Fix Clang warnings on Android
This commit is contained in:
parent
aae00e9002
commit
4df16d19e5
@ -1035,256 +1035,256 @@ Shader::~Shader()
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////////////////////////////////////////////////////////////
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bool Shader::loadFromFile(const std::string& filename, Type type)
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bool Shader::loadFromFile(const std::string& /* filename */, Type /* type */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& fragmentShaderFilename)
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bool Shader::loadFromFile(const std::string& /* vertexShaderFilename */, const std::string& /* fragmentShaderFilename */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromFile(const std::string& vertexShaderFilename, const std::string& geometryShaderFilename, const std::string& fragmentShaderFilename)
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bool Shader::loadFromFile(const std::string& /* vertexShaderFilename */, const std::string& /* geometryShaderFilename */, const std::string& /* fragmentShaderFilename */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromMemory(const std::string& shader, Type type)
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bool Shader::loadFromMemory(const std::string& /* shader */, Type /* type */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromMemory(const std::string& vertexShader, const std::string& fragmentShader)
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bool Shader::loadFromMemory(const std::string& /* vertexShader */, const std::string& /* fragmentShader */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromMemory(const std::string& vertexShader, const std::string& geometryShader, const std::string& fragmentShader)
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bool Shader::loadFromMemory(const std::string& /* vertexShader */, const std::string& /* geometryShader */, const std::string& /* fragmentShader */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromStream(InputStream& stream, Type type)
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bool Shader::loadFromStream(InputStream& /* stream */, Type /* type */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromStream(InputStream& vertexShaderStream, InputStream& fragmentShaderStream)
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bool Shader::loadFromStream(InputStream& /* vertexShaderStream */, InputStream& /* fragmentShaderStream */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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bool Shader::loadFromStream(InputStream& vertexShaderStream, InputStream& geometryShaderStream, InputStream& fragmentShaderStream)
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bool Shader::loadFromStream(InputStream& /* vertexShaderStream */, InputStream& /* geometryShaderStream */, InputStream& /* fragmentShaderStream */)
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{
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return false;
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, float x)
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void Shader::setUniform(const std::string& /* name */, float)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Vec2& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Vec2&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Vec3& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Vec3&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Vec4& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Vec4&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, int x)
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void Shader::setUniform(const std::string& /* name */, int)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Ivec2& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec2&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Ivec3& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec3&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Ivec4& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Ivec4&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, bool x)
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void Shader::setUniform(const std::string& /* name */, bool)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Bvec2& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec2&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Bvec3& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec3&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Bvec4& v)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Bvec4&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Mat3& matrix)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Mat3& /* matrix */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Glsl::Mat4& matrix)
