diff --git a/include/SFML/Audio/SoundStream.hpp b/include/SFML/Audio/SoundStream.hpp index 7445f2d2..12102d8c 100644 --- a/include/SFML/Audio/SoundStream.hpp +++ b/include/SFML/Audio/SoundStream.hpp @@ -247,7 +247,7 @@ private : /// consumed; it fills it again and inserts it back into the /// playing queue. /// - /// \param buffer Number of the buffer to fill (in [0, BufferCount]) + /// \param bufferNum Number of the buffer to fill (in [0, BufferCount]) /// /// \return True if the stream source has requested to stop, false otherwise /// @@ -328,7 +328,7 @@ private : /// rest of the program. In particular, the OnGetData and OnSeek /// virtual functions may sometimes be called from this separate thread. /// It is important to keep this in mind, because you may have to take -/// care of synchronization issues if you share data between threads. +/// care of synchronization issues if you share data between threads. /// /// Usage example: /// \code diff --git a/include/SFML/Graphics/Texture.hpp b/include/SFML/Graphics/Texture.hpp index ed75b290..83a016df 100644 --- a/include/SFML/Graphics/Texture.hpp +++ b/include/SFML/Graphics/Texture.hpp @@ -109,7 +109,7 @@ public : /// of the whole image. If you want the entire image then leave /// the default value (which is an empty IntRect). /// If the \a area rectangle crosses the bounds of the image, it - /// is adjusted to fit the image size. + /// is adjusted to fit the image size. /// /// The maximum size for a texture depends on the graphics /// driver and can be retrieved with the getMaximumSize function. @@ -140,7 +140,7 @@ public : /// of the whole image. If you want the entire image then leave /// the default value (which is an empty IntRect). /// If the \a area rectangle crosses the bounds of the image, it - /// is adjusted to fit the image size. + /// is adjusted to fit the image size. /// /// The maximum size for a texture depends on the graphics /// driver and can be retrieved with the getMaximumSize function. @@ -172,7 +172,7 @@ public : /// of the whole image. If you want the entire image then leave /// the default value (which is an empty IntRect). /// If the \a area rectangle crosses the bounds of the image, it - /// is adjusted to fit the image size. + /// is adjusted to fit the image size. /// /// The maximum size for a texture depends on the graphics /// driver and can be retrieved with the getMaximumSize function. @@ -196,7 +196,7 @@ public : /// of the whole image. If you want the entire image then leave /// the default value (which is an empty IntRect). /// If the \a area rectangle crosses the bounds of the image, it - /// is adjusted to fit the image size. + /// is adjusted to fit the image size. /// /// The maximum size for a texture depends on the graphics /// driver and can be retrieved with the getMaximumSize function. @@ -478,7 +478,7 @@ private : /// accordingly. /// The returned size is greater than or equal to the original size. /// - /// \param Size size to convert + /// \param size size to convert /// /// \return Valid nearest size (greater than or equal to specified size) /// @@ -529,7 +529,7 @@ private : /// before creating the final texture, you can load your file to a /// sf::Image, do whatever you need with the pixels, and then call /// Texture::loadFromImage. -/// +/// /// Since they live in the graphics card memory, the pixels of a texture /// cannot be accessed without a slow copy first. And they cannot be /// accessed individually. Therefore, if you need to read the texture's diff --git a/src/SFML/Graphics/ImageLoader.hpp b/src/SFML/Graphics/ImageLoader.hpp index 935e0928..24eba307 100644 --- a/src/SFML/Graphics/ImageLoader.hpp +++ b/src/SFML/Graphics/ImageLoader.hpp @@ -94,7 +94,7 @@ public : bool loadImageFromStream(InputStream& stream, std::vector& pixels, Vector2u& size); //////////////////////////////////////////////////////////// - /// \bref Save an array of pixels as an image file + /// \brief Save an array of pixels as an image file /// /// \param filename Path of image file to save /// \param pixels Array of pixels to save to image diff --git a/src/SFML/Window/OSX/SFOpenGLView.h b/src/SFML/Window/OSX/SFOpenGLView.h index 404dcc14..cafca61b 100644 --- a/src/SFML/Window/OSX/SFOpenGLView.h +++ b/src/SFML/Window/OSX/SFOpenGLView.h @@ -137,7 +137,7 @@ namespace sf { //////////////////////////////////////////////////////////// /// \brief Compute the position of the cursor /// -/// \param eventOrNil +/// \param eventOrNil if nil the cursor position is the current one /// //////////////////////////////////////////////////////////// -(NSPoint)cursorPositionFromEvent:(NSEvent*)eventOrNil;