Fixed incorrectly computed desktop size & remove some dead code
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9d70da3aaa
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@ -111,7 +111,7 @@ elseif(SFML_OS_MACOSX)
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${SRCROOT}/OSX/cpp_objc_conversion.h
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${SRCROOT}/OSX/cpp_objc_conversion.mm
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${SRCROOT}/OSX/cg_sf_conversion.hpp
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${SRCROOT}/OSX/cg_sf_conversion.cpp
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${SRCROOT}/OSX/cg_sf_conversion.mm
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${SRCROOT}/OSX/InputImpl.mm
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${SRCROOT}/OSX/InputImpl.hpp
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${SRCROOT}/OSX/HIDInputManager.hpp
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@ -120,6 +120,7 @@ elseif(SFML_OS_MACOSX)
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${SRCROOT}/OSX/HIDJoystickManager.cpp
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${SRCROOT}/OSX/JoystickImpl.cpp
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${SRCROOT}/OSX/JoystickImpl.hpp
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${SRCROOT}/OSX/Scaling.h
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${SRCROOT}/OSX/SensorImpl.cpp
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${SRCROOT}/OSX/SensorImpl.hpp
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${SRCROOT}/OSX/SFApplication.h
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@ -33,6 +33,7 @@
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#include <SFML/System/Err.hpp>
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#include <ApplicationServices/ApplicationServices.h>
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#import <SFML/Window/OSX/Scaling.h>
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#import <SFML/Window/OSX/SFApplication.h>
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#import <SFML/Window/OSX/SFOpenGLView.h>
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#import <SFML/Window/OSX/SFWindow.h>
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@ -161,6 +162,7 @@
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{
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// Create a screen-sized window on the main display
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sf::VideoMode desktop = sf::VideoMode::getDesktopMode();
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sf::priv::scaleInWidthHeight(desktop, nil);
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NSRect windowRect = NSMakeRect(0, 0, desktop.width, desktop.height);
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m_window = [[SFWindow alloc] initWithContentRect:windowRect
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styleMask:NSBorderlessWindowMask
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103
src/SFML/Window/OSX/Scaling.h
Normal file
103
src/SFML/Window/OSX/Scaling.h
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@ -0,0 +1,103 @@
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////////////////////////////////////////////////////////////
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//
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// SFML - Simple and Fast Multimedia Library
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// Copyright (C) 2007-2015 Marco Antognini (antognini.marco@gmail.com),
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// Laurent Gomila (laurent@sfml-dev.org)
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//
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// This software is provided 'as-is', without any express or implied warranty.
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// In no event will the authors be held liable for any damages arising from the use of this software.
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//
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// Permission is granted to anyone to use this software for any purpose,
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// including commercial applications, and to alter it and redistribute it freely,
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// subject to the following restrictions:
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//
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// 1. The origin of this software must not be misrepresented;
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// you must not claim that you wrote the original software.
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// If you use this software in a product, an acknowledgment
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// in the product documentation would be appreciated but is not required.
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//
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// 2. Altered source versions must be plainly marked as such,
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// and must not be misrepresented as being the original software.
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//
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// 3. This notice may not be removed or altered from any source distribution.