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void Shader::setUniform(const std::string& /* name */, const Glsl::Mat4& /* matrix */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, const Texture& texture)
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void Shader::setUniform(const std::string& /* name */, const Texture& /* texture */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniform(const std::string& name, CurrentTextureType)
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void Shader::setUniform(const std::string& /* name */, CurrentTextureType)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const float* scalarArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const float* /* scalarArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const Glsl::Vec2* vectorArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec2* /* vectorArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const Glsl::Vec3* vectorArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec3* /* vectorArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const Glsl::Vec4* vectorArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const Glsl::Vec4* /* vectorArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const Glsl::Mat3* matrixArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const Glsl::Mat3* /* matrixArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setUniformArray(const std::string& name, const Glsl::Mat4* matrixArray, std::size_t length)
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void Shader::setUniformArray(const std::string& /* name */, const Glsl::Mat4* /* matrixArray */, std::size_t /* length */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, float x)
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void Shader::setParameter(const std::string& /* name */, float)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, float x, float y)
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void Shader::setParameter(const std::string& /* name */, float, float)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, float x, float y, float z)
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void Shader::setParameter(const std::string& /* name */, float, float, float)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, float x, float y, float z, float w)
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void Shader::setParameter(const std::string& /* name */, float, float, float, float)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const Vector2f& v)
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void Shader::setParameter(const std::string& /* name */, const Vector2f&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const Vector3f& v)
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void Shader::setParameter(const std::string& /* name */, const Vector3f&)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const Color& color)
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void Shader::setParameter(const std::string& /* name */, const Color& /* color */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const Transform& transform)
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void Shader::setParameter(const std::string& /* name */, const Transform& /* transform */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, const Texture& texture)
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void Shader::setParameter(const std::string& /* name */, const Texture& /* texture */)
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{
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}
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////////////////////////////////////////////////////////////
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void Shader::setParameter(const std::string& name, CurrentTextureType)
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void Shader::setParameter(const std::string& /* name */, CurrentTextureType)
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{
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}
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@ -1297,7 +1297,7 @@ unsigned int Shader::getNativeHandle() const
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////////////////////////////////////////////////////////////
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void Shader::bind(const Shader* shader)
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void Shader::bind(const Shader* /* shader */)
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{
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}
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@ -1317,7 +1317,7 @@ bool Shader::isGeometryAvailable()
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////////////////////////////////////////////////////////////
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bool Shader::compile(const char* vertexShaderCode, const char* geometryShaderCode, const char* fragmentShaderCode)
