Changed the parameter of LoadFromMemory functions to be a const void* instead of a const char*

git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1409 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
LaurentGom 2010-02-17 14:43:09 +00:00
parent b60fda48d9
commit 47d019098c
24 changed files with 38 additions and 38 deletions

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@ -52,7 +52,7 @@ CSFML_API sfMusic* sfMusic_CreateFromFile(const char* filename);
/// \return A new sfMusic object (NULL if failed) /// \return A new sfMusic object (NULL if failed)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_API sfMusic* sfMusic_CreateFromMemory(const char* data, size_t sizeInBytes); CSFML_API sfMusic* sfMusic_CreateFromMemory(const void* data, size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Destroy an existing music /// Destroy an existing music

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@ -51,7 +51,7 @@ CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename);
/// \return A new sfSoundBuffer object (NULL if failed) /// \return A new sfSoundBuffer object (NULL if failed)
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* data, size_t sizeInBytes); CSFML_API sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from an array of /// Create a new sound buffer and load it from an array of

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@ -51,7 +51,7 @@ CSFML_API sfFont* sfFont_CreateFromFile(const char* filename);
/// \return A new sfFont object, or NULL if it failed /// \return A new sfFont object, or NULL if it failed
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_API sfFont* sfFont_CreateFromMemory(const char* data, size_t sizeInBytes); CSFML_API sfFont* sfFont_CreateFromMemory(const void* data, size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Copy an existing font /// Copy an existing font

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@ -85,7 +85,7 @@ CSFML_API sfImage* sfImage_CreateFromFile(const char* filename);
/// \return A new sfImage object, or NULL if it failed /// \return A new sfImage object, or NULL if it failed
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
CSFML_API sfImage* sfImage_CreateFromMemory(const char* data, size_t sizeInBytes); CSFML_API sfImage* sfImage_CreateFromMemory(const void* data, size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Copy an existing image /// Copy an existing image

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@ -50,7 +50,7 @@ sfMusic* sfMusic_CreateFromFile(const char* filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new music and load it from a file in memory /// Create a new music and load it from a file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfMusic* sfMusic_CreateFromMemory(const char* data, size_t sizeInBytes) sfMusic* sfMusic_CreateFromMemory(const void* data, size_t sizeInBytes)
{ {
sfMusic* music = new sfMusic; sfMusic* music = new sfMusic;

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@ -50,7 +50,7 @@ sfSoundBuffer* sfSoundBuffer_CreateFromFile(const char* filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new sound buffer and load it from a file in memory /// Create a new sound buffer and load it from a file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const char* data, size_t sizeInBytes) sfSoundBuffer* sfSoundBuffer_CreateFromMemory(const void* data, size_t sizeInBytes)
{ {
sfSoundBuffer* buffer = new sfSoundBuffer; sfSoundBuffer* buffer = new sfSoundBuffer;

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@ -49,7 +49,7 @@ sfFont* sfFont_CreateFromFile(const char* filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new font from a file in memory /// Create a new font from a file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfFont* sfFont_CreateFromMemory(const char* data, size_t sizeInBytes) sfFont* sfFont_CreateFromMemory(const void* data, size_t sizeInBytes)
{ {
sfFont* font = new sfFont; sfFont* font = new sfFont;
if (!font->This.LoadFromMemory(data, sizeInBytes)) if (!font->This.LoadFromMemory(data, sizeInBytes))

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@ -94,7 +94,7 @@ sfImage* sfImage_CreateFromFile(const char* filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Create a new image from a file in memory /// Create a new image from a file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
sfImage* sfImage_CreateFromMemory(const char* data, size_t sizeInBytes) sfImage* sfImage_CreateFromMemory(const void* data, size_t sizeInBytes)
{ {
sfImage* image = new sfImage; sfImage* image = new sfImage;

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@ -96,7 +96,7 @@ public :
/// \see OpenFromFile /// \see OpenFromFile
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool OpenFromMemory(const char* data, std::size_t sizeInBytes); bool OpenFromMemory(const void* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Get the total duration of the music /// \brief Get the total duration of the music

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@ -98,7 +98,7 @@ public :
/// \see LoadFromFile, LoadFromSamples, SaveToFile /// \see LoadFromFile, LoadFromSamples, SaveToFile
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* data, std::size_t sizeInBytes); bool LoadFromMemory(const void* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Load the sound buffer from an array of audio samples /// \brief Load the sound buffer from an array of audio samples

