Added SetSmooth / IsSmooth to sf::RenderImage
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1299 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
10296333be
commit
4418469d97
@ -72,6 +72,23 @@ public :
|
|||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
bool Create(unsigned int width, unsigned int height, bool depthBuffer = false);
|
bool Create(unsigned int width, unsigned int height, bool depthBuffer = false);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Enable or disable image smooth filter.
|
||||||
|
/// This parameter is enabled by default
|
||||||
|
///
|
||||||
|
/// \param smooth : True to enable smoothing filter, false to disable it
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void SetSmooth(bool smooth);
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Tells whether the smooth filtering is enabled or not
|
||||||
|
///
|
||||||
|
/// \return True if image smoothing is enabled
|
||||||
|
///
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
bool IsSmooth() const;
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Activate of deactivate the render-image as the current target
|
/// Activate of deactivate the render-image as the current target
|
||||||
/// for rendering
|
/// for rendering
|
||||||
|
@ -72,8 +72,8 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Disable smoothing -- we don't want to alter the original rendering
|
// We disable smoothing by default for render images
|
||||||
myImage.SetSmooth(false);
|
SetSmooth(false);
|
||||||
|
|
||||||
// Create the implementation
|
// Create the implementation
|
||||||
delete myRenderImage;
|
delete myRenderImage;
|
||||||
@ -99,6 +99,24 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Enable or disable image smoothing filter
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
void RenderImage::SetSmooth(bool smooth)
|
||||||
|
{
|
||||||
|
myImage.SetSmooth(smooth);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
/// Tells whether the smooth filtering is enabled or not
|
||||||
|
////////////////////////////////////////////////////////////
|
||||||
|
bool RenderImage::IsSmooth() const
|
||||||
|
{
|
||||||
|
return myImage.IsSmooth();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////
|
||||||
/// Activate of deactivate the render-image as the current target
|
/// Activate of deactivate the render-image as the current target
|
||||||
/// for rendering
|
/// for rendering
|
||||||
|
Loading…
Reference in New Issue
Block a user