Fixed incorrectly computed desktop size & remove some dead code

This commit is contained in:
Marco Antognini 2016-01-17 23:59:40 +01:00 committed by Lukas Dürrenberger
parent 9d70da3aaa
commit 4c7edbcaf8
6 changed files with 145 additions and 120 deletions

View File

@ -111,7 +111,7 @@ elseif(SFML_OS_MACOSX)
${SRCROOT}/OSX/cpp_objc_conversion.h ${SRCROOT}/OSX/cpp_objc_conversion.h
${SRCROOT}/OSX/cpp_objc_conversion.mm ${SRCROOT}/OSX/cpp_objc_conversion.mm
${SRCROOT}/OSX/cg_sf_conversion.hpp ${SRCROOT}/OSX/cg_sf_conversion.hpp
${SRCROOT}/OSX/cg_sf_conversion.cpp ${SRCROOT}/OSX/cg_sf_conversion.mm
${SRCROOT}/OSX/InputImpl.mm ${SRCROOT}/OSX/InputImpl.mm
${SRCROOT}/OSX/InputImpl.hpp ${SRCROOT}/OSX/InputImpl.hpp
${SRCROOT}/OSX/HIDInputManager.hpp ${SRCROOT}/OSX/HIDInputManager.hpp
@ -120,6 +120,7 @@ elseif(SFML_OS_MACOSX)
${SRCROOT}/OSX/HIDJoystickManager.cpp ${SRCROOT}/OSX/HIDJoystickManager.cpp
${SRCROOT}/OSX/JoystickImpl.cpp ${SRCROOT}/OSX/JoystickImpl.cpp
${SRCROOT}/OSX/JoystickImpl.hpp ${SRCROOT}/OSX/JoystickImpl.hpp
${SRCROOT}/OSX/Scaling.h
${SRCROOT}/OSX/SensorImpl.cpp ${SRCROOT}/OSX/SensorImpl.cpp
${SRCROOT}/OSX/SensorImpl.hpp ${SRCROOT}/OSX/SensorImpl.hpp
${SRCROOT}/OSX/SFApplication.h ${SRCROOT}/OSX/SFApplication.h

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@ -33,6 +33,7 @@
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <ApplicationServices/ApplicationServices.h> #include <ApplicationServices/ApplicationServices.h>
#import <SFML/Window/OSX/Scaling.h>
#import <SFML/Window/OSX/SFApplication.h> #import <SFML/Window/OSX/SFApplication.h>
#import <SFML/Window/OSX/SFOpenGLView.h> #import <SFML/Window/OSX/SFOpenGLView.h>
#import <SFML/Window/OSX/SFWindow.h> #import <SFML/Window/OSX/SFWindow.h>
@ -161,6 +162,7 @@
{ {
// Create a screen-sized window on the main display // Create a screen-sized window on the main display
sf::VideoMode desktop = sf::VideoMode::getDesktopMode(); sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
sf::priv::scaleInWidthHeight(desktop, nil);
NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height); NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height);
m_window = [[SFWindow alloc] initWithContentRect:windowRect m_window = [[SFWindow alloc] initWithContentRect:windowRect
styleMask:NSBorderlessWindowMask styleMask:NSBorderlessWindowMask

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@ -0,0 +1,103 @@
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
// Laurent Gomila (laurent@sfml-dev.org)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
#import <AppKit/AppKit.h>
namespace sf
{
namespace priv
{
////////////////////////////////////////////////////////////
/// \brief Get the scale factor of the main screen
///
////////////////////////////////////////////////////////////
inline CGFloat getDefaultScaleFactor()
{
return [[NSScreen mainScreen] backingScaleFactor];
}
////////////////////////////////////////////////////////////
/// \brief Scale SFML coordinates to backing coordinates
///
/// \param in SFML coordinates to be converted
/// \param delegate an object implementing WindowImplDelegateProtocol, or nil for default scale
///
////////////////////////////////////////////////////////////
template <class T>
void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
{
in /= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
}
template <class T>
void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
{
scaleIn(in.width, delegate);
scaleIn(in.height, delegate);
}
template <class T>
void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
{
scaleIn(in.x, delegate);
scaleIn(in.y, delegate);
}
////////////////////////////////////////////////////////////
/// \brief Scale backing coordinates to SFML coordinates
///
/// \param out backing coordinates to be converted
/// \param delegate an object implementing WindowImplDelegateProtocol, or nil for default scale
///
////////////////////////////////////////////////////////////
template <class T>
void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
{
out *= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
}
template <class T>
void scaleOutWidthHeight(T& out, id<WindowImplDelegateProtocol> delegate)
{
scaleOut(out.width, delegate);
scaleOut(out.height, delegate);
}
template <class T>
void scaleOutXY(T& out, id<WindowImplDelegateProtocol> delegate)
{
scaleOut(out.x, delegate);
scaleOut(out.y, delegate);
}
} // namespace priv
} // namespace sf