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bool Shader::compile(const char* /* vertexShaderCode */, const char* /* geometryShaderCode */, const char* /* fragmentShaderCode */)
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{
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return false;
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}
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@ -208,6 +208,7 @@ bool VertexBuffer::update(const VertexBuffer& vertexBuffer)
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{
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#ifdef SFML_OPENGL_ES
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(void) vertexBuffer;
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return false;
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#else
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@ -68,7 +68,7 @@ const char *getLibraryName(JNIEnv* lJNIEnv, jobject& objectActivityInfo)
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}
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// Convert the application name to a C++ string and return it
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const jsize applicationNameLength = lJNIEnv->GetStringUTFLength(valueString);
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const size_t applicationNameLength = static_cast<size_t>(lJNIEnv->GetStringUTFLength(valueString));
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const char* applicationName = lJNIEnv->GetStringUTFChars(valueString, NULL);
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if (applicationNameLength >= 256)
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@ -141,7 +141,7 @@ void ANativeActivity_onCreate(ANativeActivity* activity, void* savedState, size_
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// With libname being the library name such as "jpeg".
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// Retrieve JNI environment and JVM instance
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JavaVM* lJavaVM = activity->vm;
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// JavaVM* lJavaVM = activity->vm;
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JNIEnv* lJNIEnv = activity->env;
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// Retrieve the NativeActivity
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@ -41,14 +41,14 @@ std::streambuf()
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std::streambuf::int_type LogcatStream::overflow (std::streambuf::int_type c)
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{
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if (c == "\n"[0])
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if (c == '\n')
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{
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m_message.push_back(c);
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m_message.push_back(static_cast<char>(c));
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LOGE("%s", m_message.c_str());
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m_message.clear();
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}
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m_message.push_back(c);
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m_message.push_back(static_cast<char>(c));
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return traits_type::not_eof(c);
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}
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@ -61,7 +61,7 @@ Int64 ResourceStream::read(void *data, Int64 size)
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{
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if (m_file)
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{
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return AAsset_read(m_file, data, size);
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return AAsset_read(m_file, data, static_cast<size_t>(size));
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}
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else
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{
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@ -75,7 +75,7 @@ Int64 ResourceStream::seek(Int64 position)
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{
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if (m_file)
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{
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return AAsset_seek(m_file, position, SEEK_SET);
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return AAsset_seek(m_file, static_cast<off_t>(position), SEEK_SET);
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}
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else
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{
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@ -42,7 +42,7 @@ String ClipboardImpl::getString()
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////////////////////////////////////////////////////////////
