diff --git a/CSFML/include/SFML/Graphics/RenderImage.h b/CSFML/include/SFML/Graphics/RenderImage.h index 69df0443..04c8f4b0 100644 --- a/CSFML/include/SFML/Graphics/RenderImage.h +++ b/CSFML/include/SFML/Graphics/RenderImage.h @@ -168,7 +168,7 @@ CSFML_API const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage); /// \return Default view of the renderimage /// //////////////////////////////////////////////////////////// -CSFML_API sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage); +CSFML_API const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage); //////////////////////////////////////////////////////////// /// Get the viewport of a view applied to this target diff --git a/CSFML/include/SFML/Graphics/RenderWindow.h b/CSFML/include/SFML/Graphics/RenderWindow.h index d3827315..4fc0898f 100644 --- a/CSFML/include/SFML/Graphics/RenderWindow.h +++ b/CSFML/include/SFML/Graphics/RenderWindow.h @@ -348,7 +348,7 @@ CSFML_API const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindo /// \return Default view of the render window /// //////////////////////////////////////////////////////////// -CSFML_API sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* renderWindow); +CSFML_API const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow); //////////////////////////////////////////////////////////// /// Get the viewport of a view applied to this target diff --git a/CSFML/src/SFML/Graphics/RenderImage.cpp b/CSFML/src/SFML/Graphics/RenderImage.cpp index ce586143..b4404aef 100644 --- a/CSFML/src/SFML/Graphics/RenderImage.cpp +++ b/CSFML/src/SFML/Graphics/RenderImage.cpp @@ -41,9 +41,9 @@ sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfB { sfRenderImage* renderImage = new sfRenderImage; renderImage->This.Create(width, height, depthBuffer == sfTrue); - renderImage->Target = new sfImage(const_cast(&renderImage->This.GetImage())); - renderImage->DefaultView = new sfView(const_cast(&renderImage->This.GetDefaultView())); - renderImage->CurrentView = renderImage->DefaultView; + renderImage->Target = new sfImage(const_cast(&renderImage->This.GetImage())); + renderImage->DefaultView.This = renderImage->This.GetDefaultView(); + renderImage->CurrentView.This = renderImage->This.GetView(); return renderImage; } @@ -54,7 +54,6 @@ sfRenderImage* sfRenderImage_Create(unsigned int width, unsigned int height, sfB //////////////////////////////////////////////////////////// void sfRenderImage_Destroy(sfRenderImage* renderImage) { - delete renderImage->DefaultView; delete renderImage->Target; delete renderImage; } @@ -175,8 +174,8 @@ void sfRenderImage_Clear(sfRenderImage* renderImage, sfColor color) void sfRenderImage_SetView(sfRenderImage* renderImage, const sfView* view) { CSFML_CHECK(view); - CSFML_CALL(renderImage, SetView(*view->This)); - renderImage->CurrentView = view; + CSFML_CALL(renderImage, SetView(view->This)); + renderImage->CurrentView.This = view->This; } @@ -187,18 +186,18 @@ const sfView* sfRenderImage_GetView(const sfRenderImage* renderImage) { CSFML_CHECK_RETURN(renderImage, NULL); - return renderImage->CurrentView; + return &renderImage->CurrentView; } //////////////////////////////////////////////////////////// /// Get the default view of a renderimage //////////////////////////////////////////////////////////// -sfView* sfRenderImage_GetDefaultView(sfRenderImage* renderImage) +const sfView* sfRenderImage_GetDefaultView(const