Added SetSmooth / IsSmooth to sf::RenderImage

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1299 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2009-12-03 08:29:35 +00:00
parent 10296333be
commit 4418469d97
2 changed files with 37 additions and 2 deletions

View File

@ -72,6 +72,23 @@ public :
////////////////////////////////////////////////////////////
bool Create(unsigned int width, unsigned int height, bool depthBuffer = false);
////////////////////////////////////////////////////////////
/// Enable or disable image smooth filter.
/// This parameter is enabled by default
///
/// \param smooth : True to enable smoothing filter, false to disable it
///
////////////////////////////////////////////////////////////
void SetSmooth(bool smooth);
////////////////////////////////////////////////////////////
/// Tells whether the smooth filtering is enabled or not
///
/// \return True if image smoothing is enabled
///
////////////////////////////////////////////////////////////
bool IsSmooth() const;
////////////////////////////////////////////////////////////
/// Activate of deactivate the render-image as the current target
/// for rendering

View File

@ -72,8 +72,8 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
return false;
}
// Disable smoothing -- we don't want to alter the original rendering
myImage.SetSmooth(false);
// We disable smoothing by default for render images
SetSmooth(false);
// Create the implementation
delete myRenderImage;
@ -99,6 +99,24 @@ bool RenderImage::Create(unsigned int width, unsigned int height, bool depthBuff
}
////////////////////////////////////////////////////////////
/// Enable or disable image smoothing filter
////////////////////////////////////////////////////////////
void RenderImage::SetSmooth(bool smooth)
{
myImage.SetSmooth(smooth);
}
////////////////////////////////////////////////////////////
/// Tells whether the smooth filtering is enabled or not
////////////////////////////////////////////////////////////
bool RenderImage::IsSmooth() const
{
return myImage.IsSmooth();
}
////////////////////////////////////////////////////////////
/// Activate of deactivate the render-image as the current target
/// for rendering