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//
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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// Headers
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////////////////////////////////////////////////////////////
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#import <SFML/Window/OSX/WindowImplDelegateProtocol.h>
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#import <AppKit/AppKit.h>
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namespace sf
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{
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Get the scale factor of the main screen
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///
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////////////////////////////////////////////////////////////
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inline CGFloat getDefaultScaleFactor()
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{
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return [[NSScreen mainScreen] backingScaleFactor];
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}
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////////////////////////////////////////////////////////////
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/// \brief Scale SFML coordinates to backing coordinates
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///
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/// \param in SFML coordinates to be converted
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/// \param delegate an object implementing WindowImplDelegateProtocol, or nil for default scale
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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in /= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
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}
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template <class T>
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void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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scaleIn(in.width, delegate);
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scaleIn(in.height, delegate);
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}
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template <class T>
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void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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scaleIn(in.x, delegate);
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scaleIn(in.y, delegate);
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}
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////////////////////////////////////////////////////////////
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/// \brief Scale backing coordinates to SFML coordinates
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///
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/// \param out backing coordinates to be converted
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/// \param delegate an object implementing WindowImplDelegateProtocol, or nil for default scale
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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out *= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
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}
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template <class T>
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void scaleOutWidthHeight(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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scaleOut(out.width, delegate);
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scaleOut(out.height, delegate);
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}
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template <class T>
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void scaleOutXY(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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scaleOut(out.x, delegate);
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scaleOut(out.y, delegate);
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}
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} // namespace priv
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} // namespace sf
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@ -50,6 +50,8 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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return modes;
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}
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VideoMode desktop = getDesktopMode();
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// Loop on each mode and convert it into a sf::VideoMode object.
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const CFIndex modesCount = CFArrayGetCount(cgmodes);
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for (CFIndex i = 0; i < modesCount; i++)
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@ -58,6 +60,10 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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VideoMode mode = convertCGModeToSFMode(cgmode);
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// Skip if bigger than desktop as we currently don't perform hard resolution switch
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if ((mode.width > desktop.width) || (mode.height > desktop.height))
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continue;
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// If not yet listed we add it to our modes array.
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if (std::find(modes.begin(), modes.end(), mode) == modes.end())
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modes.push_back(mode);
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@ -73,12 +79,21 @@ std::vector<VideoMode> VideoModeImpl::getFullscreenModes()
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////////////////////////////////////////////////////////////
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VideoMode VideoModeImpl::getDesktopMode()
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{
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VideoMode mode; // RVO
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// Rely exclusively on mode and convertCGModeToSFMode
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// instead of display id and CGDisplayPixelsHigh/Wide.
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CGDirectDisplayID display = CGMainDisplayID();
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return VideoMode(CGDisplayPixelsWide(display),
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CGDisplayPixelsHigh(display),
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displayBitsPerPixel(display));
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CGDisplayModeRef cgmode = CGDisplayCopyDisplayMode(display);
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mode = convertCGModeToSFMode(cgmode);
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CGDisplayModeRelease(cgmode);
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return mode;
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}
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} // namespace priv
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} // namespace sf
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@ -28,10 +28,10 @@
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////////////////////////////////////////////////////////////
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#include <SFML/Window/OSX/WindowImplCocoa.hpp>
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#include <SFML/System/Err.hpp>
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#include <SFML/System/String.hpp>
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#import <SFML/Window/OSX/AutoreleasePoolWrapper.h>
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#import <SFML/Window/OSX/cpp_objc_conversion.h>
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#import <SFML/Window/OSX/Scaling.h>
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#import <SFML/Window/OSX/SFApplication.h>
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#import <SFML/Window/OSX/SFApplicationDelegate.h>
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#import <SFML/Window/OSX/SFKeyboardModifiersHelper.h>
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@ -43,76 +43,6 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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/// \brief Get the scale factor of the main screen
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///
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////////////////////////////////////////////////////////////
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CGFloat getDefaultScaleFactor()
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{
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return [[NSScreen mainScreen] backingScaleFactor];
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}
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////////////////////////////////////////////////////////////
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/// \brief Scale SFML coordinates to backing coordinates
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///
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/// Use -[NSScreen backingScaleFactor] to find out if the user
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/// has a retina display or not.
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///
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/// \param in SFML coordinates to be converted
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/// \param delegate a object implementing WindowImplDelegateProtocol, or nil for default scale
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleIn(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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in /= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
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}
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template <class T>
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void scaleInWidthHeight(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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scaleIn(in.width, delegate);
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scaleIn(in.height, delegate);
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}
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template <class T>
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void scaleInXY(T& in, id<WindowImplDelegateProtocol> delegate)
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{
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scaleIn(in.x, delegate);
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scaleIn(in.y, delegate);
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}
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////////////////////////////////////////////////////////////
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/// \brief Scale backing coordinates to SFML coordinates
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///
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/// Use -[NSScreen backingScaleFactor] to find out if the user
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/// has a retina display or not.
