Made the OpenGL ES implementation available on ARM-based Linux OSes
This commit is contained in:
parent
565bc69a4e
commit
45f23cdbbb
14
cmake/Modules/FindEGL.cmake
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14
cmake/Modules/FindEGL.cmake
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@ -0,0 +1,14 @@
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#
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# Try to find EGL library and include path.
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# Once done this will define
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#
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# EGL_FOUND
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# EGL_INCLUDE_PATH
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# EGL_LIBRARY
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#
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find_path(EGL_INCLUDE_DIR EGL/egl.h)
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find_library(EGL_LIBRARY NAMES EGL)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
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14
cmake/Modules/FindGLES.cmake
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14
cmake/Modules/FindGLES.cmake
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@ -0,0 +1,14 @@
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#
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# Try to find GLES library and include path.
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# Once done this will define
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#
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# GLES_FOUND
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# GLES_INCLUDE_PATH
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# GLES_LIBRARY
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#
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find_path(GLES_INCLUDE_DIR GLES/gl.h)
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find_library(GLES_LIBRARY NAMES GLESv1_CM)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLES DEFAULT_MSG GLES_LIBRARY GLES_INCLUDE_DIR)
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@ -48,8 +48,13 @@
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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#include <GL/gl.h>
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#include <GL/glu.h>
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#if defined(SFML_OPENGL_ES)
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glu.h>
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#endif
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#elif defined(SFML_SYSTEM_MACOS)
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@ -117,6 +117,11 @@ if(NOT SFML_OPENGL_ES)
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endif()
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include_directories(${FREETYPE_INCLUDE_DIRS} ${GLEW_INCLUDE_PATH} ${JPEG_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR})
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endif()
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if(SFML_OPENGL_ES AND SFML_OS_LINUX)
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find_package(EGL REQUIRED)
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find_package(GLES REQUIRED)
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include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
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endif()
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if(SFML_OS_ANDROID)
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find_host_package(JPEG REQUIRED)
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find_host_package(Freetype REQUIRED)
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@ -133,6 +138,9 @@ if(NOT SFML_OPENGL_ES)
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list(APPEND GRAPHICS_EXT_LIBS ${X11_LIBRARIES})
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endif()
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endif()
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if(SFML_OPENGL_ES AND SFML_OS_LINUX)
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list(APPEND GRAPHICS_EXT_LIBS ${EGL_LIBRARY} ${GLES_LIBRARY})
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endif()
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if(SFML_OS_IOS)
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list(APPEND GRAPHICS_EXT_LIBS "-framework OpenGLES")
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elseif(SFML_OS_ANDROID)
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@ -36,7 +36,7 @@ namespace priv
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////////////////////////////////////////////////////////////
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void ensureExtensionsInit()
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{
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#if !(defined SFML_SYSTEM_IOS || defined SFML_SYSTEM_ANDROID)
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#if !defined(SFML_OPENGL_ES)
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static bool initialized = false;
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if (!initialized)
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{
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@ -29,7 +29,7 @@
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/Android/EglContext.hpp>
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#include <SFML/Window/EglContext.hpp>
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#include <SFML/System/Mutex.hpp>
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#include <android/native_activity.h>
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#include <android/configuration.h>
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@ -30,7 +30,7 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Event.hpp>
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#include <SFML/Window/WindowImpl.hpp>
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#include <SFML/Window/Android/EglContext.hpp>
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#include <SFML/Window/EglContext.hpp>
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#include <SFML/System/Android/Activity.hpp>
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#include <android/input.h>
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@ -35,6 +35,10 @@ set(SRC
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${SRCROOT}/WindowImpl.hpp
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${INCROOT}/WindowStyle.hpp
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)
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if(SFML_OPENGL_ES)
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list(APPEND SRC ${SRCROOT}/EglContext.cpp)
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list(APPEND SRC ${SRCROOT}/EglContext.hpp)
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endif()
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source_group("" FILES ${SRC})
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# add platform specific sources
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@ -58,14 +62,19 @@ elseif(SFML_OS_LINUX OR SFML_OS_FREEBSD)
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set(PLATFORM_SRC
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${SRCROOT}/Unix/Display.cpp
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${SRCROOT}/Unix/Display.hpp
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${SRCROOT}/Unix/GlxContext.cpp
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${SRCROOT}/Unix/GlxContext.hpp
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${SRCROOT}/Unix/InputImpl.cpp
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${SRCROOT}/Unix/InputImpl.hpp
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${SRCROOT}/Unix/VideoModeImpl.cpp
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${SRCROOT}/Unix/WindowImplX11.cpp
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${SRCROOT}/Unix/WindowImplX11.hpp
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)
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if(NOT SFML_OPENGL_ES)
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set(PLATFORM_SRC
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${PLATFORM_SRC}
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${SRCROOT}/Unix/GlxContext.cpp
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${SRCROOT}/Unix/GlxContext.hpp
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)
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endif()
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if(SFML_OS_LINUX)
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set(PLATFORM_SRC
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${PLATFORM_SRC}
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@ -144,8 +153,6 @@ elseif(SFML_OS_ANDROID)
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set(PLATFORM_SRC
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${SRCROOT}/Android/WindowImplAndroid.hpp
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${SRCROOT}/Android/WindowImplAndroid.cpp
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${SRCROOT}/Android/EglContext.hpp
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${SRCROOT}/Android/EglContext.cpp
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${SRCROOT}/Android/VideoModeImpl.cpp
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${SRCROOT}/Android/InputImpl.hpp
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${SRCROOT}/Android/InputImpl.cpp
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@ -171,6 +178,11 @@ if(NOT SFML_OPENGL_ES)