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void ClipboardImpl::setString(const String& text)
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void ClipboardImpl::setString(const String& /* text */)
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{
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sf::err() << "Clipboard API not implemented for Android.\n";
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}
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@ -47,7 +47,7 @@ CursorImpl::~CursorImpl()
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hotspot)
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bool CursorImpl::loadFromPixels(const Uint8* /* pixels */, Vector2u /* size */, Vector2u /* hotspot */)
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{
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// Not supported
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return false;
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@ -55,7 +55,7 @@ bool CursorImpl::loadFromPixels(const Uint8* pixels, Vector2u size, Vector2u hot
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////////////////////////////////////////////////////////////
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bool CursorImpl::loadFromSystem(Cursor::Type type)
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bool CursorImpl::loadFromSystem(Cursor::Type /* type */)
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{
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// Not supported
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return false;
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@ -37,7 +37,7 @@ namespace sf
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namespace priv
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{
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////////////////////////////////////////////////////////////
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bool InputImpl::isKeyPressed(Keyboard::Key key)
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bool InputImpl::isKeyPressed(Keyboard::Key /* key */)
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{
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// Not applicable
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return false;
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@ -52,7 +52,6 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
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Lock lock(states.mutex);
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// Initializes JNI
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jint lResult;
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jint lFlags = 0;
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JavaVM* lJavaVM = states.activity->vm;
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@ -63,7 +62,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
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lJavaVMAttachArgs.name = "NativeThread";
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lJavaVMAttachArgs.group = NULL;
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lResult=lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
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jint lResult = lJavaVM->AttachCurrentThread(&lJNIEnv, &lJavaVMAttachArgs);
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if (lResult == JNI_ERR)
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err() << "Failed to initialize JNI, couldn't switch the keyboard visibility" << std::endl;
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@ -105,7 +104,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
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// Runs lInputMethodManager.showSoftInput(...)
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jmethodID MethodShowSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager,
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"showSoftInput", "(Landroid/view/View;I)Z");
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jboolean lResult = lJNIEnv->CallBooleanMethod(lInputMethodManager,
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lJNIEnv->CallBooleanMethod(lInputMethodManager,
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MethodShowSoftInput, lDecorView, lFlags);
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}
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else
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@ -121,7 +120,7 @@ void InputImpl::setVirtualKeyboardVisible(bool visible)
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// lInputMethodManager.hideSoftInput(...)
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jmethodID MethodHideSoftInput = lJNIEnv->GetMethodID(ClassInputMethodManager,
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"hideSoftInputFromWindow", "(Landroid/os/IBinder;I)Z");