View File

@ -50,6 +50,8 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
return modes; return modes;
} }
VideoMode desktop = getDesktopMode();
// Loop on each mode and convert it into a sf::VideoMode object. // Loop on each mode and convert it into a sf::VideoMode object.
const CFIndex modesCount = CFArrayGetCount(cgmodes); const CFIndex modesCount = CFArrayGetCount(cgmodes);
for (CFIndex i = 0; i < modesCount; i++) for (CFIndex i = 0; i < modesCount; i++)
@ -58,6 +60,10 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
VideoMode mode = convertCGModeToSFMode(cgmode); VideoMode mode = convertCGModeToSFMode(cgmode);
// Skip if bigger than desktop as we currently don't perform hard resolution switch
if ((mode.width > desktop.width) || (mode.height > desktop.height))
continue;
// If not yet listed we add it to our modes array. // If not yet listed we add it to our modes array.
if (std::find(modes.begin(), modes.end(), mode) == modes.end()) if (std::find(modes.begin(), modes.end(), mode) == modes.end())
modes.push_back(mode); modes.push_back(mode);
@ -73,12 +79,21 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
VideoMode VideoModeImpl::getDesktopMode() VideoMode VideoModeImpl::getDesktopMode()
{ {
VideoMode mode; // RVO
// Rely exclusively on mode and convertCGModeToSFMode
// instead of display id and CGDisplayPixelsHigh/Wide.
CGDirectDisplayID display = CGMainDisplayID(); CGDirectDisplayID display = CGMainDisplayID();
return VideoMode(CGDisplayPixelsWide(display), CGDisplayModeRef cgmode = CGDisplayCopyDisplayMode(display);
CGDisplayPixelsHigh(display),
displayBitsPerPixel(display)); mode = convertCGModeToSFMode(cgmode);
CGDisplayModeRelease(cgmode);
return mode;
} }
} // namespace priv } // namespace priv
} // namespace sf } // namespace sf