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@ -108,7 +108,7 @@ public :
/// \see LoadFromFile /// \see LoadFromFile
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* data, std::size_t sizeInBytes); bool LoadFromMemory(const void* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief Retrieve a glyph of the font /// \brief Retrieve a glyph of the font

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@ -87,7 +87,7 @@ public :
/// \return True if loading was successful /// \return True if loading was successful
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool LoadFromMemory(const char* data, std::size_t sizeInBytes); bool LoadFromMemory(const void* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Load the image directly from an array of pixels /// Load the image directly from an array of pixels

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@ -99,12 +99,12 @@ public :
/// Send an array of bytes to the host (must be connected first) /// Send an array of bytes to the host (must be connected first)
/// ///
/// \param data : Pointer to the bytes to send /// \param data : Pointer to the bytes to send
/// \param size : Number of bytes to send /// \param sizeInBytes : Number of bytes to send
/// ///
/// \return Status code /// \return Status code
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Socket::Status Send(const char* data, std::size_t size); Socket::Status Send(const char* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Receive an array of bytes from the host (must be connected first). /// Receive an array of bytes from the host (must be connected first).

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@ -83,14 +83,14 @@ public :
/// Send an array of bytes /// Send an array of bytes
/// ///
/// \param data : Pointer to the bytes to send /// \param data : Pointer to the bytes to send
/// \param size : Number of bytes to send /// \param sizeInBytes : Number of bytes to send
/// \param address : Address of the computer to send the packet to /// \param address : Address of the computer to send the packet to
/// \param port : Port to send the data to /// \param port : Port to send the data to
/// ///
/// \return Status code /// \return Status code
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Socket::Status Send(const char* data, std::size_t size, const IPAddress& address, unsigned short port); Socket::Status Send(const char* data, std::size_t sizeInBytes, const IPAddress& address, unsigned short port);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Receive an array of bytes. /// Receive an array of bytes.

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@ -81,7 +81,7 @@ bool Music::OpenFromFile(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Music::OpenFromMemory(const char* data, std::size_t sizeInBytes) bool Music::OpenFromMemory(const void* data, std::size_t sizeInBytes)
{ {
// First stop the music if it was already running // First stop the music if it was already running
Stop(); Stop();

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@ -108,7 +108,7 @@ bool SoundBuffer::LoadFromFile(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundBuffer::LoadFromMemory(const char* data, std::size_t sizeInBytes) bool SoundBuffer::LoadFromMemory(const void* data, std::size_t sizeInBytes)
{ {
// Open the sound file // Open the sound file
priv::SoundFile file; priv::SoundFile file;

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@ -100,7 +100,7 @@ bool SoundFile::OpenRead(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool SoundFile::OpenRead(const char* data, std::size_t sizeInBytes) bool SoundFile::OpenRead(const void* data, std::size_t sizeInBytes)
{ {
// If the file is already opened, first close it // If the file is already opened, first close it
if (myFile) if (myFile)
@ -246,7 +246,7 @@ int SoundFile::GetFormatFromFilename(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
SF_VIRTUAL_IO SoundFile::MemoryIO::Prepare(const char* data, std::size_t sizeInBytes) SF_VIRTUAL_IO SoundFile::MemoryIO::Prepare(const void* data, std::size_t sizeInBytes)
{ {
// Setup the I/O functions // Setup the I/O functions
SF_VIRTUAL_IO io; SF_VIRTUAL_IO io;
@ -257,8 +257,8 @@ SF_VIRTUAL_IO SoundFile::MemoryIO::Prepare(const char* data, std::size_t sizeInB
io.write = &SoundFile::MemoryIO::Write; io.write = &SoundFile::MemoryIO::Write;
// Initialize the memory data // Initialize the memory data
myDataStart = data; myDataStart = static_cast<const char*>(data);
myDataPtr = data; myDataPtr = myDataStart;
myTotalSize = sizeInBytes; myTotalSize = sizeInBytes;
return io; return io;

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@ -100,7 +100,7 @@ public :
/// \return True if the file was successfully opened /// \return True if the file was successfully opened
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool OpenRead(const char* data, std::size_t sizeInBytes); bool OpenRead(const void* data, std::size_t sizeInBytes);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// \brief a the sound file for writing /// \brief a the sound file for writing
@ -163,7 +163,7 @@ private :
{ {
public : public :
SF_VIRTUAL_IO Prepare(const char* data, std::size_t sizeInBytes); SF_VIRTUAL_IO Prepare(const void* data, std::size_t sizeInBytes);
private : private :