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jboolean lRes = lJNIEnv->CallBooleanMethod(lInputMethodManager,
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lJNIEnv->CallBooleanMethod(lInputMethodManager,
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MethodHideSoftInput, lBinder, lFlags);
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lJNIEnv->DeleteLocalRef(lBinder);
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}
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@ -158,21 +157,21 @@ Vector2i InputImpl::getMousePosition()
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////////////////////////////////////////////////////////////
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Vector2i InputImpl::getMousePosition(const WindowBase& relativeTo)
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Vector2i InputImpl::getMousePosition(const WindowBase& /* relativeTo */)
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{
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return getMousePosition();
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}
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////////////////////////////////////////////////////////////
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void InputImpl::setMousePosition(const Vector2i& position)
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void InputImpl::setMousePosition(const Vector2i& /* position */)
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{
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// Injecting events is impossible on Android
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}
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////////////////////////////////////////////////////////////
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void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& relativeTo)
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void InputImpl::setMousePosition(const Vector2i& position, const WindowBase& /* relativeTo */)
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{
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setMousePosition(position);
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}
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@ -186,7 +185,7 @@ bool InputImpl::isTouchDown(unsigned int finger)
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priv::ActivityStates& states = priv::getActivity();
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Lock lock(states.mutex);
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return states.touchEvents.find(finger) != states.touchEvents.end();
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return states.touchEvents.find(static_cast<int>(finger)) != states.touchEvents.end();
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}
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@ -198,12 +197,12 @@ Vector2i InputImpl::getTouchPosition(unsigned int finger)
|
||||
priv::ActivityStates& states = priv::getActivity();
|
||||
Lock lock(states.mutex);
|
||||
|
||||
return states.touchEvents.find(finger)->second;
|
||||
return states.touchEvents.find(static_cast<int>(finger))->second;
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& relativeTo)
|
||||
Vector2i InputImpl::getTouchPosition(unsigned int finger, const WindowBase& /* relativeTo */)
|
||||
{
|
||||
return getTouchPosition(finger);
|
||||
}
|
||||
|
@ -48,7 +48,7 @@ void JoystickImpl::cleanup()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::isConnected(unsigned int index)
|
||||
bool JoystickImpl::isConnected(unsigned int /* index */)
|
||||
{
|
||||
// To implement
|
||||
return false;
|
||||
@ -56,7 +56,7 @@ bool JoystickImpl::isConnected(unsigned int index)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
bool JoystickImpl::open(unsigned int index)
|
||||
bool JoystickImpl::open(unsigned int /* index */)
|
||||
{
|
||||
// To implement
|
||||
return false;
|
||||
|
@ -105,7 +105,6 @@ private:
|
||||
////////////////////////////////////////////////////////////
|
||||
// Member data
|
||||
////////////////////////////////////////////////////////////
|
||||
int m_index; ///< Index of the joystick
|
||||
Joystick::Identification m_identification; ///< Joystick identification
|
||||
};
|
||||
|
||||
|
@ -54,7 +54,11 @@ void SensorImpl::initialize()
|
||||
looper = ALooper_forThread();
|
||||
|
||||
// Get the unique sensor manager
|
||||
sensorManager = ASensorManager_getInstance();
|
||||
#if ANDROID_API >= 26 || __ANDROID_API__ >= 26
|
||||
sensorManager = ASensorManager_getInstanceForPackage(nullptr);
|
||||
#else
|
||||
sensorManager = ASensorManager_getInstance();
|
||||
#endif
|
||||
|
||||
// Create the sensor events queue and attach it to the looper
|
||||
sensorEventQueue = ASensorManager_createEventQueue(sensorManager, looper,
|
||||
@ -93,7 +97,7 @@ bool SensorImpl::open(Sensor::Type sensor)
|
||||
Time minimumDelay = microseconds(ASensor_getMinDelay(m_sensor));
