_back(VideoMode(desktop.height, desktop.width, desktop.bitsPerPixel));
|
modes.emplace_back(desktop.height, desktop.width, desktop.bitsPerPixel);
|
||||||
return modes;
|
return modes;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user