FS#146 - Fix current OpenGL matrix mode not properly saved when PreserveOpenGLStates is activated
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1338 4e206d99-4929-0410-ac5d-dfc041789085
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@ -86,10 +86,10 @@ void RenderTarget::Draw(const Drawable& Object)
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// Save the current render states and set the SFML ones
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// Save the current render states and set the SFML ones
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if (myPreserveStates)
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if (myPreserveStates)
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{
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{
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GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glPushMatrix());
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GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPushMatrix());
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GLCheck(glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT |
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GLCheck(glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT |
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GL_TEXTURE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT));
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GL_TEXTURE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT));
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GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glPushMatrix());
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GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPushMatrix());
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SetRenderStates();
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SetRenderStates();
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}
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}
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