|
||||
|
||||
// Set the event rate (not to consume too much battery)
|
||||
ASensorEventQueue_setEventRate(sensorEventQueue, m_sensor, minimumDelay.asMicroseconds());
|
||||
ASensorEventQueue_setEventRate(sensorEventQueue, m_sensor, static_cast<sf::Int32>(minimumDelay.asMicroseconds()));
|
||||
|
||||
// Save the index of the sensor
|
||||
m_index = static_cast<unsigned int>(sensor);
|
||||
@ -145,7 +149,7 @@ ASensor const* SensorImpl::getDefaultSensor(Sensor::Type sensor)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int SensorImpl::processSensorEvents(int fd, int events, void* data)
|
||||
int SensorImpl::processSensorEvents(int /* fd */, int /* events */, void* /* sensorData */)
|
||||
{
|
||||
ASensorEvent event;
|
||||
|
||||
|
@ -55,7 +55,7 @@ VideoMode VideoModeImpl::getDesktopMode()
|
||||
priv::ActivityStates& states = priv::getActivity();
|
||||
Lock lock(states.mutex);
|
||||
|
||||
return VideoMode(states.screenSize.x, states.screenSize.y);
|
||||
return VideoMode(static_cast<unsigned int>(states.screenSize.x), static_cast<unsigned int>(states.screenSize.y));
|
||||
}
|
||||
|
||||
} // namespace priv
|
||||
|
@ -49,7 +49,7 @@ namespace priv
|
||||
WindowImplAndroid* WindowImplAndroid::singleInstance = NULL;
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplAndroid::WindowImplAndroid(WindowHandle handle)
|
||||
WindowImplAndroid::WindowImplAndroid(WindowHandle /* handle */)
|
||||
: m_size(0, 0)
|
||||
, m_windowBeingCreated(false)
|
||||
, m_windowBeingDestroyed(false)
|
||||
@ -59,7 +59,7 @@ WindowImplAndroid::WindowImplAndroid(WindowHandle handle)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
WindowImplAndroid::WindowImplAndroid(VideoMode mode, const String& title, unsigned long style, const ContextSettings& settings)
|
||||
WindowImplAndroid::WindowImplAndroid(VideoMode mode, const String& /* title */, unsigned long style, const ContextSettings& /* settings */)
|
||||
: m_size(mode.width, mode.height)
|
||||
, m_windowBeingCreated(false)
|
||||
, m_windowBeingDestroyed(false)
|
||||
@ -132,7 +132,7 @@ Vector2i WindowImplAndroid::getPosition() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setPosition(const Vector2i& position)
|
||||
void WindowImplAndroid::setPosition(const Vector2i& /* position */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
@ -146,55 +146,55 @@ Vector2u WindowImplAndroid::getSize() const
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setSize(const Vector2u& size)
|
||||
void WindowImplAndroid::setSize(const Vector2u& /* size */)
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setTitle(const String& title)
|
||||
void WindowImplAndroid::setTitle(const String& /* title */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setIcon(unsigned int width, unsigned int height, const Uint8* pixels)
|
||||
void WindowImplAndroid::setIcon(unsigned int /* width */, unsigned int /* height */, const Uint8* /* pixels */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setVisible(bool visible)
|
||||
void WindowImplAndroid::setVisible(bool /* visible */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setMouseCursorVisible(bool visible)
|
||||
void WindowImplAndroid::setMouseCursorVisible(bool /* visible */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setMouseCursorGrabbed(bool grabbed)
|
||||
void WindowImplAndroid::setMouseCursorGrabbed(bool /* grabbed */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setMouseCursor(const CursorImpl& cursor)
|
||||
void WindowImplAndroid::setMouseCursor(const CursorImpl& /* cursor */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
void WindowImplAndroid::setKeyRepeatEnabled(bool enabled)
|
||||
void WindowImplAndroid::setKeyRepeatEnabled(bool /* enabled */)
|
||||
{
|
||||
// Not applicable
|
||||
}
|
||||
@ -223,8 +223,8 @@ void WindowImplAndroid::forwardEvent(const Event& event)
|
||||
|
||||
if (event.type == Event::GainedFocus)
|
||||
{
|
||||
WindowImplAndroid::singleInstance->m_size.x = ANativeWindow_getWidth(states.window);
|
||||
WindowImplAndroid::singleInstance->m_size.y = ANativeWindow_getHeight(states.window);
|
||||
WindowImplAndroid::singleInstance->m_size.x = static_cast<unsigned int>(ANativeWindow_getWidth(states.window));
|
||||
WindowImplAndroid::singleInstance->m_size.y = static_cast<unsigned int>(ANativeWindow_getHeight(states.window));
|
||||
WindowImplAndroid::singleInstance->m_windowBeingCreated = true;
|
||||
WindowImplAndroid::singleInstance->m_hasFocus = true;
|
||||
}
|
||||
@ -240,7 +240,7 @@ void WindowImplAndroid::forwardEvent(const Event& event)
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int WindowImplAndroid::processEvent(int fd, int events, void* data)
|
||||
int WindowImplAndroid::processEvent(int /* fd */, int /* events */, void* /* data */)
|
||||
{
|
||||
ActivityStates& states = getActivity();
|
||||
Lock lock(states.mutex);
|
||||
@ -318,7 +318,7 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
|
||||
