Use OpenAL::OpenAL target

This is a lighitly modified copy of CMake 3.27.4's FindOpenAL.cmake
module. This gives us access to the OpenAL::OpenAL target which was
not added until CMake 3.25.
This commit is contained in:
Chris Thrasher 2023-08-26 14:53:31 -06:00
parent fc4a282a64
commit 450acdeac2
3 changed files with 123 additions and 3 deletions

View File

@ -0,0 +1,120 @@
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindOpenAL
----------
Finds Open Audio Library (OpenAL).
Projects using this module should use ``#include "al.h"`` to include the OpenAL
header file, **not** ``#include <AL/al.h>``. The reason for this is that the
latter is not entirely portable. Windows/Creative Labs does not by default put
their headers in ``AL/`` and macOS uses the convention ``<OpenAL/al.h>``.
Hints
^^^^^
Environment variable ``$OPENALDIR`` can be used to set the prefix of OpenAL
installation to be found.
By default on macOS, system framework is search first. In other words,
OpenAL is searched in the following order:
1. System framework: ``/System/Library/Frameworks``, whose priority can be
changed via setting the :variable:`CMAKE_FIND_FRAMEWORK` variable.
2. Environment variable ``$OPENALDIR``.
3. System paths.
4. User-compiled framework: ``~/Library/Frameworks``.
5. Manually compiled framework: ``/Library/Frameworks``.
6. Add-on package: ``/opt``.
IMPORTED Targets
^^^^^^^^^^^^^^^^
.. versionadded:: 3.25
This module defines the :prop_tgt:`IMPORTED` target:
``OpenAL::OpenAL``
The OpenAL library, if found.
Result Variables
^^^^^^^^^^^^^^^^
This module defines the following variables:
``OPENAL_FOUND``
If false, do not try to link to OpenAL
``OPENAL_INCLUDE_DIR``
OpenAL include directory
``OPENAL_LIBRARY``
Path to the OpenAL library
``OPENAL_VERSION_STRING``
Human-readable string containing the version of OpenAL
#]=======================================================================]
# For Windows, Creative Labs seems to have added a registry key for their
# OpenAL 1.1 installer. I have added that key to the list of search paths,
# however, the key looks like it could be a little fragile depending on
# if they decide to change the 1.00.0000 number for bug fix releases.
# Also, they seem to have laid down groundwork for multiple library platforms
# which puts the library in an extra subdirectory. Currently there is only
# Win32 and I have hardcoded that here. This may need to be adjusted as
# platforms are introduced.
# The OpenAL 1.0 installer doesn't seem to have a useful key I can use.
# I do not know if the Nvidia OpenAL SDK has a registry key.
find_path(OPENAL_INCLUDE_DIR al.h
HINTS
ENV OPENALDIR
PATHS
~/Library/Frameworks
/Library/Frameworks
/opt
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
PATH_SUFFIXES include/AL include/OpenAL include AL OpenAL
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_OpenAL_ARCH_DIR libs/Win64)
else()
set(_OpenAL_ARCH_DIR libs/Win32)
endif()
find_library(OPENAL_LIBRARY
NAMES OpenAL al openal OpenAL32
HINTS
ENV OPENALDIR
PATHS
~/Library/Frameworks
/Library/Frameworks
/opt
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Creative\ Labs\\OpenAL\ 1.1\ Software\ Development\ Kit\\1.00.0000;InstallDir]
PATH_SUFFIXES libx32 lib64 lib libs64 libs ${_OpenAL_ARCH_DIR}
)
unset(_OpenAL_ARCH_DIR)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(
OpenAL
REQUIRED_VARS OPENAL_LIBRARY OPENAL_INCLUDE_DIR
VERSION_VAR OPENAL_VERSION_STRING
)
mark_as_advanced(OPENAL_LIBRARY OPENAL_INCLUDE_DIR)
if(NOT TARGET OpenAL::OpenAL)
if(OPENAL_LIBRARY MATCHES "/([^/]+)\\.framework$")
add_library(OpenAL::OpenAL INTERFACE IMPORTED)
set_target_properties(OpenAL::OpenAL PROPERTIES
INTERFACE_LINK_LIBRARIES "${OPENAL_LIBRARY}")
else()
add_library(OpenAL::OpenAL UNKNOWN IMPORTED)
set_target_properties(OpenAL::OpenAL PROPERTIES
IMPORTED_LOCATION "${OPENAL_LIBRARY}")
endif()
set_target_properties(OpenAL::OpenAL PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OPENAL_INCLUDE_DIR}")
endif()

View File

@ -73,7 +73,7 @@ if(SFML_STATIC_LIBRARIES)
# SFML::Audio
list(FIND SFML_FIND_COMPONENTS "Audio" FIND_SFML_AUDIO_COMPONENT_INDEX)
if(FIND_SFML_AUDIO_COMPONENT_INDEX GREATER -1)
sfml_bind_dependency(TARGET OpenAL FRIENDLY_NAME "OpenAL" SEARCH_NAMES "OpenAL" "openal" "openal32")
find_package(OpenAL)
if(NOT FIND_SFML_OS_IOS)
sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisFile" SEARCH_NAMES "vorbisfile")
sfml_bind_dependency(TARGET VORBIS FRIENDLY_NAME "VorbisEnc" SEARCH_NAMES "vorbisenc")

View File

@ -68,7 +68,7 @@ elseif(SFML_OS_ANDROID)
endif()
# find external libraries
sfml_find_package(OpenAL OPENAL_INCLUDE_DIR OPENAL_LIBRARY)
find_package(OpenAL REQUIRED)
sfml_find_package(VORBIS VORBIS_INCLUDE_DIRS VORBIS_LIBRARIES)
find_package(FLAC REQUIRED)
@ -82,7 +82,7 @@ target_compile_definitions(sfml-audio PRIVATE OV_EXCLUDE_STATIC_CALLBACKS FLAC__
# setup dependencies
target_link_libraries(sfml-audio
PUBLIC SFML::System
PRIVATE OpenAL VORBIS FLAC::FLAC)
PRIVATE OpenAL::OpenAL VORBIS FLAC::FLAC)
# minimp3 sources
target_include_directories(sfml-audio SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/extlibs/headers/minimp3")