View File

@ -28,10 +28,10 @@
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
#include <SFML/Window/OSX/WindowImplCocoa.hpp> #include <SFML/Window/OSX/WindowImplCocoa.hpp>
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#include <SFML/System/String.hpp>
#import <SFML/Window/OSX/AutoreleasePoolWrapper.h> #import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
#import <SFML/Window/OSX/cpp_objc_conversion.h> #import <SFML/Window/OSX/cpp_objc_conversion.h>
#import <SFML/Window/OSX/Scaling.h>
#import <SFML/Window/OSX/SFApplication.h> #import <SFML/Window/OSX/SFApplication.h>
#import <SFML/Window/OSX/SFApplicationDelegate.h> #import <SFML/Window/OSX/SFApplicationDelegate.h>
#import <SFML/Window/OSX/SFKeyboardModifiersHelper.h> #import <SFML/Window/OSX/SFKeyboardModifiersHelper.h>
@ -43,76 +43,6 @@ namespace sf
namespace priv namespace priv
{ {
////////////////////////////////////////////////////////////
/// \brief Get the scale factor of the main screen
///
////////////////////////////////////////////////////////////
CGFloat getDefaultScaleFactor()
{
return [[NSScreen mainScreen] backingScaleFactor];
}
////////////////////////////////////////////////////////////
/// \brief Scale SFML coordinates to backing coordinates
///
/// Use -[NSScreen backingScaleFactor] to find out if the user
/// has a retina display or not.
///
/// \param in SFML coordinates to be converted
/// \param delegate a object implementing WindowImplDelegateProtocol, or nil for default scale
///
////////////////////////////////////////////////////////////
template <class T>
void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
{
in /= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
}
template <class T>
void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
{
scaleIn(in.width, delegate);
scaleIn(in.height, delegate);
}
template <class T>
void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
{
scaleIn(in.x, delegate);
scaleIn(in.y, delegate);
}
////////////////////////////////////////////////////////////
/// \brief Scale backing coordinates to SFML coordinates
///
/// Use -[NSScreen backingScaleFactor] to find out if the user
/// has a retina display or not.
///
/// \param out backing coordinates to be converted
/// \param delegate a object implementing WindowImplDelegateProtocol, or nil for default scale
///
////////////////////////////////////////////////////////////
template <class T>
void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
{
out *= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
}
template <class T>
void scaleOutWidthHeight(T& out, id<WindowImplDelegateProtocol> delegate)
{
scaleOut(out.width, delegate);
scaleOut(out.height, delegate);
}
template <class T>
void scaleOutXY(T& out, id<WindowImplDelegateProtocol> delegate)
{
scaleOut(out.x, delegate);
scaleOut(out.y, delegate);
}
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
/// According to Apple's documentation, each invocation of /// According to Apple's documentation, each invocation of
/// unhide must be balanced by an invocation of hide in /// unhide must be balanced by an invocation of hide in
@ -583,3 +513,4 @@ bool WindowImplCocoa::hasFocus() const
} // namespace priv } // namespace priv
} // namespace sf } // namespace sf

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@ -29,6 +29,8 @@
#include <SFML/Window/OSX/cg_sf_conversion.hpp> #include <SFML/Window/OSX/cg_sf_conversion.hpp>
#include <SFML/System/Err.hpp> #include <SFML/System/Err.hpp>
#import <SFML/Window/OSX/Scaling.h>
namespace sf namespace sf
{ {
namespace priv namespace priv
@ -74,51 +76,22 @@ size_t displayBitsPerPixel(CGDirectDisplayID displayId)
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode) VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode)
{ {
return VideoMode(CGDisplayModeGetWidth(cgmode), // The main documentation says the sizes returned by
CGDisplayModeGetHeight(cgmode), // CGDisplayModeGetWidth and CGDisplayModeGetHeight
modeBitsPerPixel(cgmode)); // are expressed in pixels. However, some additional
} // documentation [1] states they actually return
// values in points starting with 10.8.
//
//////////////////////////////////////////////////////////// // We therefore needs to use the scaling factor to
CGDisplayModeRef convertSFModeToCGMode(VideoMode sfmode) // convert the dimensions properly.
{ //
// Starting with 10.6 we should query the display all the modes and // [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8"
// search for the best one. // https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27
VideoMode mode(CGDisplayModeGetWidth(cgmode), CGDisplayModeGetHeight(cgmode), modeBitsPerPixel(cgmode));
// Will return NULL if sfmode is not in VideoMode::GetFullscreenModes. scaleOutWidthHeight(mode, nil);
CGDisplayModeRef cgbestMode = NULL; return mode;
// Retrieve all modes available for main screen only.
CFArrayRef cgmodes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
if (cgmodes == NULL) // Should not happen but anyway...
{
sf::err() << "Couldn't get VideoMode for main display.";
return NULL;
}
// Loop on each mode and convert it into a sf::VideoMode object.
const CFIndex modesCount = CFArrayGetCount(cgmodes);
for (CFIndex i = 0; i < modesCount; i++)
{
CGDisplayModeRef cgmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(cgmodes, i);
VideoMode mode = convertCGModeToSFMode(cgmode);
if (mode == sfmode)
cgbestMode = cgmode;
}
// Clean up memory.
CFRelease(cgmodes);
if (cgbestMode == NULL)
sf::err() << "Couldn't convert the given sf:VideoMode into a CGDisplayMode."
<< std::endl;
return cgbestMode;
} }
} // namespace priv } // namespace priv
} // namespace sf } // namespace sf