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///
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/// \param out backing coordinates to be converted
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/// \param delegate a object implementing WindowImplDelegateProtocol, or nil for default scale
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///
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////////////////////////////////////////////////////////////
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template <class T>
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void scaleOut(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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out *= delegate ? [delegate displayScaleFactor] : getDefaultScaleFactor();
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}
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template <class T>
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void scaleOutWidthHeight(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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scaleOut(out.width, delegate);
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scaleOut(out.height, delegate);
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}
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template <class T>
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void scaleOutXY(T& out, id<WindowImplDelegateProtocol> delegate)
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{
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scaleOut(out.x, delegate);
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scaleOut(out.y, delegate);
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}
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////////////////////////////////////////////////////////////
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/// According to Apple's documentation, each invocation of
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/// unhide must be balanced by an invocation of hide in
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@ -583,3 +513,4 @@ bool WindowImplCocoa::hasFocus() const
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} // namespace priv
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} // namespace sf
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@ -29,6 +29,8 @@
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#include <SFML/Window/OSX/cg_sf_conversion.hpp>
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#include <SFML/System/Err.hpp>
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#import <SFML/Window/OSX/Scaling.h>
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namespace sf
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{
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namespace priv
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@ -74,51 +76,22 @@ size_t displayBitsPerPixel(CGDirectDisplayID displayId)
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////////////////////////////////////////////////////////////
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VideoMode convertCGModeToSFMode(CGDisplayModeRef cgmode)
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{
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return VideoMode(CGDisplayModeGetWidth(cgmode),
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CGDisplayModeGetHeight(cgmode),
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modeBitsPerPixel(cgmode));
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}
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////////////////////////////////////////////////////////////
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CGDisplayModeRef convertSFModeToCGMode(VideoMode sfmode)
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{
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// Starting with 10.6 we should query the display all the modes and
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// search for the best one.
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// Will return NULL if sfmode is not in VideoMode::GetFullscreenModes.
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CGDisplayModeRef cgbestMode = NULL;
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// Retrieve all modes available for main screen only.
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CFArrayRef cgmodes = CGDisplayCopyAllDisplayModes(CGMainDisplayID(), NULL);
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if (cgmodes == NULL) // Should not happen but anyway...
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{
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sf::err() << "Couldn't get VideoMode for main display.";
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return NULL;
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}
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// Loop on each mode and convert it into a sf::VideoMode object.
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const CFIndex modesCount = CFArrayGetCount(cgmodes);
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for (CFIndex i = 0; i < modesCount; i++)
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{
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CGDisplayModeRef cgmode = (CGDisplayModeRef)CFArrayGetValueAtIndex(cgmodes, i);
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VideoMode mode = convertCGModeToSFMode(cgmode);
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if (mode == sfmode)
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cgbestMode = cgmode;
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}
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// Clean up memory.
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CFRelease(cgmodes);
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if (cgbestMode == NULL)
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sf::err() << "Couldn't convert the given sf:VideoMode into a CGDisplayMode."
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<< std::endl;
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return cgbestMode;
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// The main documentation says the sizes returned by
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// CGDisplayModeGetWidth and CGDisplayModeGetHeight
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// are expressed in pixels. However, some additional
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// documentation [1] states they actually return
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// values in points starting with 10.8.
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//
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// We therefore needs to use the scaling factor to
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// convert the dimensions properly.
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//
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// [1]: "APIs for Supporting High Resolution" > "Additions and Changes for OS X v10.8"
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// https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/APIs/APIs.html#//apple_ref/doc/uid/TP40012302-CH5-SW27
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VideoMode mode(CGDisplayModeGetWidth(cgmode), CGDisplayModeGetHeight(cgmode), modeBitsPerPixel(cgmode));
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scaleOutWidthHeight(mode, nil);
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return mode;
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}
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} // namespace priv
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} // namespace sf
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