{
|
||||
// Prepare the Java virtual machine
|
||||
jint lResult;
|
||||
jint lFlags = 0;
|
||||
// jint lFlags = 0;
|
||||
|
||||
JavaVM* lJavaVM = states.activity->vm;
|
||||
JNIEnv* lJNIEnv = states.activity->env;
|
||||
@ -336,23 +336,30 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
|
||||
}
|
||||
|
||||
// Retrieve everything we need to create this MotionEvent in Java
|
||||
jlong downTime = AMotionEvent_getDownTime(_event);
|
||||
jlong eventTime = AMotionEvent_getEventTime(_event);
|
||||
jint action = AMotionEvent_getAction(_event);
|
||||
jfloat x = AMotionEvent_getX(_event, 0);
|
||||
jfloat y = AMotionEvent_getY(_event, 0);
|
||||
jfloat pressure = AMotionEvent_getPressure(_event, 0);
|
||||
jfloat size = AMotionEvent_getSize(_event, 0);
|
||||
jint metaState = AMotionEvent_getMetaState(_event);
|
||||
jfloat xPrecision = AMotionEvent_getXPrecision(_event);
|
||||
jfloat yPrecision = AMotionEvent_getYPrecision(_event);
|
||||
jint deviceId = AInputEvent_getDeviceId(_event);
|
||||
jint edgeFlags = AMotionEvent_getEdgeFlags(_event);
|
||||
sf::Int64 downTime = AMotionEvent_getDownTime(_event);
|
||||
sf::Int64 eventTime = AMotionEvent_getEventTime(_event);
|
||||
sf::Int32 action = AMotionEvent_getAction(_event);
|
||||
float x = AMotionEvent_getX(_event, 0);
|
||||
float y = AMotionEvent_getY(_event, 0);
|
||||
float pressure = AMotionEvent_getPressure(_event, 0);
|
||||
float size = AMotionEvent_getSize(_event, 0);
|
||||
sf::Int32 metaState = AMotionEvent_getMetaState(_event);
|
||||
float xPrecision = AMotionEvent_getXPrecision(_event);
|
||||
float yPrecision = AMotionEvent_getYPrecision(_event);
|
||||
sf::Int32 deviceId = AInputEvent_getDeviceId(_event);
|
||||
sf::Int32 edgeFlags = AMotionEvent_getEdgeFlags(_event);
|
||||
|
||||
// Create the MotionEvent object in Java trough its static constructor obtain()
|
||||
jclass ClassMotionEvent = lJNIEnv->FindClass("android/view/MotionEvent");
|
||||
jmethodID StaticMethodObtain = lJNIEnv->GetStaticMethodID(ClassMotionEvent, "obtain", "(JJIFFFFIFFII)Landroid/view/MotionEvent;");
|
||||
jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(ClassMotionEvent, StaticMethodObtain, downTime, eventTime, action, x, y, pressure, size, metaState, xPrecision, yPrecision, deviceId, edgeFlags);
|
||||
// Harmless warning related to C standard compatibility
|
||||
// varargs automatically promote floats to doubles
|
||||
// even though the function signature declares float
|
||||
#pragma clang diagnostic ignored "-Wdouble-promotion"
|
||||
jobject ObjectMotionEvent = lJNIEnv->CallStaticObjectMethod(
|
||||
ClassMotionEvent, StaticMethodObtain, downTime,
|
||||
eventTime, action, x, y, pressure, size, metaState,
|
||||
xPrecision, yPrecision, deviceId, edgeFlags);
|
||||
|
||||
// Call its getAxisValue() method to get the delta value of our wheel move event
|
||||
jmethodID MethodGetAxisValue = lJNIEnv->GetMethodID(ClassMotionEvent, "getAxisValue", "(I)F");
|
||||
@ -364,9 +371,9 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
|
||||
// Create and send our mouse wheel event
|
||||
Event event;
|
||||
event.type = Event::MouseWheelMoved;
|
||||
event.mouseWheel.delta = static_cast<double>(delta);
|
||||
event.mouseWheel.x = AMotionEvent_getX(_event, 0);
|
||||
event.mouseWheel.y = AMotionEvent_getY(_event, 0);
|
||||
event.mouseWheel.delta = static_cast<int>(delta);
|
||||
event.mouseWheel.x = static_cast<int>(AMotionEvent_getX(_event, 0));
|
||||
event.mouseWheel.y = static_cast<int>(AMotionEvent_getY(_event, 0));
|
||||
|
||||
forwardEvent(event);
|
||||
|
||||
@ -378,9 +385,9 @@ int WindowImplAndroid::processScrollEvent(AInputEvent* _event, ActivityStates& s
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////
|
||||
int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& states)
|
||||
int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& /* states */)
|
||||
{
|
||||
int32_t device = AInputEvent_getSource(_event);
|
||||
// int32_t device = AInputEvent_getSource(_event);
|
||||
int32_t action = AKeyEvent_getAction(_event);
|
||||
|
||||
int32_t key = AKeyEvent_getKeyCode(_event);
|
||||
@ -402,7 +409,7 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
|
||||
event.type = Event::KeyReleased;
|
||||
forwardEvent(event);
|
||||
|
||||
if (int unicode = getUnicode(_event))
|
||||
if (sf::Uint32 unicode = static_cast<sf::Uint32>(getUnicode(_event)))
|
||||
{
|
||||
event.type = Event::TextEntered;
|
||||
event.text.unicode = unicode;
|
||||
@ -425,7 +432,7 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
|
||||
// https://code.google.com/p/android/issues/detail?id=33998
|
||||
return 0;
|
||||
}
|
||||
else if (int unicode = getUnicode(_event)) // This is a repeated sequence
|
||||
else if (sf::Uint32 unicode = static_cast<sf::Uint32>(getUnicode(_event))) // This is a repeated sequence
|
||||
{
|
||||
event.type = Event::TextEntered;
|
||||
event.text.unicode = unicode;
|
||||