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@ -112,7 +112,7 @@ bool Font::LoadFromFile(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Font::LoadFromMemory(const char* data, std::size_t sizeInBytes) bool Font::LoadFromMemory(const void* data, std::size_t sizeInBytes)
{ {
// Cleanup the previous resources // Cleanup the previous resources
Cleanup(); Cleanup();

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@ -116,7 +116,7 @@ bool Image::LoadFromFile(const std::string& filename)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Load the image from a file in memory /// Load the image from a file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool Image::LoadFromMemory(const char* data, std::size_t sizeInBytes) bool Image::LoadFromMemory(const void* data, std::size_t sizeInBytes)
{ {
// Check parameters // Check parameters
if (!data || (sizeInBytes == 0)) if (!data || (sizeInBytes == 0))

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@ -122,7 +122,7 @@ bool ImageLoader::LoadImageFromFile(const std::string& filename, std::vector<Col
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Load pixels from an image file in memory /// Load pixels from an image file in memory
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool ImageLoader::LoadImageFromMemory(const char* data, std::size_t sizeInBytes, std::vector<Color>& pixels, unsigned int& width, unsigned int& height) bool ImageLoader::LoadImageFromMemory(const void* data, std::size_t sizeInBytes, std::vector<Color>& pixels, unsigned int& width, unsigned int& height)
{ {
// Clear the array (just in case) // Clear the array (just in case)
pixels.clear(); pixels.clear();

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@ -79,7 +79,7 @@ public :
/// \return True if loading was successful /// \return True if loading was successful
/// ///
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
bool LoadImageFromMemory(const char* data, std::size_t sizeInBytes, std::vector<Color>& pixels, unsigned int& width, unsigned int& height); bool LoadImageFromMemory(const void* data, std::size_t sizeInBytes, std::vector<Color>& pixels, unsigned int& width, unsigned int& height);
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Save pixels to an image file /// Save pixels to an image file

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@ -232,18 +232,18 @@ Socket::Status SocketTCP::Accept(SocketTCP& connected, IPAddress* address)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Send an array of bytes to the host (must be connected first) /// Send an array of bytes to the host (must be connected first)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Socket::Status SocketTCP::Send(const char* data, std::size_t size) Socket::Status SocketTCP::Send(const char* data, std::size_t sizeInBytes)
{ {
// First check that socket is valid // First check that socket is valid
if (!IsValid()) if (!IsValid())
return Socket::Error; return Socket::Error;
// Check parameters // Check parameters
if (data && size) if (data && sizeInBytes)
{ {
// Loop until every byte has been sent // Loop until every byte has been sent
int sent = 0; int sent = 0;
int sizeToSend = static_cast<int>(size); int sizeToSend = static_cast<int>(sizeInBytes);
for (int length = 0; length < sizeToSend; length += sent) for (int length = 0; length < sizeToSend; length += sent)
{ {
// Send a chunk of data // Send a chunk of data

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@ -115,14 +115,14 @@ bool SocketUDP::Unbind()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// Send an array of bytes /// Send an array of bytes
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
Socket::Status SocketUDP::Send(const char* data, std::size_t size, const IPAddress& address, unsigned short port) Socket::Status SocketUDP::Send(const char* data, std::size_t sizeInBytes, const IPAddress& address, unsigned short port)
{ {
// Make sure the socket is valid // Make sure the socket is valid
if (!IsValid()) if (!IsValid())
Create(); Create();
// Check parameters // Check parameters
if (data && size) if (data && sizeInBytes)
{ {
// Build the target address // Build the target address
sockaddr_in sockAddr; sockaddr_in sockAddr;
@ -133,7 +133,7 @@ Socket::Status SocketUDP::Send(const char* data, std::size_t size, const IPAddre
// Loop until every byte has been sent // Loop until every byte has been sent
int sent = 0; int sent = 0;
int sizeToSend = static_cast<int>(size); int sizeToSend = static_cast<int>(sizeInBytes);
for (int length = 0; length < sizeToSend; length += sent) for (int length = 0; length < sizeToSend; length += sent)
{ {
// Send a chunk of data // Send a chunk of data