Forgot source code with last commit :)
git-svn-id: https://sfml.svn.sourceforge.net/svnroot/sfml/branches/sfml2@1274 4e206d99-4929-0410-ac5d-dfc041789085
This commit is contained in:
parent
677e0343e2
commit
4c9f2e18cd
@ -43,8 +43,9 @@ public :
|
||||
// Update the shader parameters
|
||||
void Update(float x, float y)
|
||||
{
|
||||
if (myIterator->first == "blur") myIterator->second.SetParameter("offset", x * y * 0.05f);
|
||||
if (myIterator->first == "blur") myIterator->second.SetParameter("offset", x * y * 0.03f);
|
||||
else if (myIterator->first == "colorize") myIterator->second.SetParameter("color", 0.3f, x, y);
|
||||
else if (myIterator->first == "edge") myIterator->second.SetParameter("threshold", x * y);
|
||||
else if (myIterator->first == "fisheye") myIterator->second.SetParameter("mouse", x, y);
|
||||
else if (myIterator->first == "wave") myIterator->second.SetParameter("offset", x, y);
|
||||
else if (myIterator->first == "pixelate") myIterator->second.SetParameter("mouse", x, y);
|
||||
@ -120,6 +121,7 @@ int main()
|
||||
if (!shaders["nothing"].LoadFromFile("datas/shader/nothing.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["blur"].LoadFromFile("datas/shader/blur.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["colorize"].LoadFromFile("datas/shader/colorize.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["edge"].LoadFromFile("datas/shader/edge.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["fisheye"].LoadFromFile("datas/shader/fisheye.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["wave"].LoadFromFile("datas/shader/wave.sfx")) return EXIT_FAILURE;
|
||||
if (!shaders["pixelate"].LoadFromFile("datas/shader/pixelate.sfx")) return EXIT_FAILURE;
|
||||
@ -133,6 +135,7 @@ int main()
|
||||
shaders["blur"].SetParameter("offset", 0.f);
|
||||
shaders["colorize"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["colorize"].SetParameter("color", 1.f, 1.f, 1.f);
|
||||
shaders["edge"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["fisheye"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["wave"].SetTexture("texture", sf::Shader::CurrentTexture);
|
||||
shaders["wave"].SetTexture("wave", waveImage);
|
||||
@ -187,7 +190,7 @@ int main()
|
||||
case sf::Key::Numpad2 : entityShader.GotoPrevious(); break;
|
||||
case sf::Key::Numpad5 : entityShader.GotoNext(); break;
|
||||
case sf::Key::Numpad3 : globalShader.GotoPrevious(); break;
|
||||
case sf::Key::Numpad6 : globalShader.GotoNext(); break;
|
||||
case sf::Key::Numpad6 : globalShader.GotoNext(); break;
|
||||
default : break;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user