Added SetSmooth / IsSmooth to sf::RenderImage
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1299 4e206d99-4929-0410-ac5d-dfc041789085
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@ -72,6 +72,23 @@ public :
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////////////////////////////////////////////////////////////
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bool Create(unsigned int width, unsigned int height, bool depthBuffer = false);
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////////////////////////////////////////////////////////////
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/// Enable or disable image smooth filter.
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/// This parameter is enabled by default
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///
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/// \param smooth : True to enable smoothing filter, false to disable it
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///
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////////////////////////////////////////////////////////////
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void SetSmooth(bool smooth);
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////////////////////////////////////////////////////////////
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/// Tells whether the smooth filtering is enabled or not
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///
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/// \return True if image smoothing is enabled
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///
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////////////////////////////////////////////////////////////
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bool IsSmooth() const;
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////////////////////////////////////////////////////////////
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/// Activate of deactivate the render-image as the current target
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/// for rendering
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@ -72,8 +72,8 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
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return false;
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}
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// Disable smoothing -- we don't want to alter the original rendering
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myImage.SetSmooth(false);
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// We disable smoothing by default for render images
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SetSmooth(false);
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// Create the implementation
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delete myRenderImage;
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@ -99,6 +99,24 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
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}
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////////////////////////////////////////////////////////////
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/// Enable or disable image smoothing filter
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////////////////////////////////////////////////////////////
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void RenderImage::SetSmooth(bool smooth)
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{
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myImage.SetSmooth(smooth);
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}
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////////////////////////////////////////////////////////////
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/// Tells whether the smooth filtering is enabled or not
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////////////////////////////////////////////////////////////
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bool RenderImage::IsSmooth() const
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{
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return myImage.IsSmooth();
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}
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////////////////////////////////////////////////////////////
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/// Activate of deactivate the render-image as the current target
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/// for rendering
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