Fixed the sf::Font texture corruption bug for big character sizes
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@ -521,9 +521,10 @@ IntRect Font::findGlyphRect(Page& page, unsigned int width, unsigned int height)
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if ((textureWidth * 2 <= Texture::getMaximumSize()) && (textureHeight * 2 <= Texture::getMaximumSize()))
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{
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// Make the texture 2 times bigger
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sf::Image pixels = page.texture.copyToImage();
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page.texture.create(textureWidth * 2, textureHeight * 2);
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page.texture.update(pixels);
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Image newImage;
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newImage.create(textureWidth * 2, textureHeight * 2, Color(255, 255, 255, 0));
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newImage.copy(page.texture.copyToImage(), 0, 0);
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page.texture.loadFromImage(newImage);
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}
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else
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{
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