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include_directories(${UDEV_INCLUDE_DIR})
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endif()
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endif()
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if(SFML_OPENGL_ES AND SFML_OS_LINUX)
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find_package(EGL REQUIRED)
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find_package(GLES REQUIRED)
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include_directories(${EGL_INCLUDE_DIR} ${GLES_INCLUDE_DIR})
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endif()
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# build the list of external libraries to link
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if(SFML_OS_WINDOWS)
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@ -188,7 +200,9 @@ elseif(SFML_OS_ANDROID)
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list(APPEND WINDOW_EXT_LIBS "-landroid")
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endif()
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if(SFML_OPENGL_ES)
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if(SFML_OS_IOS)
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if(SFML_OS_LINUX)
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list(APPEND WINDOW_EXT_LIBS ${EGL_LIBRARY} ${GLES_LIBRARY})
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elseif(SFML_OS_IOS)
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list(APPEND WINDOW_EXT_LIBS "-framework OpenGLES")
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elseif(SFML_OS_ANDROID)
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list(APPEND WINDOW_EXT_LIBS "-lEGL -lGLESv1_CM")
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@ -26,15 +26,15 @@
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#include <SFML/Window/Android/EglContext.hpp>
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#include <SFML/System/Android/Activity.hpp>
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#include <SFML/Window/EglContext.hpp>
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#include <SFML/OpenGL.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/Sleep.hpp>
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#include <SFML/System/Mutex.hpp>
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#include <SFML/System/Lock.hpp>
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#include <android/native_window.h>
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#ifdef SFML_SYSTEM_ANDROID
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#include <SFML/System/Android/Activity.hpp>
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#endif
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namespace sf
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{
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@ -46,12 +46,8 @@ m_display (EGL_NO_DISPLAY),
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m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE)
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{
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// Get the activity states and protect it from concurent access
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ActivityStates* states = getActivity(NULL);
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Lock lock(states->mutex);
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// Get the intialized EGL display
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m_display = states->display;
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m_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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// Create the EGL surface
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const EGLint attribs[] = {
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@ -83,14 +79,18 @@ m_display (EGL_NO_DISPLAY),
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m_context (EGL_NO_CONTEXT),
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m_surface (EGL_NO_SURFACE)
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{
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// Get the activity states and protect it from concurent access
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#ifdef SFML_SYSTEM_ANDROID
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// On Android, we must save the created context
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ActivityStates* states = getActivity(NULL);
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Lock lock(states->mutex);
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states->context = this;
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#endif
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// Get the intialized EGL display
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m_display = states->display;
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m_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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// Create the EGL surface
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const EGLint attribs[] = {
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@ -108,6 +108,10 @@ m_surface (EGL_NO_SURFACE)
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// Create the context
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createContext(shared, 0, config[0]);
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#ifdef SFML_OS_LINUX
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createSurface((EGLNativeWindowType)owner->getSystemHandle());
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#endif
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}
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@ -148,8 +152,7 @@ EglContext::~EglContext()
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////////////////////////////////////////////////////////////
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bool EglContext::makeCurrent()
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{
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bool success = m_surface != EGL_NO_SURFACE && eglCheck(eglMakeCurrent(m_display, m_surface, m_surface, m_context));
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return success;
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return m_surface != EGL_NO_SURFACE && eglCheck(eglMakeCurrent(m_display, m_surface, m_surface, m_context));
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}
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@ -166,6 +169,8 @@ void EglContext::setVerticalSyncEnabled(bool enabled)
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eglCheck(eglSwapInterval(m_display, enabled ? 1 : 0));
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}
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////////////////////////////////////////////////////////////
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void EglContext::createContext(EglContext* shared, unsigned int bitsPerPixel, const EGLConfig settings)
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{
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EGLint contextVersion[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE };
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}
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void EglContext::createSurface(ANativeWindow* window)
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////////////////////////////////////////////////////////////
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void EglContext::createSurface(EGLNativeWindowType window)
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{
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// Create the EGL surface
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const EGLint attribs[] = {
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@ -201,6 +207,8 @@ void EglContext::createSurface(ANativeWindow* window)
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m_surface = eglCheck(eglCreateWindowSurface(m_display, config[0], window, NULL));
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}
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////////////////////////////////////////////////////////////
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void EglContext::destroySurface()
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{
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eglCheck(eglDestroySurface(m_display, m_surface));
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@ -210,6 +218,15 @@ void EglContext::destroySurface()
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setActive(false);
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}
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#ifdef SFML_SYSTEM_LINUX
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////////////////////////////////////////////////////////////
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XVisualInfo EglContext::selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings)
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{
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return XVisualInfo();
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}
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#endif
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} // namespace priv
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} // namespace sf
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/// This function must be called when the activity (re)start, or
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/// when the orientation change.