@ -445,23 +452,23 @@ int WindowImplAndroid::processKeyEvent(AInputEvent* _event, ActivityStates& stat
|
||||
int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates& states)
|
||||
{
|
||||
int32_t device = AInputEvent_getSource(_event);
|
||||
int32_t action = AMotionEvent_getAction(_event);
|
||||
// int32_t action = AMotionEvent_getAction(_event);
|
||||
|
||||
Event event;
|
||||
|
||||
if (device == AINPUT_SOURCE_MOUSE)
|
||||
event.type = Event::MouseMoved;
|
||||
else if (device & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
else if (static_cast<sf::Uint32>(device) & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
event.type = Event::TouchMoved;
|
||||
|
||||
int pointerCount = AMotionEvent_getPointerCount(_event);
|
||||
size_t pointerCount = AMotionEvent_getPointerCount(_event);
|
||||
|
||||
for (int p = 0; p < pointerCount; p++)
|
||||
for (size_t p = 0; p < pointerCount; p++)
|
||||
{
|
||||
int id = AMotionEvent_getPointerId(_event, p);
|
||||
|
||||
float x = AMotionEvent_getX(_event, p);
|
||||
float y = AMotionEvent_getY(_event, p);
|
||||
int x = static_cast<int>(AMotionEvent_getX(_event, p));
|
||||
int y = static_cast<int>(AMotionEvent_getY(_event, p));
|
||||
|
||||
if (device == AINPUT_SOURCE_MOUSE)
|
||||
{
|
||||
@ -470,12 +477,12 @@ int WindowImplAndroid::processMotionEvent(AInputEvent* _event, ActivityStates& s
|
||||
|
||||
states.mousePosition = Vector2i(event.mouseMove.x, event.mouseMove.y);
|
||||
}
|
||||
else if (device & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
else if (static_cast<unsigned int>(device) & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
{
|
||||
if (states.touchEvents[id].x == x && states.touchEvents[id].y == y)
|
||||
continue;
|
||||
|
||||
event.touch.finger = id;
|
||||
event.touch.finger = static_cast<unsigned int>(id);
|
||||
event.touch.x = x;
|
||||
event.touch.y = y;
|
||||
|
||||
@ -494,11 +501,11 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
|
||||
int32_t device = AInputEvent_getSource(_event);
|
||||
int32_t action = AMotionEvent_getAction(_event);
|
||||
|
||||
int index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int id = AMotionEvent_getPointerId(_event, index);
|
||||
size_t index = (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
|
||||
int32_t id = AMotionEvent_getPointerId(_event, index);
|
||||
|
||||
float x = AMotionEvent_getX(_event, index);
|
||||
float y = AMotionEvent_getY(_event, index);
|
||||
int x = static_cast<int>(AMotionEvent_getX(_event, index));
|
||||
int y = static_cast<int>(AMotionEvent_getY(_event, index));
|
||||
|
||||
Event event;
|
||||
|
||||
@ -514,10 +521,10 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
|
||||
if (id >= 0 && id < Mouse::ButtonCount)
|
||||
states.isButtonPressed[id] = true;
|
||||
}
|
||||
else if (device & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
else if (static_cast<unsigned int>(device) & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
{
|
||||
event.type = Event::TouchBegan;
|
||||
event.touch.finger = id;
|
||||
event.touch.finger = static_cast<unsigned int>(id);
|
||||
event.touch.x = x;
|
||||
event.touch.y = y;
|
||||
|
||||
@ -536,10 +543,10 @@ int WindowImplAndroid::processPointerEvent(bool isDown, AInputEvent* _event, Act
|
||||
if (id >= 0 && id < Mouse::ButtonCount)
|
||||
states.isButtonPressed[id] = false;
|
||||
}
|
||||
else if (device & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
else if (static_cast<unsigned int>(device) & AINPUT_SOURCE_TOUCHSCREEN)
|
||||
{
|
||||
event.type = Event::TouchEnded;
|
||||
event.touch.finger = id;
|
||||
event.touch.finger = static_cast<unsigned int>(id);
|
||||
event.touch.x = x;
|
||||
event.touch.y = y;
|
||||
|
||||
@ -683,7 +690,7 @@ int WindowImplAndroid::getUnicode(AInputEvent* event)
|
||||
|
||||
// Initializes JNI
|
||||
jint lResult;
|
||||
jint lFlags = 0;
|
||||
// jint lFlags = 0;
|
||||
|
||||
JavaVM* lJavaVM = states.activity->vm;
|
||||
JNIEnv* lJNIEnv = states.activity->env;
|
||||
|
@ -138,6 +138,7 @@ m_context (EGL_NO_CONTEXT),
|
||||
m_surface (EGL_NO_SURFACE),
|
||||
m_config (NULL)
|
||||
{
|
||||
(void) owner;
|
||||
EglContextImpl::ensureInit();
|
||||
|
||||
#ifdef SFML_SYSTEM_ANDROID
|
||||
|
@ -51,6 +51,7 @@ bool Vulkan::isAvailable(bool requireGraphics)
|
||||
{
|
||||
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
|
||||
|
||||
(void) requireGraphics;
|
||||
return false;
|
||||
|
||||
#else
|
||||
@ -66,6 +67,7 @@ VulkanFunctionPointer Vulkan::getFunction(const char* name)
|
||||
{
|
||||
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
|
||||
|
||||
(void) name;
|
||||
return NULL;
|
||||
|
||||
#else
|
||||
|
@ -280,6 +280,9 @@ bool WindowImpl::createVulkanSurface(const VkInstance& instance, VkSurfaceKHR& s
|
||||
{
|
||||
#if defined(SFML_VULKAN_IMPLEMENTATION_NOT_AVAILABLE)
|
||||
|
||||
(void) instance;
|
||||
(void) surface;
|
||||
(void) allocator;
|
||||
return false;
|
||||
|
||||
#else
|
||||
|
Loading…
Reference in New Issue
Block a user