sfRenderImage* renderImage) { CSFML_CHECK_RETURN(renderImage, NULL); - return renderImage->DefaultView; + return &renderImage->DefaultView; } @@ -211,7 +210,7 @@ sfIntRect sfRenderImage_GetViewport(const sfRenderImage* renderImage, const sfVi CSFML_CHECK_RETURN(view, rect); CSFML_CHECK_RETURN(renderImage, rect); - sf::IntRect SFMLrect = renderImage->This.GetViewport(*view->This); + sf::IntRect SFMLrect = renderImage->This.GetViewport(view->This); rect.Left = SFMLrect.Left; rect.Top = SFMLrect.Top; rect.Right = SFMLrect.Right; @@ -230,7 +229,7 @@ void sfRenderImage_ConvertCoords(const sfRenderImage* renderImage, unsigned int sf::Vector2f point; if (targetView) - point = renderImage->This.ConvertCoords(imageX, imageY, *targetView->This); + point = renderImage->This.ConvertCoords(imageX, imageY, targetView->This); else point = renderImage->This.ConvertCoords(imageX, imageY); diff --git a/CSFML/src/SFML/Graphics/RenderImageStruct.h b/CSFML/src/SFML/Graphics/RenderImageStruct.h index 1341fd81..97bffe48 100644 --- a/CSFML/src/SFML/Graphics/RenderImageStruct.h +++ b/CSFML/src/SFML/Graphics/RenderImageStruct.h @@ -41,8 +41,8 @@ struct sfRenderImage { sf::RenderImage This; const sfImage* Target; - sfView* DefaultView; - const sfView* CurrentView; + sfView DefaultView; + sfView CurrentView; }; diff --git a/CSFML/src/SFML/Graphics/RenderWindow.cpp b/CSFML/src/SFML/Graphics/RenderWindow.cpp index a72885d5..6edbabaf 100644 --- a/CSFML/src/SFML/Graphics/RenderWindow.cpp +++ b/CSFML/src/SFML/Graphics/RenderWindow.cpp @@ -58,9 +58,9 @@ sfRenderWindow* sfRenderWindow_Create(sfVideoMode mode, const char* title, unsig // Create the window sfRenderWindow* renderWindow = new sfRenderWindow; renderWindow->This.Create(videoMode, title, style, params); - renderWindow->Input.This = &renderWindow->This.GetInput(); - renderWindow->DefaultView = new sfView(const_cast(&renderWindow->This.GetDefaultView())); - renderWindow->CurrentView = renderWindow->DefaultView; + renderWindow->Input.This = &renderWindow->This.GetInput(); + renderWindow->DefaultView.This = renderWindow->This.GetDefaultView(); + renderWindow->CurrentView.This = renderWindow->This.GetView(); return renderWindow; } @@ -85,9 +85,9 @@ sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfC // Create the window sfRenderWindow* renderWindow = new sfRenderWindow; renderWindow->This.Create(handle, params); - renderWindow->Input.This = &renderWindow->This.GetInput(); - renderWindow->DefaultView = new sfView(const_cast(&renderWindow->This.GetDefaultView())); - renderWindow->CurrentView = renderWindow->DefaultView; + renderWindow->Input.This = &renderWindow->This.GetInput(); + renderWindow->DefaultView.This = renderWindow->This.GetDefaultView(); + renderWindow->CurrentView.This = renderWindow->This.GetView(); return renderWindow; } @@ -98,7 +98,6 @@ sfRenderWindow* sfRenderWindow_CreateFromHandle(sfWindowHandle handle, const sfC //////////////////////////////////////////////////////////// void sfRenderWindow_Destroy(sfRenderWindow* renderWindow) { - delete renderWindow->DefaultView; delete renderWindow; } @@ -413,8 +412,8 @@ void sfRenderWindow_Clear(sfRenderWindow* renderWindow, sfColor color) void sfRenderWindow_SetView(sfRenderWindow* renderWindow, const sfView* view) { CSFML_CHECK(view); - CSFML_CALL(renderWindow, SetView(*view->This)); - renderWindow->CurrentView = view; + CSFML_CALL(renderWindow, SetView(view->This)); + renderWindow->CurrentView.This = view->This; } @@ -425,18 +424,18 @@ const sfView* sfRenderWindow_GetView(const sfRenderWindow* renderWindow) { CSFML_CHECK_RETURN(renderWindow, NULL); - return renderWindow->CurrentView; + return &renderWindow->CurrentView; } //////////////////////////////////////////////////////////// /// Get the default view of a renderwindow //////////////////////////////////////////////////////////// -sfView* sfRenderWindow_GetDefaultView(sfRenderWindow* renderWindow) +const sfView* sfRenderWindow_GetDefaultView(const sfRenderWindow* renderWindow) { CSFML_CHECK_RETURN(renderWindow, NULL); - return renderWindow->DefaultView; + return &renderWindow->DefaultView; } @@ -449,7 +448,7 @@ sfIntRect sfRenderWindow_GetViewport(const sfRenderWindow* renderWindow, const s CSFML_CHECK_RETURN(view, rect); CSFML_CHECK_RETURN(renderWindow, rect); - sf::IntRect SFMLrect = renderWindow->This.GetViewport(*view->This); + sf::IntRect SFMLrect = renderWindow->This.GetViewport(view->This); rect.Left = SFMLrect.Left; rect.Top = SFMLrect.Top; rect.Right = SFMLrect.Right; @@ -468,7 +467,7 @@ void sfRenderWindow_ConvertCoords(const sfRenderWindow* renderWindow, unsigned i sf::Vector2f point; if (targetView) - point = renderWindow->This.ConvertCoords(windowX, windowY, *targetView->This); + point = renderWindow->This.ConvertCoords(windowX, windowY, targetView->This); else point = renderWindow->This.ConvertCoords(windowX, windowY); diff --git a/CSFML/src/SFML/Graphics/RenderWindowStruct.h b/CSFML/src/SFML/Graphics/RenderWindowStruct.h index f3b7c542..0610fcd2 100644 --- a/CSFML/src/SFML/Graphics/RenderWindowStruct.h +++ b/CSFML/src/SFML/Graphics/RenderWindowStruct.h @@ -40,8 +40,8 @@ struct sfRenderWindow { sf::RenderWindow This; sfInput Input; - sfView* DefaultView; - const sfView* CurrentView; + sfView DefaultView; + sfView CurrentView; }; diff --git a/CSFML/src/SFML/Graphics/View.cpp b/CSFML/src/SFML/Graphics/View.cpp index d888b413..94280a79 100644 --- a/CSFML/src/SFML/Graphics/View.cpp +++ b/CSFML/src/SFML/Graphics/View.cpp @@ -44,7 +44,10 @@ sfView* sfView_Create() //////////////////////////////////////////////////////////// sfView* sfView_CreateFromRect(sfFloatRect rectangle) { - return new sfView(rectangle); + sfView* view = new sfView; + sfView_Reset(view, rectangle); + + return view; } @@ -73,7 +76,7 @@ void sfView_Destroy(sfView* view) //////////////////////////////////////////////////////////// void sfView_SetCenter(sfView* view, float x, float y) { - CSFML_CALL_PTR(view, SetCenter(x, y)); + CSFML_CALL(view, SetCenter(x, y)); } @@ -82,7 +85,7 @@ void sfView_SetCenter(sfView* view, float x, float y) //////////////////////////////////////////////////////////// void sfView_SetSize(sfView* view, float width, float height) { - CSFML_CALL_PTR(view, SetSize(width, height)); + CSFML_CALL(view, SetSize(width, height)); } @@ -91,7 +94,7 @@ void sfView_SetSize(sfView* view, float width, float height) //////////////////////////////////////////////////////////// void sfView_SetRotation(sfView* view, float angle) { - CSFML_CALL_PTR(view, SetRotation(angle)); + CSFML_CALL(view, SetRotation(angle)); } @@ -100,7 +103,7 @@ void sfView_SetRotation(sfView* view, float angle) //////////////////////////////////////////////////////////// void sfView_SetViewport(sfView* view, sfFloatRect viewport) { - CSFML_CALL_PTR(view, SetViewport(sf::FloatRect(viewport.Left, viewport.Top, viewport.Right, viewport.Bottom))); + CSFML_CALL(view, SetViewport(sf::FloatRect(viewport.Left, viewport.Top, viewport.Right, viewport.Bottom))); } @@ -110,7 +113,7 @@ void sfView_SetViewport(sfView* view, sfFloatRect viewport) //////////////////////////////////////////////////////////// void sfView_Reset(sfView* view, sfFloatRect rectangle) { - CSFML_CALL_PTR(view, Reset(sf::FloatRect(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom))); + CSFML_CALL(view, Reset(sf::FloatRect(rectangle.Left, rectangle.Top, rectangle.Right, rectangle.Bottom))); } @@ -121,7 +124,7 @@ float sfView_GetCenterX(const sfView* view) { CSFML_CHECK_RETURN(view, 0.f); - return view->This->GetCenter().x; + return view->This.GetCenter().x; } @@ -132,7 +135,7 @@ float sfView_GetCenterY(const sfView* view) { CSFML_CHECK_RETURN(view, 0.f); - return view->This->GetCenter().y; + return view->This.GetCenter().y; } @@ -143,7 +146,7 @@ float sfView_GetWidth(const sfView* view) { CSFML_CHECK_RETURN(view, 0.f); - return view->This->GetSize().x; + return view->This.GetSize().x; } @@ -154,7 +157,7 @@ float sfView_GetHeight(const sfView* view) { CSFML_CHECK_RETURN(view, 0.f); - return view->This->GetSize().y; + return view->This.GetSize().y; } @@ -163,7 +166,7 @@ float sfView_GetHeight(const sfView* view) //////////////////////////////////////////////////////////// float sfView_GetRotation(const sfView* view) { - CSFML_CALL_PTR_RETURN(view, GetRotation(), 0.f); + CSFML_CALL_RETURN(view, GetRotation(), 0.f); } @@ -175,7 +178,7 @@ sfFloatRect sfView_GetViewport(const sfView* view) sfFloatRect rect = {0, 0, 0, 0}; CSFML_CHECK_RETURN(view, rect); - sf::FloatRect SFMLRect = view->This->GetViewport(); + sf::FloatRect SFMLRect = view->This.GetViewport(); rect.Left = SFMLRect.Left; rect.Top = SFMLRect.Top; rect.Right = SFMLRect.Right; @@ -190,7 +193,7 @@ sfFloatRect sfView_GetViewport(const sfView* view) //////////////////////////////////////////////////////////// void sfView_Move(sfView* view, float offsetX, float offsetY) { - CSFML_CALL_PTR(view, Move(offsetX, offsetY)); + CSFML_CALL(view, Move(offsetX, offsetY)); } @@ -199,7 +202,7 @@ void sfView_Move(sfView* view, float offsetX, float offsetY) //////////////////////////////////////////////////////////// void sfView_Rotate(sfView* view, float angle) { - CSFML_CALL_PTR(view, Rotate(angle)); + CSFML_CALL(view, Rotate(angle)); } @@ -208,5 +211,5 @@ void sfView_Rotate(sfView* view, float angle) //////////////////////////////////////////////////////////// void sfView_Zoom(sfView* view, float factor) { - CSFML_CALL_PTR(view, Zoom(factor)); + CSFML_CALL(view, Zoom(factor)); } diff --git a/CSFML/src/SFML/Graphics/ViewStruct.h b/CSFML/src/SFML/Graphics/ViewStruct.h index a1c3056d..e41b8211 100644 --- a/CSFML/src/SFML/Graphics/ViewStruct.h +++ b/CSFML/src/SFML/Graphics/ViewStruct.h @@ -36,38 +36,7 @@ //////////////////////////////////////////////////////////// struct sfView { - sfView() : - This(new sf::View), - OwnInstance(true) - { - } - - sfView(sfFloatRect Rect) : - This(new sf::View(sf::FloatRect(Rect.Left, Rect.Top, Rect.Right, Rect.Bottom))), - OwnInstance(true) - { - } - - sfView(sf::View* View) : - This(View), - OwnInstance(false) - { - } - - sfView(const sfView& View) : - This(View.This ? new sf::View(*View.This) : NULL), - OwnInstance(true) - { - } - - ~sfView() - { - if (OwnInstance) - delete This; - } - - sf::View* This; // pointer needed for RenderWindow - bool OwnInstance; + sf::View This; };