FS#146 - Fix current OpenGL matrix mode not properly saved when PreserveOpenGLStates is activated

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/trunk@1338 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-01-08 17:21:03 +00:00
parent b9a2d3a8f4
commit 44c943e651

View File

@ -86,10 +86,10 @@ void RenderTarget::Draw(const Drawable& Object)
// Save the current render states and set the SFML ones
if (myPreserveStates)
{
GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glPushMatrix());
GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPushMatrix());
GLCheck(glPushAttrib(GL_COLOR_BUFFER_BIT | GL_CURRENT_BIT | GL_ENABLE_BIT |
GL_TEXTURE_BIT | GL_TRANSFORM_BIT | GL_VIEWPORT_BIT));
GLCheck(glMatrixMode(GL_MODELVIEW)); GLCheck(glPushMatrix());
GLCheck(glMatrixMode(GL_PROJECTION)); GLCheck(glPushMatrix());
SetRenderStates();
}