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///
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/// \param window : The Android window
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/// \param window : The native window type
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///
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////////////////////////////////////////////////////////////
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void createSurface(ANativeWindow* window);
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void createSurface(EGLNativeWindowType window);
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////////////////////////////////////////////////////////////
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/// \brief Destroy the EGL surface
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////////////////////////////////////////////////////////////
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void destroySurface();
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#ifdef SFML_SYSTEM_LINUX
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////////////////////////////////////////////////////////////
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/// \brief Select the best EGL visual for a given set of settings
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///
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/// \param display X display
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/// \param bitsPerPixel Pixel depth, in bits per pixel
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/// \param settings Requested context settings
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///
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/// \return The best visual
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///
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////////////////////////////////////////////////////////////
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static XVisualInfo selectBestVisual(::Display* display, unsigned int bitsPerPixel, const ContextSettings& settings);
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#endif
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private :
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////////////////////////////////////////////////////////////
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#include <SFML/Window/glext/glext.h>
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#endif
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#if defined(SFML_SYSTEM_WINDOWS)
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#if !defined(SFML_OPENGL_ES)
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#include <SFML/Window/Win32/WglContext.hpp>
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typedef sf::priv::WglContext ContextType;
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#if defined(SFML_SYSTEM_WINDOWS)
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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#include <SFML/Window/Win32/WglContext.hpp>
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typedef sf::priv::WglContext ContextType;
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#include <SFML/Window/Unix/GlxContext.hpp>
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typedef sf::priv::GlxContext ContextType;
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#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD)
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#elif defined(SFML_SYSTEM_MACOS)
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#include <SFML/Window/Unix/GlxContext.hpp>
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typedef sf::priv::GlxContext ContextType;
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#include <SFML/Window/OSX/SFContext.hpp>
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typedef sf::priv::SFContext ContextType;
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#elif defined(SFML_SYSTEM_MACOS)
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#elif defined(SFML_SYSTEM_IOS)
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#include <SFML/Window/OSX/SFContext.hpp>
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typedef sf::priv::SFContext ContextType;
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#include <SFML/Window/iOS/EaglContext.hpp>
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typedef sf::priv::EaglContext ContextType;
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#endif
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#elif defined(SFML_SYSTEM_ANDROID)
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#else
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#include <SFML/Window/Android/EglContext.hpp>
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typedef sf::priv::EglContext ContextType;
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#if defined(SFML_SYSTEM_IOS)
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#include <SFML/Window/iOS/EaglContext.hpp>
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typedef sf::priv::EaglContext ContextType;
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#else
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#include <SFML/Window/EglContext.hpp>
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typedef sf::priv::EglContext ContextType;
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#endif
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#endif
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////////////////////////////////////////////////////////////
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#include <SFML/Window/WindowStyle.hpp> // important to be included first (conflict with None)
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#include <SFML/Window/Unix/WindowImplX11.hpp>
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#include <SFML/Window/Unix/GlxContext.hpp>
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#include <SFML/Window/Unix/Display.hpp>
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#include <SFML/System/Utf.hpp>
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#include <SFML/System/Err.hpp>
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@ -42,6 +41,13 @@
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#include <string>
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#include <iterator>
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#ifdef SFML_OPENGL_ES
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#include <SFML/Window/EglContext.hpp>
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typedef sf::priv::EglContext ContextType;
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#else
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#include <SFML/Window/Unix/GlxContext.hpp>
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typedef sf::priv::GlxContext ContextType;
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#endif
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////////////////////////////////////////////////////////////
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// Private data
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switchToFullscreen(mode);
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// Choose the visual according to the context settings
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XVisualInfo visualInfo = GlxContext::selectBestVisual(m_display, mode.bitsPerPixel, settings);
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XVisualInfo visualInfo = ContextType::selectBestVisual(m_display, mode.bitsPerPixel, settings);
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// Define the window attributes
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XSetWindowAttributes attributes;
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